Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle.
Updates
- Reduced the bloom and chromatic aberration effect that plays when passing into a new zone.
- Reduced the size of the Charge Shield "shot" particle effects
- Snare Traps' material set to not fade out towards camera
Bug Fixes
- Player will no longer lose checkpoint progress in a Gate Keeper battle when dying in the same attack sequence