Ultimate Admiral: Dreadnoughts
Playing now
254−33 vs. yesterday
12%of peak
All-time peak
2,079Jan 2023
Playing now
254−33 vs. yesterday
All-time peak
2,079Jan 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Ultimate Admiral: Dreadnoughts - 30% Off during the Steam Spring Sale Admirals! The Steam Spring Sale is here, and now Ultimate Admiral: Dreadnoughts is available at a 30% discount . Plus, the DLC is 50% off ! Don't miss your chance – get your copy today and start commanding your fleet! | — | |
| Major update | Major Update v1.7 "The last one" Hello admirals, This is the last major update of Ultimate Admiral: Dreadnoughts offering new hulls, new guns and parts, and many game optimizations. You are definitely going to enjoy it. However you need to know the following: - Old campaign saves and all ship saves will become unavailable. if you DO NOT want to start a new game on the new major update and lose any previous saved designs of the… | — | |
| News | Beta v1.7 is open! (RC) Hello admirals, You can now play the first playable version of the upcoming major update v1.7. This new update finalizes the available guns for all nations and will also offer some new hulls. There are also important game optimizations. You can read in the changelog what is available now. Players who are accustomed with previous beta stages, will find familiar the procedures. This is how you sw… | — | |
| In-game event | v1.6.1.5 "Optimization" (Last Update) Hello Admirals, There is ongoing work for the next major update, but we decided to offer an intermediate, very important update, which optimizes the stability and fps performance of the game. Please read: *v1.6.1.5* · Fixed memory leak issue which could cause severe fps drop, usually in campaign battles. This problem could happen when players were starting a battle and did not start the battle… | — | |
| In-game event | v1.6.1.4 Optx9 "New difficulty levels" Hello again admirals, Here is another update, prior to the upcoming major update. Please read what it includes. *v1.6.1.4* · Added a new difficulty level “Beginner” which should be ideal for those seeking to learn the game or just play in a more relaxed way. All the difficulty levels now affect the AI aggression and the tension dynamics. Your ongoing saves should not be affected drastically, at… | — | |
| In-game event | v1.6.1.3 Rx7 "Fixes and improvements" Hello everyone, Here is another essential update for the game, offering fixes and gameplay enhancements. Read below: *v1.6.1.3* - Fixed bug that caused ships to get deleted from the campaign. - Fixed bugs that could cause issues in fleet management window, or refit components to become reset. - Shell ballistics adjustments (affects range, accuracy and final penetration power). Secondary gun ran… | 16306620 | |
| In-game event | v1.6.1.2 "Campaign fine tunings" Hello Admirals, A new update is now available, continuing to improve the campaign. Please read: *v1.6.1.2* - Army losses mechanics got further optimizations. Now the losses after combat will directly and heavily affect the participating armies in the province and the whole nation. It will take time to fully recover those losses, so now it will be possible to even completely wipe out an army fro… | — | |
| In-game event | v1.6.1.1 Optx2 "The Minor Nations Attack" Hello Admirals, Here it is an update with more campaign improvements. Read below: *v1.6.1.1* - Minor Nations which are considered "Medium", those which can ally and interact and trade with the Major Nations, can now organize major offensives against their enemies in adjacent borders. They will also try to expand if they are not allied with a major nation or their major ally is not involved in a… | 16170844 | |
| In-game event | v1.6.1.0 "Fixes & Optimizations" Hello all, This a necessary update fixing some issues that came with the latest new features of the campaign and further optimizing the game's content. *v1.6.1.0* - Added useful information in the Ship Design window, showing the active ship count for each design. - Fixed of an old issue causing destroyers to not emit smoke screens when they were in the same division with other ship types, such… | 16141734 | |
| In-game event | v1.6.0.9 Optx4 is changing the campaign Hello Admirals, You can now receive a new update which offers the following: *v1.6.0.9* · Added ability to control alliance and war declarations. When the player's nation is more powerful then it can ask the player to declare war against the weaker nation or not, according to relations. The weaker AI nation will not desire to declare war unless provoked. Similarly the weaker nations will usuall… | 16102631 | |
| In-game event | v1.6.0.8 Optx2 focusing on campaign Hello Admirals, We continue to improve the basis of the game. Here is what we have readied: *v1.6.0.8* · Optimizations in the special event logic, addressing remaining issues of inconsistent chance to win and tonnage measurements. You will also now see in more detail for whom the chance is calculated. · Fixed old issues causing VP to be sometimes wrongly given to the defender, even though he lo… | — | |
| Major update | v1.6.0.7 Optx5 speeding up the campaign Hello Admirals, We are very happy to announce a new large update of Ultimate Admiral: Dreadnoughts. This update focuses on optimizing all aspects of gameplay and most importantly it has significantly increased the speed of campaign loading times. After a period of beta testing, thanks to the really helpful feedback from all who participated in the beta and the collaboration with many players we… | — | |
| News | Important Beta (Update x5) Hello all, We usually offer betas prior to the release of a major patch which includes new ships and 3D content. Now we make an exception because we have prepared something that should please the majority of the game's community, The most frequent complaint of players was the occasional long loading times in the campaign. So we have addressed just that. Please read: *v1.6.0.7* (Beta 5) · Comple… | — | |
