Celaria
Playing now
1+1 vs. yesterday
10%of peak
All-time peak
10Oct 2019
Playing now
1+1 vs. yesterday
All-time peak
10Oct 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Celaria 1.3.2 Changelog: - lighting & post-processing adjustements - replaced old SSAO shader with a newer higher quality one (SSAO with normal oriented hemisphere). - fixed minor UI bugs - fixed crash in the map-editor related to the recoloring tool - fixed crash related to generated lightmaps of custom maps (due to lightmap corruption on cached lightmaps) The game now automatically detects potentially corr… | — | |
| Game update | Update 1.3.1 Update 1.3.1 is a smaller patch which makes some experimental changes available in the public build. - floor reflection shader was replaced with a new experimental one. The floor is more reflective with an adjusted specular shine. Reflections have a small blur applied to them to reflect the roughness of the material and to make blocks stand out more from the floor in order to improve visual fee… | 6557188 | |
| Major update | Celaria 1.3.0 Update 1.3.0 includes a new playable singleplayer map, visual adjustements, new features/enhancements as well as bugfixes. New Map Update 1.3.0 brings a new playable map called " Bridge ". It's one of the bigger maps and harder maps in the game, featuring guite a lot harder/more precise shortcuts which will require a fair bit of practice from the player. The map was still designed to be beatabl… | — | |
| Major update | Celaria 1.2.0 - Speedrun Update Version 1.2 of "Celaria" was released and introduces a highly requested feature by the community: The speedrun gamemode. In addition to that this update also adds a daily featured playlist as well as ingame maprating/mapvoting. For a short overview over those features you can check the most recent video update of the game: So let's get into the details of each new feature. Speedrun Mode The spe… | — | |
| In-game event | Celaria 1.1.9 update The 1.1.9 update brings further visual/stylistic improvements, a menu UI update, bugfixes and some underlying technical upgrades in preperation for upcoming features. Menu/UI update: The Menu/UI was updated and now features unique icons for each menu-entry. In addition to that those buttons scale with the ingame resolution so that they utilise most of the available space in the menu. This shoul… | — | |
| In-game event | Update 1.1.8 - Multiplayer Experience System & Community Map Showcase Outline Rendering Instead of trying to chase realism this patch further embraces the more colorful/abstract artstyle. The rendering of outlines was adjusted (the intensity was increased) to make them more pronounced and further help distinguish between seperate objects in the scene and enhance the overall look of the game. Multiplayer Experience System One of the big features added with this pa… | — | |
| In-game event | Update 1.1.7 - UI, multiplayer improvements & Server update 1.0.2 Update 1.1.7 aims to bring improvements related to the UI, Quality of Life and multiplayer. One of the improvements which might be noticed right away was a change to the look of the ingame-medal icons: The lighting and material was upgraded to make them more vibrant and stand out more even if the images are scaled down. Another improvement that was made is the checkpoint number and timer displa… | — | |
| In-game event | Update 1.1.6 - visual enhancements Update 1.1.6 aims to enhance the visuals with additional upgrades to lighting and post-processing. Visual enhancements: High-quality atmospheric bloom A high quality bloom implementation was added to the post-processing pipeline. Fresnel and specularity The shaders of the map-geometry were upgraded to include specular- and fresnel effects. The floor recieved specular reflections as well as prop… | — | |
| Game update | Update 1.1.5 - fixed crash in the map-editor - added FXAA as a new anti-aliasing option in the video options menu (FXAA doesn't have the same quality as "SSAA 2x" but it's significantly less taxing on the GPU.) | — | |
| Game update | Update 1.1.4 - fixed bugs where repeatedly refreshing the leaderboard (by clicking on global/friends) would cause duplicate entries to appear - added leaderboard to the end screen of a run so that you can easily compare your times with the rest of the community. (without having to go back to the map/level selection screen) - added the ability to invert/mirror the Y axis on mouse movement at the request of t… | — | |
| Game update | Update 1.1.2 hotfix Update 1.1.2 fixes crashes related to some specific (non-standard) characters in steam usernames and crashes related to vram allocation limits on lower end machines: Patchnotes: · Fixed crashes at startup related to steam usernames with non-standard characters. Usernames with characters which are not recognized by the game will be displayed as a "?" character. · Fixed potential crashes related… | — | |
| Game update | Update 1.1.1 > further lighting adjustements Upadte 1.1.1 further updates/changes the lighting model of the game. This update is more experimental in nature. Ambient occlusion was altered. Areas which are in shadow (but are more exposed to the sky light) recieve a blue tint while areas which are more enclosed recieve a more neutral dark/greyish color. This should help with grounding the geometry more into the scenery. Here is a comparison… | — | |
| Major update | Celaria 1.1 Released With the 1.1 update the game recieved a visual overhaul as well as a few graphical enhancements. Soft-shadows and Ambient Occlusion The main addition to this update is the shadow and AO system which bakes soft-shadows and approximated world-space ambient occlusion at runtime (during gameplay) on the GPU. Shadows (Debug view) Shadows are more or less straightforward, shading areas darker where l… | — | |
| Community | Celaria 1.1 Preview The upcoming patch (version 1.1) will add a new lighting system into the game which introduces (soft) shadows and approximated world-space ambient occlusion. Baked lightmaps The goal was to have high-performance shadows which are still rendered at the same quality at long renderdistances. Baked shadows was the best option as it also allowed to add soft-shadows which are otherwise more expensive… | — | |
| Game update | Celaria Update 1.04 - Fixed character limit on steam-usernames - added warning when exiting the map-editor - tutorial now refers to frontal wallruns as "wallclimbs" - Replays display the player name instead of "Replay" - fixed bug where collected spheres didn't save if the target "none" was selected in the menu selection | — | |
| Game update | Celaria Server Update 1.01 - Leaderboard bugfixes - internal fixes to improve stability - Added chat commands (Chat-command descriptions were added to the server-setup tutorial ) | — | |
| Game update | Celaria Update 1.03 - fixed "Next Map" button in singleplayer mode - fixed "Collector" achievement - Fixed placement errors on the map "Precision" - Maps "Freedom" and "Precision" swapped places in singleplayer mode - minor internal bugfixes - adjusted freecam speed | — | |
| Game update | Celaria Update 1.02 - Fixed potential issues with leaderboard uploads - improved freecam mode (reduced movement speed, added additional axis control with mouse buttons and mouse wheel) - fixed WASD movement of freecam while multiplayer chat was active - fixed 5 star medal steam achievements - added leaderboard-upload indicator in the top right bar - fixed issue in which the personal best medal on the online leader… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.