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CelariaNewsCelaria 1.3.2
Game update

Celaria 1.3.2

Celaria · published 30 May 2021, 20:18 UTC

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Changelog:
- lighting & post-processing adjustements
- replaced old SSAO shader with a newer higher quality one (SSAO with normal oriented hemisphere).
- fixed minor UI bugs
- fixed crash in the map-editor related to the recoloring tool
- fixed crash related to generated lightmaps of custom maps (due to lightmap corruption on cached lightmaps) The game now automatically detects potentially corrupted files and cleans them up/regenerates them if nessecary
- internal restructuring of some game-assets
- added small loading animation in the lower left corner of the scren during map loads/map transitions
- fixed random connection failure of the game server to the masterserver. (Released new server version 1.0.7)

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Game update29 Sep 2023Celaria 1.4.2- fixed bug which caused the distance traveled statistic to not be tracked correctly - removed the experimental "ambience track" feature/option from the game and sound-menu. (It was used to break-up the playback of ingame soundtracks with a silent/windy atmosphere but it was often confused with the music playback to be broken.) - fixed one spelling mistake in the tutorial In case any issues ari…Game update16 Jan 2023Celaria 1.4.1 [hotfix]- Fixed missing/incorrectly rendered floor geometry on some AMD / Nvidia GPUs and settings configurations.Major update17 Oct 2021Celaria 1.4.0Update 1.4.0 added some under the-hood changes to the codebase to implement support for skin/helmet variations of the player character. With that the source code of the standalone multiplayer server software was also released. Player helmets Two new Helmet variations are introduced: the "Collector" and "Runner" helmet both of which can be unlocked ingame: Runner The runner helmet can be unlocke…