There has been a large overhaul the Seeker Trap logic to allow for faster gameplay when facing them. The player will still interact with Seekers in the same way using Focus however now they can be dodged and moved away from much more quickly. This should allow for faster feeling gameplay whilst keeping their original design intact for those familiar with how they work. We have also done several tweaks to their logic to hopefully overcome a bug where they were killing the player when first interacted with.
There have also been improvements to collision on several Trap types and we have fixed an issue where player progress would be lost in World Select if the player selected New Game from the Campaign. Various Zones have also had level design tweaks to make them smoother and easier as a whole.
Updates
- Seeker Traps will now enter their attack state even if you are already holding the Focus button
- Seeker Traps will now react more quickly and take less time to avoid
- Leaderboards should now hopefully be reset although we'll need to await player testing to properly confirm
- World 1 Zones 5, 6, 9 level design updated
- World 2 Zones 1, 2, 5, 6, 8, 9 level design updated
- World 3 Zones 2, 3, 5, 6. 7, 8, 9, 10 level design updated
- World 9 Zones 1, 3, 5, 6, 9, 10 level design updated
- World 9 Zone 7 Trap Dropper Trap changed to thin pillar 07
- World 10 Zones 1, 4, 5, 6, 7, 9 level design updated
- Spawned Statue in World 10 Zones that falls from the sky has been made smaller
Bug Fixes
- Fixed collisions in Projectiles Trap types
- Fixed collisions in several basic static Traps
- Fixed collisions on Seeker Trap types
- Progress will no longer be lost World Select if the player starts a new game
- All references to "QUINOCET" in regards to World 9 have been changed to "ILLUDOLET"