Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,387 in Early Access · 4,760 promises read · 1,493 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedTag: Early AccessClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3851,342433%2 months1,34497%58of 1,201 parsed
202558158100%14 months55896%226of 485 parsed
202429629600%2 years 1 month28697%176of 231 parsed
202316016000%3 years 2 months15396%97of 126 parsed
202211011000%4 years 2 months10595%65of 79 parsed
2021878700%5 years 2 months8193%54of 64 parsed
2020737300%6 years 2 months7299%43of 51 parsed
2019656500%7 years 3 months65100%38of 42 parsed
2018565600%8 years 3 months5496%40of 41 parsed
201712012000%9 years 4 months11999%79of 82 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
Poveglia: The Island of No ReturnWBStudios Games · entered 20 Dec 2024Poveglia: The Island of No ReturnWBStudios Games · entered 20 Dec 2024We expect Poveglia to remain in early access for approximately 12 months. During this time, we will focus on adding additional content, optimizing performance and polishing all the details necessary for a full launch.read 15 Sep 2026about 12 months21 months174%Overdueby 9 months
Beyond the GroveNot a Duck · entered 4 Nov 2025Beyond the GroveNot a Duck · entered 4 Nov 2025Our current plan is to go into 1.0 in less than 6 months, but it might go longer depending on player feedback.read 16 Sep 20260–6 months10 months173%Overdueby 4 months
WarudoHakuya Labs · entered 14 Jul 2023WarudoHakuya Labs · entered 14 Jul 2023As of April 2025, Warudo is already a feature-complete 3D VTubing solution, and we are currently working on bug fixes and UX improvements before launching 1.0.read 6 Sep 202622 monthsuntil 30 Apr 20253 years 2 months173%Overdueby 16 months
KopiDream on a Stick Limited · entered 23 Jul 2025KopiDream on a Stick Limited · entered 23 Jul 2025Following the Early Access release, we plan an interim update with new maps and a game mode, leading up to the Full release. Here’s our timeline: 4 months in: An Early Access update introducing a new online co-op game mode. 8 months in: The Full release. After the Full release, we are committed to continuously enriching your experience with major new maps and modes as downloadable content (DLCs).read 14 Sep 20264–8 months14 months173%Overdueby 6 months
Fight Crab 2PLAYISM · entered 13 Feb 2024Fight Crab 2PLAYISM · entered 13 Feb 2024We expect to spend around 12 to 18 months in Early Access before full release.read 15 Sep 202612–18 months2 years 7 months173%Overdueby 13 months
Furnish MasterAlex Blintsov · entered 20 Feb 2024Furnish MasterAlex Blintsov · entered 20 Feb 2024I plan for the game to be in Early Access for 12 to 18 months.read 15 Sep 202612–18 months2 years 7 months172%Overdueby 13 months
Total Conflict: ResistanceThunder Devs. · entered 21 Apr 2023Total Conflict: ResistanceThunder Devs. · entered 21 Apr 2023One of the most appealing aspects of Early Access was the ability to shape Total Conflict: Resistance together with the community, alongside our own ambitions for features and mechanics that we’d like to add to the game. Consequently, we’ve decided to keep our schedule fairly flexible so that the development team and community can best mould the Total Conflict: Resistance experience that we all want to see! The game should stay in Early Access for 12–24 months. The exact time depends on players’ engagement. If there are many players, we will continue for a longer time in development and adding new features.read 5 Sep 202612–24 months3 years 5 months170%Overdueby 17 months
Frontier ForgeGoodline Games · entered 5 Jan 2025Frontier ForgeGoodline Games · entered 5 Jan 20256 months to a yearread 16 Sep 20266–12 months20 months170%Overdueby 8 months
ApoikiaCharlie · entered 25 Feb 2026ApoikiaCharlie · entered 25 Feb 2026Our current target is around 2–4 months, but the timeline may change depending on feedback, testing outcomes, and the time needed to polish remaining core systems.read 7 Sep 20262–4 months7 months167%Overdueby 3 months
