Update 1.0.6.0

Nerve · published

Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle.

Updates

  • Reduced the bloom and chromatic aberration effect that plays when passing into a new zone.
  • Reduced the size of the Charge Shield "shot" particle effects
  • Snare Traps' material set to not fade out towards camera

Bug Fixes

  • Player will no longer lose checkpoint progress in a Gate Keeper battle when dying in the same attack sequence