How long did they say Early Access would take, and how long has it been? · 3,387 in Early Access · 4,760 promises read · 1,493 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,385 | 1,342 | 433% | 2 months | 1,34497% | 58of 1,201 parsed | — |
| 2025 | 581 | 581 | 00% | 14 months | 55896% | 226of 485 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 160 | 160 | 00% | 3 years 2 months | 15396% | 97of 126 parsed | — |
| 2022 | 110 | 110 | 00% | 4 years 2 months | 10595% | 65of 79 parsed | — |
| 2021 | 87 | 87 | 00% | 5 years 2 months | 8193% | 54of 64 parsed | — |
| 2020 | 73 | 73 | 00% | 6 years 2 months | 7299% | 43of 51 parsed | — |
| 2019 | 65 | 65 | 00% | 7 years 3 months | 65100% | 38of 42 parsed | — |
| 2018 | 56 | 56 | 00% | 8 years 3 months | 5496% | 40of 41 parsed | — |
| 2017 | 120 | 120 | 00% | 9 years 4 months | 11999% | 79of 82 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Poveglia: The Island of No ReturnPoveglia: The Island of No Return | We expect Poveglia to remain in early access for approximately 12 months. During this time, we will focus on adding additional content, optimizing performance and polishing all the details necessary for a full launch.read 15 Sep 2026 | about 12 months | 21 months | 174% | Overdueby 9 months | |
| Beyond the GroveBeyond the Grove | Our current plan is to go into 1.0 in less than 6 months, but it might go longer depending on player feedback.read 16 Sep 2026 | 0–6 months | 10 months | 173% | Overdueby 4 months | |
| WarudoWarudo | As of April 2025, Warudo is already a feature-complete 3D VTubing solution, and we are currently working on bug fixes and UX improvements before launching 1.0.read 6 Sep 2026 | 22 monthsuntil 30 Apr 2025 | 3 years 2 months | 173% | Overdueby 16 months | |
| KopiKopi | Following the Early Access release, we plan an interim update with new maps and a game mode, leading up to the Full release. Here’s our timeline: 4 months in: An Early Access update introducing a new online co-op game mode. 8 months in: The Full release. After the Full release, we are committed to continuously enriching your experience with major new maps and modes as downloadable content (DLCs).read 14 Sep 2026 | 4–8 months | 14 months | 173% | Overdueby 6 months | |
| Fight Crab 2Fight Crab 2 | We expect to spend around 12 to 18 months in Early Access before full release.read 15 Sep 2026 | 12–18 months | 2 years 7 months | 173% | Overdueby 13 months | |
| Furnish MasterFurnish Master | I plan for the game to be in Early Access for 12 to 18 months.read 15 Sep 2026 | 12–18 months | 2 years 7 months | 172% | Overdueby 13 months | |
| Total Conflict: ResistanceTotal Conflict: Resistance | One of the most appealing aspects of Early Access was the ability to shape Total Conflict: Resistance together with the community, alongside our own ambitions for features and mechanics that we’d like to add to the game. Consequently, we’ve decided to keep our schedule fairly flexible so that the development team and community can best mould the Total Conflict: Resistance experience that we all want to see! The game should stay in Early Access for 12–24 months. The exact time depends on players’ engagement. If there are many players, we will continue for a longer time in development and adding new features.read 5 Sep 2026 | 12–24 months | 3 years 5 months | 170% | Overdueby 17 months | |
| Frontier ForgeFrontier Forge | 6 months to a yearread 16 Sep 2026 | 6–12 months | 20 months | 170% | Overdueby 8 months | |
| ApoikiaApoikia | Our current target is around 2–4 months, but the timeline may change depending on feedback, testing outcomes, and the time needed to polish remaining core systems.read 7 Sep 2026 | 2–4 months | 7 months | 167% | Overdueby 3 months | |
| Try to survive TodayTry to survive Today | Players can influence the length of our stay in Early Access, which may last about a year.read 14 Sep 2026 | about 12 months | 20 months | 167% | Overdueby 8 months | |
| Endless AliceEndless Alice | Early Access phase is estimated to last about a year, although this timeline may be adjusted based on player feedback.read 15 Sep 2026 | about 12 months | 20 months | 167% | Overdueby 8 months | |
| Ancient KingdomsAncient Kingdoms | Our plan is to spend a year in early access, during which we will focus on completing the final high-end dungeons. Upon achieving this milestone, we will officially launch the game as version 1.0. Following the release, we aim to introduce a substantial update featuring the Outer Planes, an expansive new region to delve into and explore.read 16 Sep 2026 | about 12 months | 20 months | 167% | Overdueby 8 months | |
| New Arc LineNew Arc Line | We are planning to have New Arc Line completed and ready for full launch in late 2025. But since we want the game to be a memorable and smooth RPG experience when it leaves Early Access, there is a possibility that we will need to prolong the Early Access period and postpone the full version release beyond that time frame.read 16 Sep 2026 | 13 monthsuntil 31 Dec 2025 | 22 months | 167% | Overdueby 9 months | |
| Lightyear FrontierLightyear Frontier | Our timeline continues to evolve according to the game's needs and community feedback. We have decided to extend our original timeline of 18 months of EA in order to make more substantial changes to the core gameplay and planet. Our current estimate sees us exiting Early Access in 2026, but we are willing to extend that further if it means a better game for our players.read 16 Sep 2026 | about 18 months | 2 years 6 months | 166% | Overdueby 12 months | |
| TerraTech WorldsTerraTech Worlds | We could say "until it's done", but Payload games aren't done until players are finished with them! As TerraTech remains to this day, TerraTech Worlds will be actively maintained, extended and evolved for years beyond Early Access. We estimate about 18 months to bring all the core features and content to a state we feel good about calling 1.0. That means the game will feel solid and polished, with hundreds of hours of gameplay ready to go - but with thousands more still to come as we embark on a multi-year, post 1.0 content roadmap.read 15 Sep 2026 | about 18 months | 2 years 6 months | 166% | Overdueby 12 months | |
| Backrooms: Exit from SupermarketBackrooms: Exit from Supermarket | Our current goal is to stay in Early Access for about six months. This period should provide enough time to polish the main systems, add new content, and respond to community suggestions. However, this timeframe may shift depending on development progress and the feedback we receive from players.read 14 Sep 2026 | about 6 months | 10 months | 166% | Overdueby 4 months | |
| RayadilloRayadillo | 4 months. Things may change, but know that we are constantly working on the game non-stop and we aim to release it sooner.read 13 Sep 2026 | about 4 months | 7 months | 166% | Overdueby 3 months | |
| POOBOPOOBO | We plan to keep the game in Early Access for no more than one year. During this time, we will continue to develop and update the game. With the help of our community, we aim to create a clear roadmap within the first year, after which we plan to release the full version.read 14 Sep 2026 | 0–12 months | 20 months | 164% | Overdueby 8 months | |
| Chromatic BattlesChromatic Battles | 4 monthsread 15 Sep 2026 | about 4 months | 7 months | 163% | Overdueby 3 months | |
| Final FactoryFinal Factory | 18 monthsread 15 Sep 2026 | about 18 months | 2 years 5 months | 163% | Overdueby 11 months | |
| Nientum - Op.ZERONientum - Op.ZERO | We anticipate that 'Nientum - Op.ZERO' will remain in Early Access for a period ranging from three to six months. This timeframe will allow us to refine the game's content and quality to ensure a complete and satisfying experience upon full release.read 16 Sep 2026 | 3–6 months | 10 months | 163% | Overdueby 4 months | |
| Emergency Parking OnlyEmergency Parking Only | The primary downside to iterative development is that it can be impossible to establish timelines. Alas, all I can say here is "when it feels complete enough for a proper release". Development resources are scarce (it's just me, and as a side hustle at that), so it'll likely be a while for all the kinks to be worked out. That said, the core mechanics and basics are set up well enough that new levels, features, etc. are going to be quick to add. So, let's go with somewhere in the 6-24 month range from initial publish to the big 1.0 as a reasonable target.read 14 Sep 2026 | 6–24 months | 3 years 3 months | 161% | Overdueby 15 months | |