Try to survive TodayVIVA · entered 14 Jan 2025Try to survive TodayVIVA · entered 14 Jan 2025Players can influence the length of our stay in Early Access, which may last about a year.read 14 Sep 2026about 12 months20 months167%Overdueby 8 months
Endless AliceHowlingRain · entered 15 Jan 2025Endless AliceHowlingRain · entered 15 Jan 2025Early Access phase is estimated to last about a year, although this timeline may be adjusted based on player feedback.read 15 Sep 2026about 12 months20 months167%Overdueby 8 months
Ancient KingdomsAncient Pixels · entered 15 Jan 2025Ancient KingdomsAncient Pixels · entered 15 Jan 2025Our plan is to spend a year in early access, during which we will focus on completing the final high-end dungeons. Upon achieving this milestone, we will officially launch the game as version 1.0. Following the release, we aim to introduce a substantial update featuring the Outer Planes, an expansive new region to delve into and explore.read 16 Sep 2026about 12 months20 months167%Overdueby 8 months
New Arc LineFulqrum Publishing · entered 26 Nov 2024New Arc LineFulqrum Publishing · entered 26 Nov 2024We are planning to have New Arc Line completed and ready for full launch in late 2025. But since we want the game to be a memorable and smooth RPG experience when it leaves Early Access, there is a possibility that we will need to prolong the Early Access period and postpone the full version release beyond that time frame.read 16 Sep 202613 monthsuntil 31 Dec 202522 months167%Overdueby 9 months
Lightyear FrontierFRAME BREAK · entered 19 Mar 2024Lightyear FrontierFRAME BREAK · entered 19 Mar 2024Our timeline continues to evolve according to the game's needs and community feedback. We have decided to extend our original timeline of 18 months of EA in order to make more substantial changes to the core gameplay and planet. Our current estimate sees us exiting Early Access in 2026, but we are willing to extend that further if it means a better game for our players.read 16 Sep 2026about 18 months2 years 6 months166%Overdueby 12 months
TerraTech WorldsMythwright · entered 22 Mar 2024TerraTech WorldsMythwright · entered 22 Mar 2024We could say "until it's done", but Payload games aren't done until players are finished with them! As TerraTech remains to this day, TerraTech Worlds will be actively maintained, extended and evolved for years beyond Early Access. We estimate about 18 months to bring all the core features and content to a state we feel good about calling 1.0. That means the game will feel solid and polished, with hundreds of hours of gameplay ready to go - but with thousands more still to come as we embark on a multi-year, post 1.0 content roadmap.read 15 Sep 2026about 18 months2 years 6 months166%Overdueby 12 months
Backrooms: Exit from SupermarketCGI LAB GAMES · entered 18 Nov 2025Backrooms: Exit from SupermarketCGI LAB GAMES · entered 18 Nov 2025Our current goal is to stay in Early Access for about six months. This period should provide enough time to polish the main systems, add new content, and respond to community suggestions. However, this timeframe may shift depending on development progress and the feedback we receive from players.read 14 Sep 2026about 6 months10 months166%Overdueby 4 months
RayadilloRayadillo Games · entered 27 Feb 2026RayadilloRayadillo Games · entered 27 Feb 20264 months. Things may change, but know that we are constantly working on the game non-stop and we aim to release it sooner.read 13 Sep 2026about 4 months7 months166%Overdueby 3 months
POOBOMerlot Games · entered 24 Jan 2025POOBOMerlot Games · entered 24 Jan 2025We plan to keep the game in Early Access for no more than one year. During this time, we will continue to develop and update the game. With the help of our community, we aim to create a clear roadmap within the first year, after which we plan to release the full version.read 14 Sep 20260–12 months20 months164%Overdueby 8 months
Chromatic BattlesNightWave Games · entered 2 Mar 2026Chromatic BattlesNightWave Games · entered 2 Mar 20264 monthsread 15 Sep 2026about 4 months7 months163%Overdueby 3 months
