Nerve
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| The MEGA Update 1.1.0.0major In this mega update we’ve given you the choice to go first person and play NERVE from a whole new perspective – literally! First person mode is so good that the game actually feels slower, giving you more time to react. So, we’ve given you a Boost speed slider too! Can you crank it up to the max and keep your vessel under control? Let’s see! We’ve also made huge overhauls to the level design of… | 6482678 | |
| Update 1.0.6.0 Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle. Updates · Reduced the bloom and chromatic aberration effect that plays when passing into a new zone. · Reduced the size of the Charge Shield "shot" particle effects · Snare Traps' material set to not fade out towards camera Bug Fixes · Play… | — | |
| Update 1.0.5.0 Hotfix update that has several potential fixes implemented for recording and viewing leaderboard scores. Tether collision accuracy in World 8 has also been improved. Updates · Colliders on Tethers has been improved to make them more accurate · Collision on several Traps in World 8 has been improved to aid with Tether destruction accuracy · Updated basic Vault Trap visuals to make it more readab… | — | |
| Update 1.0.3.0 We have had to reset the World 2 Avemcaec Leaderboards as their was an unachievable score. There are also several small fixes and tweaks following player reported issues. Updates · World 2 Avemcaec Leaderboards have been reset following World 1 reset as they also contained unachievable scores Bug Fixes · Turning speed is now clamped so that it can’t be doubled by using controller and keyboard t… | — | |
| Update 1.0.2.0 There has been a large overhaul the Seeker Trap logic to allow for faster gameplay when facing them. The player will still interact with Seekers in the same way using Focus however now they can be dodged and moved away from much more quickly. This should allow for faster feeling gameplay whilst keeping their original design intact for those familiar with how they work. We have also done several… | — | |
| Update 1.0.1.0 Minor update with a hotfix for Gate Keeper's death sequences being skippable by restarting the zone, player can no longer reset Zone during death sequence. However, this change means that we have had to purge the Leaderboards to ensure parity across all scores, we deeply apologise to anyone who has lost their score and hope to see you on the leaderboards again soon! We have also fixed an issue… | — | |
| Update 1.0.0.0 | RELEASEmajor Welcome to our release update! We've played NERVE again again, finding the rough edges and filing them down! Welcome to the Frantic Chaos. Welcome to the NERVE we've been working tirelessly to bring you. You are not ready... RACE | DODGE | DIE | REPEAT Updates · Unique SFX added to various Traps · Split Remittet Gate Keeper battle into more sections · Projectile visuals now better represent the… | — | |
| Update 0.6.3.0 Minor update with a hotfix for Fugendito's destroyed eyes causing fatal errors due to skeletal mesh disruption. New Additions · Added Tutorial to World 1 Gate Keeper battle explaining that changing player speed changes attack speed of Gate Keeper Updates · Quaerper Gatekeeper battle, number of eyes reduced · Quaerper Gatekeeper battle has been split into four segments · Leaderboard header now d… | — | |
| Update 0.6.2.0 Minor update with a hotfix for Gate Keepers sometimes killing the player after they have been defeated and World 10 Seeker Traps killing the player when they've correctly moved away from the Trap. Bug Fixes · Gate Keeper collision now disables itself once the Gate Keeper reaches zero health · All capsule collision replaced with box collision in World 10 Seeker Traps | — | |
| Update 0.6.1.0 Minor update with a hotfix for Spinaclyp's thrown spines killing the player when they're first spawned into the level. Also includes minor fixes and improvements to interstitial UI that appears after Gate Keeper battle and before entering a new World. Updates · Improved visuals of end of World (score reveal) UI · Improved visuals of entering new World UI Bug Fixes · Changed collision type on Sp… | — | |
| Update 0.5.1.0 Minor update with a hotfix for an impassable section in World 9 ILLUDOLET and several level design tweaks across various Worlds. Updates · Improved level design of various Zones to remove rough or annoying elements Bug Fixes · Rotation pick ups in World 9 Zone 8 will no longer force player into a Laser Spawner Trap | — | |
| Update 0.2.0.0 : World 7 | DESOFORNmajor We're turning up the heat in World 7, the world of DESOFORN! Filled with searing insta-killing lava beams, equipable protective shields, 10 new zones to race through, and an all-new ungodly machine-like Gate Keeper waiting for you at the end. You can also now disable the Death menu, causing you to immediately respawn after death (accessed in Gameplay Options), and we've added in a Zone timer so… | — | |
| Update 0.1.1.0 Minor update with a potential fix for players getting stuck at the end of a Gate Keeper battle and being unable to progress. We've also included a health bar for the Gate Keeper battles to help clarify how far the player has progressed through the combat. New Additions · Health bar added to Gate Keeper battles · SFX implemented on various Traps · Added eye death effect to World 6 Gate Keeper Cl… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Apr 2021 | Tue | 10:59 | The MEGA Update 1.1.0.0 | 6482678 | public | 1 | — |