
This update brings some big balancing changes to the weapons. That's the great thing about Early Access, I can change things up and see how it goes! The idea behind these changes is to decrease the reliance on the easier to shoot weapons (Scattergun and Sine Rifle) and encourage players to utilize every gun. Now that the harder to use weapons deal more damage, (Backzooka, IBMWLBM, and Perpendivolver) there should be more incentive to pick them up over an easier to use weapon. I want the player to think about making the risk-reward decision of choosing an easier weapon and doing less damage, or picking a harder weapon and potentially laying down the law on those fools.
Here's the list of the specific weapon changes:
And on top of that, here's a few small tweaks and fixes: