Update 1.1.6 aims to enhance the visuals with additional upgrades to lighting and post-processing.
A high quality bloom implementation was added to the post-processing pipeline.

The shaders of the map-geometry were upgraded to include specular- and fresnel effects.

The floor recieved specular reflections as well as proper normal mapping support

The character shading model was upgraded. The specular shine was fixed and improved. Fresnel effects were added to highlight the edges of the character silhouette.


The video options menu was restructured to give a better overview over all possible settings.

Bugs:
- fixed lightmap bug on some singleplayer maps if the lightmap size was selected to "2048"
- fixed error which prevented the game to submit runs to the leaderboards which were performed in the multiplayer mode
Other:
- added high-quality atmoshperic bloom in the video options menu
- reworked shaders/materials for the floor and map-geometry by adding fresnel and specular effects.
- reworked lighting/shading calculations on the player character model.
- restructured video options menu for better visibility