Final FactoryNever Games Limited · entered 9 Apr 2024Final FactoryNever Games Limited · entered 9 Apr 202418 monthsread 15 Sep 2026about 18 months2 years 5 months163%Overdueby 11 months
Nientum - Op.ZEROQueseraGames · entered 24 Nov 2025Nientum - Op.ZEROQueseraGames · entered 24 Nov 2025We anticipate that 'Nientum - Op.ZERO' will remain in Early Access for a period ranging from three to six months. This timeframe will allow us to refine the game's content and quality to ensure a complete and satisfying experience upon full release.read 16 Sep 20263–6 months10 months163%Overdueby 4 months
Emergency Parking OnlyGeoff Benson · entered 27 Jun 2023Emergency Parking OnlyGeoff Benson · entered 27 Jun 2023The primary downside to iterative development is that it can be impossible to establish timelines. Alas, all I can say here is "when it feels complete enough for a proper release". Development resources are scarce (it's just me, and as a side hustle at that), so it'll likely be a while for all the kinks to be worked out. That said, the core mechanics and basics are set up well enough that new levels, features, etc. are going to be quick to add. So, let's go with somewhere in the 6-24 month range from initial publish to the big 1.0 as a reasonable target.read 14 Sep 20266–24 months3 years 3 months161%Overdueby 15 months
FrikiWompa Labs · entered 22 Feb 2022FrikiWompa Labs · entered 22 Feb 2022The game will be released and out of Early Access by Q4 2024.read 8 Sep 20262 years 10 monthsuntil 31 Dec 20244 years 7 months161%Overdueby 21 months
TopplePOP: Bungee BlockbustersArkimA · entered 6 Feb 2025TopplePOP: Bungee BlockbustersArkimA · entered 6 Feb 2025It will take approximately a year to finish the Story campaign, refine eSports balance and iterate on novelty Party Mode features alongside community feedback. Party Mode Modifiers are unique and the biggest unknown here, since this feature relies heavily on community involvement in the design - in fact, it's the whole idea.read 15 Sep 2026about 12 months19 months161%Overdueby 7 months
DemonicGuestVRMGS Publishing · entered 17 Oct 2016DemonicGuestVRMGS Publishing · entered 17 Oct 2016End of 2022, this may seem a very long time since the game was released, this is updated now to add more features to this experience this year.read 16 Sep 20266 years 2 monthsuntil 31 Dec 20229 years 11 months161%Overdueby 3 years 9 months
A.N.N.EGamesbymo Inc. · entered 25 Jun 2019A.N.N.EGamesbymo Inc. · entered 25 Jun 2019We are hoping to have the full experience playable by the end of 2023.read 8 Sep 20264 years 6 monthsuntil 31 Dec 20237 years 3 months161%Overdueby 2 years 9 months
Security ControlGreavette Games · entered 20 Sep 2024Security ControlGreavette Games · entered 20 Sep 2024The current plan is to have the full version of the game to be released in 2025. Though this may change as we increase the scope of the game.read 14 Sep 202615 monthsuntil 31 Dec 20252 years159%Overdueby 9 months
LOREDDillon Simpson · entered 29 Aug 2025LOREDDillon Simpson · entered 29 Aug 2025As long as needed. At minimum, 8 months.read 15 Sep 2026about 8 months13 months158%Overdueby 5 months
Flatinside SimulatorSncI Studios · entered 21 Feb 2025Flatinside SimulatorSncI Studios · entered 21 Feb 2025We plan for the early access process to take approximately one year. However, due to the complexity of the game development process, this period may be extended or shortened. While we cannot provide a specific date, we will do our best. Your support during this process will be extremely important to us.read 13 Sep 2026about 12 months19 months157%Overdueby 7 months
ProportionsKillian Cartelier · entered 9 Oct 2024ProportionsKillian Cartelier · entered 9 Oct 2024Proportions will remain in Early Access until we have implemented all the features that allow the community to fully enjoy and sustain the game. Our goal is to ensure that the game is complete and polished, with all the necessary elements that make it engaging and fun for players. We will continue to work closely with our community to gather feedback and make improvements, aiming for a full release as soon as possible. We plan to end it by the end of 2025.read 10 Sep 202615 monthsuntil 31 Dec 202523 months155%Overdueby 8 months
Hidden DeepDaedalic Entertainment · entered 24 Jan 2022Hidden DeepDaedalic Entertainment · entered 24 Jan 2022Depending on the feature requests that evolve during development I will be able to adjust the scope of the game, right now I would like to have the game fully realized within one to three years, given that I am solo developer.read 16 Sep 202612–36 months4 years 8 months155%Overdueby 20 months
Streets of Rageness: Beat 'Em Up FighterHard Shark Games · entered 3 Mar 2025Streets of Rageness: Beat 'Em Up FighterHard Shark Games · entered 3 Mar 2025The duration of Early Access will largely depend on how many additional team members we can hire. In its current state, we estimate it will take at least 2 years to fully realize the scope we’ve envisioned. However, if we’re able to bring more people, we’re optimistic that we could complete the game within 1 year or less.read 15 Sep 202624–12 months18 months154%Overdueby 6 months
Sky Combat: WWII Warplane RacesHard Shark Games · entered 3 Mar 2025Sky Combat: WWII Warplane RacesHard Shark Games · entered 3 Mar 2025We estimate that we will be in Early Access for approximately 10 to 12 months. This timeframe will allow us to gather valuable feedback and refine the game based on player input.read 10 Sep 202610–12 months18 months154%Overdueby 6 months
Micro WarsMicro Wars · entered 30 Aug 2024Micro WarsMicro Wars · entered 30 Aug 2024We’re looking for feedback and suggestions which will drive the length of the Early Access. Loosely, we’re looking at fully releasing summer of next year given the additional content we want to add to the campaign and unit roster, but that is heavily dependent on what changes we need to make based on feedback from you in the early access.read 15 Sep 202616 monthsuntil 31 Dec 20252 years 1 month154%Overdueby 9 months
Tennis LifeSenseDevil Games · entered 7 Mar 2025Tennis LifeSenseDevil Games · entered 7 Mar 2025We anticipate we’ll be in Early Access for about a year, but this can change depending on the community’s response and feedback.read 16 Sep 2026about 12 months18 months153%Overdueby 6 months
Tawa : Lost in TimeDrexTheDrake · entered 28 Jul 2025Tawa : Lost in TimeDrexTheDrake · entered 28 Jul 2025We expect the game to remain in Early Access for several months, but this may change depending on player feedback and development progress.read 8 Sep 20263–9 months14 months152%Overdueby 5 months
Doudou Companion北京心影随形科技有限公司 · entered 13 Mar 2025Doudou Companion北京心影随形科技有限公司 · entered 13 Mar 2025We anticipate that the early access phase will span approximately six months to a year. We have a comprehensive plan for functional iterations and ideas for expanding content, which will require time to develop and validate.read 16 Sep 20266–12 months18 months151%Overdueby 6 months
Project N.E.K.O.喵可智能 · entered 30 Jan 2026Project N.E.K.O.喵可智能 · entered 30 Jan 2026We plan to complete all development and end Early Access by mid-2026.read 10 Sep 20265 monthsuntil 30 Jun 20268 months151%Overdueby 3 months
REKAFireshine Games · entered 12 Sep 2024REKAFireshine Games · entered 12 Sep 2024Although we can’t give a definitive date, we anticipate that REKA will be in Early Access development for the remainder of 2024, with 1.0 launching in 2025.read 16 Sep 202616 monthsuntil 31 Dec 20252 years151%Overdueby 8 months
PixelBoss: Shattered DepthsWhale Rock Games · entered 17 Jun 2026PixelBoss: Shattered DepthsWhale Rock Games · entered 17 Jun 2026We plan to keep the game in Early Access for approximately 1–2 months. This timeline may be slightly adjusted if we need additional time for testing, polishing, or implementing player feedback before the full release.read 14 Sep 20261–2 months3 months151%Overdueby 1 month
OrePlantHypercent Inc. · entered 16 Dec 2025OrePlantHypercent Inc. · entered 16 Dec 2025The Early Access period is planned to last approximately 3 to 6 months. However, this timeline may be adjusted based on player feedback and development progress. We look forward to growing together with you as we work toward the full release!read 16 Sep 20263–6 months9 months150%Overdueby 3 months