| Game update | Small Update v1.6.0.6 Optx6 Hello all, We have some new additions that further improve the game. You can read below: *v1.6.0.6* - Fix of the bug that caused ships to freeze aiming and movement due to a code exception (very old bug) caused in campaign rarely when players saved a refit design which involved a change of guns and those ships participated in a battle the same turn. Hopefully this is the definite fix . Please r… | — | |
| In-game event | Small Update v1.6.0.5 Optx2 Hello fellow admirals, We offer another small update with important fixes and improvements. *v1.6.0.5* - Fixed a memory leak which could cause a freeze prior to a campaign battle after long gameplay sessions. It is needed feedback if you ever get such a bug again, after this fix. - Optimized ship acceleration logic. You should notice a battle fps increase and more consistent acceleration for sh… | — | |
| In-game event | Small Update v1.6.0.4 Rx2 Hello everyone, We offer this patch which includes several improvements and fixes that were needed. Please read: *v1.6.0.4* - Improved AI task forces to actually try to escape and fight unfavored battles only if cornered. - Important improvement on auto-resolve to give predictable results and not force the player to play too many meaningless battles. - Task Force pathfinding improvements, also… | — | |
| In-game event | Small Update v1.6.0.3 R Hello, You can check the latest small update which we have just deployed: *v1.6.0.3* - Balanced the cost of torpedoes/torpedo propulsion. Electric torpedoes now are lighter but more expensive. The oxygen torpedoes are much more expensive. Speed of torpedoes according to propulsion has been re-adjusted. - Gun accuracy balanced further towards realism. - Shell ballistics balanced further. - Long-… | — | |
| Game update | Hotfix v1.6.0.2 Hello, Here is another small update offering an important fix: *v1.6.0.2* - Improved saving system so that older shared designs that are not deleted as files, cannot corrupt a new campaign, when player re-used their name scheme. | — | |
| Game update | Hotfix v1.6.0.1 Hello, The following update has become available: *v1.6.0.1* - Fixed a remaining issue in ship naming, not allowing to add space between words. - Fixed problems that created inconsistency in calculation of Task Forces paths and eventually not allowing to trigger battles. - Fixed a few other minor issues. | 15345817 | |
| Major update | Large Update v1.6 Hello, An update which improves and optimizes the game in all aspects is available. It was intended to add new ships, guns, content for at least +50 new ships but it would delay this necessary update further. You can read what it includes below: OPTIMIZATIONS AND GAMEPLAY IMPROVEMENTS · Improved the side guns’ targeting mechanics to use a more effective logic with less cost in game fps performa… | — | |
| Release | Multiplayer is released! Hello fellow admirals, We are really happy to announce that the Multiplayer version of Ultimate Admiral; Dreadnoughts is now available as an optional DLC. Ultimate Admiral: Dreadnoughts “Multiplayer” offers a special game mode in which you can design your ships as in the main game. The special difference is that you can make fleets using any ship you designed and from any nation and send them t… | — | |
| Community | Multiplayer arrives next week! Hello fellow admirals, Today we want to announce that the Multiplayer DLC of Ultimate Admiral; Dreadnoughts will be released next week! That is right, next week you will be able to enjoy the amazing naval battles of Ultimate Admiral; Dreadnoughts against your friends or other players. You may wishlist now at this link: | — | |
| News | Free Beta keys for the Multiplayer Hello all, The Beta Multiplayer of Ultimate Admiral: Dreadnoughts reached its final stage of testing. We will soon make it available as an optional DLC. We now can share a number of Steam keys which will give you temporary access to the game so you can try it out, provide some feedback or simply enjoy a game with your friends or other players. If you already own the main game Ultimate Admiral:… | — | |
| News | Beta v1.6 is available! Hello all, We are happy to announce that we have started working on the next Major Update v1.6 and we now offer its first playable version as a beta. This beta version is fully playable and should be already a clear improvement in gameplay and stability compared to the older v1.5. You can read what it includes in the changelog below. The final v1.6 will have more improvements based on the recei… | — | |
| Game update | Update v1.5.1.6 Hello admirals, We are happy to announce one more small but very important update: Optimization Update v1.5.1.6 - Optimizations in Ship movement mechanics, adjusting speed of ships to more realistic levels. - Optimizations and visualization improvements on ships' funnel smoke and water foam emissions. - Further optimizations in section hit logic, making even more consistent the calculated hits… | 14694869 | |
| Game update | Update v1.5.1.5 Hello all, You may receive another update which improves further the game. Here it is: Optimization Update v1.5.1.5 - Ships will no longer exceed their maximum designed speed in an effort to maintain their formation in a faster way. This change in general should be positive and fix long standing issues of ships becoming too fast or other problems reported. - Engine vibrations dissipate faster a… | 14619984 | |
| Game update | v1.5.1.4 Optx2 Hey Admirals, Here is the latest small update which should fix and improve things you lately reported: Optimization Update v1.5.1.4 - Refactored the code of Gun recoil so that it now is more consistent. Previously it could fail to update if there was no other gun firing on the ship. Modders should check to rebalance their mods regarding recoil values. - Fixed engine vibrations being not consist… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.