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Ultimate Admiral: Dreadnoughts›Events›v1.6.1.2 "Campaign fine tunings"
In-game event

v1.6.1.2 "Campaign fine tunings"

Ultimate Admiral: Dreadnoughts · published 22 months ago

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Hello Admirals,

A new update is now available, continuing to improve the campaign. Please read:

*v1.6.1.2*
- Army losses mechanics got further optimizations. Now the losses after combat will directly and heavily affect the participating armies in the province and the whole nation. It will take time to fully recover those losses, so now it will be possible to even completely wipe out an army from a province and force victory. Previously the losses applied only in the conscript pool, so the replacements would be instant and it would need tremendous casualties to have impact in large nations. This change will also affect how nations can withstand prolonged wars.
- Minor nations can dissolve similarly as the major nations, when their homelands are conquered. They will not be able to expand without restrictions as before, as they will have to protect their home regions in order to survive.
- Further optimizations and fixes on the mission event mechanics, giving more consistent results for the win chance. There is also a new indication in the UI showing the losses for the Attacker and Defender.
- Fine tuning in tension, to be overall not very harsh but also provide opportunities for going to war.
- Toned down the minor nation's aggressiveness and the interaction of major nations with smaller nations which previously created too many wars against them, resulting in a chain reaction of negative events and subsequent wars.
- Fixed bugs related to the fleet management window and the ship erase system making the game to crash.
- Fixed some rare issues of the refit mode.
- Research logic got a refactoring on how it is affected by the GDP. A new parameter is added (info for modders) called “research_budget_mod_max”.
- A further improvement on how campaign AI manages its research logic and its funds. It will be needed to notice the changes, as the AI should now prioritize heavily on important techs, for example the techs that lead to the Dreadnought era, and so it will be able to construct more powerful ships.
- Increased crew pool re-generation as per player feedback. Players will still have to manage this resource as it can become depleted after too many crew losses in battles or by the construction of too many large warships.
- Minor adjustments to economy to compensate for the research/army cost changes.
- Other minor fixes.

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