Update 0.2.0.0 : World 7 | DESOFORN

major update

Nerve · published

We're turning up the heat in World 7, the world of DESOFORN! Filled with searing insta-killing lava beams, equipable protective shields, 10 new zones to race through, and an all-new ungodly machine-like Gate Keeper waiting for you at the end.

You can also now disable the Death menu, causing you to immediately respawn after death (accessed in Gameplay Options), and we've added in a Zone timer so that you score enthusiasts can keep a closer eye on your current time!

New Additions

  • World 7 "DESOFORN".
  • Active Zone timer to show current zone time during play.
  • Autosave system. Game will now automatically save your progress after you have defeated a World Gate Keeper.
  • Toggle option which will enable/disable the death menu (Community Request).

Updates

  • Minimum required times for Ranks have been revisited to make them more challenging across World 1-6.
  • Decreased animation length of Seeker Trap animation.
  • Changed the texture on World 5 Projectiles to be more distinct.
  • Added particle effects to Seeker Traps.
  • Removed transparency from base Gate Keeper eye material.
  • Added VFX to the eyeball opening animation.
  • World 4 Quaerper Gate Keeper has new eye respawn animations.
  • Created unique "eye destroy" VFX for all Gate Keepers.
  • Improved World 2 Avemcaec Gate Keeper SFX & VFX.
  • Zone Gates have new transition SFX.
  • Improved flow of Tutorial screen animations.
  • World 2 Avemcaec Gate Keeper fight split into 3 sections to make it less punishing.

Bug Fixes

  • Bounding box resized on Projectile VFX so they don't disappear when partially off screen.
  • Fixed some bosses eyes respawning improperly.
  • Fixed Zone Rank UI showing when you load in from a save game.
  • Fixed Zone transition VFX playing when you load in a save game.
  • Fixed various issues with the environment geometry in the Gate Keeper Zones.
  • Fixed leaderboard slots showing incorrect rankings.
  • Fixed Zone 1 times not being recorded properly after defeating a Gate Keeper Zone.
  • Fixed Gate Keepers and their timers improperly resetting after the player has died.
  • Fixed introduction Sequence for Remittet Gate Keeper so everything is positioned correctly.
  • The SFX on some traps has been changed, most noticeably Ch3 Trap Droppers.
  • Fixed an issue with some Pylon Traps in Ch6 having teeth in the wrong position.
Update 0.2.0.0 : World 7 | DESOFORN · Nerve patch notes · SteamPeaks