Bunker Constructor SimulatorTerno Games · entered 16 Dec 2025Bunker Constructor SimulatorTerno Games · entered 16 Dec 2025At this moment, the release is planned about six months after the start of early access. However, this deadline can be changed if there are many interesting requests from the players. Any release date changes will be posted on the game's page.read 6 Sep 2026about 6 months9 months150%Overdueby 3 months
NULL: INITIATIVEBLOXITE INTERACTIVE · entered 18 Mar 2026NULL: INITIATIVEBLOXITE INTERACTIVE · entered 18 Mar 2026Once the game reaches it's full vision, it'll be out of Early Access. We estimate roughly around 3-4 months after release giving us enough time to fix any issues that the community finds/suggests and add all the features we have planned.read 16 Sep 20263–4 months6 months150%Overdueby 2 months
The Lord of TimeITK · entered 18 Jun 2024The Lord of TimeITK · entered 18 Jun 2024The story side of the game revolves around major questlines. Currently the game has 5 major questlines, the plan is to reach 50 major questlines. I expect it to be finished by late 2025.read 9 Sep 202618 monthsuntil 31 Dec 20252 years 3 months150%Overdueby 9 months
First DwarfStar Drifters · entered 19 Jun 2024First DwarfStar Drifters · entered 19 Jun 2024We’re aiming for approximately no more than 18 months before releasing the final version. Stated time we spend on updating First Dwarf may change according to the received feedback from the community. We’ll be implementing the changes needed for the full release of the game and leaving Early Access when both us and players will be content with the final look of our title.read 16 Sep 20260–18 months2 years 3 months150%Overdueby 9 months
ASKAThunderful Publishing · entered 20 Jun 2024ASKAThunderful Publishing · entered 20 Jun 2024We are scheduled to launch the game in 2025, with ongoing reviews and adjustments based on community feedback to ensure the game evolves in line with community expectations and desires.read 16 Sep 202618 monthsuntil 31 Dec 20252 years 3 months149%Overdueby 9 months
Exotic MatterMobiusCode · entered 6 Jul 2018Exotic MatterMobiusCode · entered 6 Jul 2018Exotic Matter has been on a Hiatus as we focused on software development and a game that received funding from the German government, though we have restarted development now in 2023. There is a lot of content and features that we want to add to the game. And we strive to be thorough when it comes to bug fixing. Also stabilizing the API for modders is a big task that will require a lot of effort to get it right - so we don’t want to rush things.read 14 Sep 20265 years 6 monthsuntil 31 Dec 20238 years 2 months149%Overdueby 2 years 8 months
Towerfolk99 Interactive · entered 3 Feb 2026Towerfolk99 Interactive · entered 3 Feb 2026I don't want to give a precise timeframe, but I estimate that the development process may be completed within approximately 4–5 months. The pace of development will depend on community feedback, the scope of the systems we plan to add, and the balancing needs of the game. I plan to move Towerfolk to full release once it feels stable and complete.the store says it leaves Early Access on 9 Oct 20264–5 months7 months148%Overdueby 2 months
Yurei Hunt71 Studios · entered 25 Mar 2025Yurei Hunt71 Studios · entered 25 Mar 2025Since Yurei Hunt is designed to be a simple, fun multiplayer experience, we aim to keep it in Early Access for no more than one year. During this time, we’ll focus on refining gameplay, adding new features, and ensuring stability for a wide range of players.read 14 Sep 20260–12 months18 months148%Overdueby 6 months
Heroes' Vow: Three KingdomsFree Wing · entered 26 Mar 2025Heroes' Vow: Three KingdomsFree Wing · entered 26 Mar 2025It may take us a year to perfect the subsequent content of the game, or maybe longer.read 16 Sep 2026about 12 months18 months148%Overdueby 6 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.