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Ultimate Admiral: Dreadnoughts›Events›Small Update v1.6.0.6 Optx6
Game update

Small Update v1.6.0.6 Optx6

Ultimate Admiral: Dreadnoughts · published 2 years ago

All eventsPlayers around this dateRead on Steam

Hello all,

We have some new additions that further improve the game. You can read below:

*v1.6.0.6*
- Fix of the bug that caused ships to freeze aiming and movement due to a code exception (very old bug) caused in campaign rarely when players saved a refit design which involved a change of guns and those ships participated in a battle the same turn. Hopefully this is the definite fix . Please report if you anticipate it again.
- Fix of another rare bug that could cause overweight ships due to a wrong save of engine data.
- Adjusted the ship damage model to make "All-or-Nothing" armor schemes more viable. Taking damage out of the citadel will have smaller impact so well protected ships will distinctively endure more damage.
- Gun accuracy improved slightly at all ranges.
- Shell dispersion logic optimization, addressing issues that could be caused at the edge of range for large caliber guns,which previously would not be able to find a firing solution.
- Ship maneuverability mechanics’ optimizations and fix of the reverse bug, that could make ships in division to not be able to complete their reverse movement. These changes also improve the way that ships maintain their division formations.
- Fixed auto-refit mode reducing too much the speed of the ships.
- Further auto-design optimizations, making it faster and more effective.
- Minor other fixes.

Uploaded optimized build including:
- Auto-Design further optimizations.
- Armor penetration thresholds fine tunings. In short, armored ships will be even more durable in combat but full penetrations will result in an even more catastrophic damage.
- Battle AI adjustments to exploit more effectively the advantages of its ships.
- A minor camera fix in campaign map.
You need to restart Steam to get the update.

Uploaded optimizedx2 build including:
- Auto-Design further optimizations.
- Increased ammo replenishment in campaign.
- Fixed FPS limit not being saved in settings.
- Fixed some problems in camera scrolling in campaign map, being either too sensitive or not fast enough.
- End techs improved to not cause overweight ships.
- Fixed remaining issue of shell ballistics not being able to find a fire solution sometimes. Gun ranges and accuracies have been adjusted accordingly.
- Adjusted further the armoring logic and damage model, addressing cases where some ships with very high endurance were too hard to sink plus other fixes.
You need to restart Steam to get the update.

Note: There will be a new beta shortly introducing a radical change in the game, making a new campaign to need only a few seconds to start, and overall to greatly reduce the loading times. Mainly this update will improve the number one issue of the game, as stated by the community.

Uploaded optimizedx3 build including:
- A further improvement for the FPS limit in settings. You should notice also a slight fps increase.
- Battle AI fine tuning.
- Tension slight tone down.
- Other minor.
You need to restart Steam to get the update.

Note: In about 2 hours, we will provide the promised beta.

Uploaded optimizedx4 build including:
- Auto-Design further optimizations.
- Further shell dispersion optimizations.
- Further ship movement optimizations.
- Rudder options became more distinct in their effect.
- Aiming became more persistent when hitting the enemy.
- More aggressive Division AI logic for Screen/Scout commands (passed the change from the current beta)
You need to restart Steam to get the update.

Uploaded optimizedx5 build including:
- Fixed issue in Campaign forcing the AI to design ships too often, delaying the turns.
- Further optimizations for auto-design.
- Further improvement on how snapping works in the ship constructor, fixing previous problems causing difficulties to add guns on barbettes.
You need to restart Steam to get the update.

Note: The beta version of the game will be updated soon, most probably today.

Uploaded optimizedx6 build including:
- Possible fix for minor nation ships not cleaning up after being sunk in battle.
- Optimization in ship movement at sea mechanics.
- Optimizations in shell ballistics (affects penetration due to different shell physics applied).
- Optimization in environment lighting for battles.
- Optimization in auto-design.
- Optimizations in Battle AI.
You need to restart Steam to get the update.

Note: This version aims to be stable and good enough as a safe build to revert if you have any issue when we make the beta version finalized and released. We will offer a release candidate of beta tomorrow.

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