| FrikiFriki | The game will be released and out of Early Access by Q4 2024.read 8 Sep 2026 | 2 years 10 monthsuntil 31 Dec 2024 | 4 years 7 months | 161% | Overdueby 21 months | |
| TopplePOP: Bungee BlockbustersTopplePOP: Bungee Blockbusters | It will take approximately a year to finish the Story campaign, refine eSports balance and iterate on novelty Party Mode features alongside community feedback. Party Mode Modifiers are unique and the biggest unknown here, since this feature relies heavily on community involvement in the design - in fact, it's the whole idea.read 15 Sep 2026 | about 12 months | 19 months | 161% | Overdueby 7 months | |
| DemonicGuestVRDemonicGuestVR | End of 2022, this may seem a very long time since the game was released, this is updated now to add more features to this experience this year.read 16 Sep 2026 | 6 years 2 monthsuntil 31 Dec 2022 | 9 years 11 months | 161% | Overdueby 3 years 9 months | |
| A.N.N.EA.N.N.E | We are hoping to have the full experience playable by the end of 2023.read 8 Sep 2026 | 4 years 6 monthsuntil 31 Dec 2023 | 7 years 3 months | 161% | Overdueby 2 years 9 months | |
| Security ControlSecurity Control | The current plan is to have the full version of the game to be released in 2025. Though this may change as we increase the scope of the game.read 14 Sep 2026 | 15 monthsuntil 31 Dec 2025 | 2 years | 159% | Overdueby 9 months | |
| LOREDLORED | As long as needed. At minimum, 8 months.read 15 Sep 2026 | about 8 months | 13 months | 158% | Overdueby 5 months | |
| Flatinside SimulatorFlatinside Simulator | We plan for the early access process to take approximately one year. However, due to the complexity of the game development process, this period may be extended or shortened. While we cannot provide a specific date, we will do our best. Your support during this process will be extremely important to us.read 13 Sep 2026 | about 12 months | 19 months | 157% | Overdueby 7 months | |
| ProportionsProportions | Proportions will remain in Early Access until we have implemented all the features that allow the community to fully enjoy and sustain the game. Our goal is to ensure that the game is complete and polished, with all the necessary elements that make it engaging and fun for players. We will continue to work closely with our community to gather feedback and make improvements, aiming for a full release as soon as possible. We plan to end it by the end of 2025.read 10 Sep 2026 | 15 monthsuntil 31 Dec 2025 | 23 months | 155% | Overdueby 8 months | |
| Hidden DeepHidden Deep | Depending on the feature requests that evolve during development I will be able to adjust the scope of the game, right now I would like to have the game fully realized within one to three years, given that I am solo developer.read 16 Sep 2026 | 12–36 months | 4 years 8 months | 155% | Overdueby 20 months | |
| Streets of Rageness: Beat 'Em Up FighterStreets of Rageness: Beat 'Em Up Fighter | The duration of Early Access will largely depend on how many additional team members we can hire. In its current state, we estimate it will take at least 2 years to fully realize the scope we’ve envisioned. However, if we’re able to bring more people, we’re optimistic that we could complete the game within 1 year or less.read 15 Sep 2026 | 24–12 months | 18 months | 154% | Overdueby 6 months | |
| Sky Combat: WWII Warplane RacesSky Combat: WWII Warplane Races | We estimate that we will be in Early Access for approximately 10 to 12 months. This timeframe will allow us to gather valuable feedback and refine the game based on player input.read 10 Sep 2026 | 10–12 months | 18 months | 154% | Overdueby 6 months | |
| Micro WarsMicro Wars | We’re looking for feedback and suggestions which will drive the length of the Early Access. Loosely, we’re looking at fully releasing summer of next year given the additional content we want to add to the campaign and unit roster, but that is heavily dependent on what changes we need to make based on feedback from you in the early access.read 15 Sep 2026 | 16 monthsuntil 31 Dec 2025 | 2 years 1 month | 154% | Overdueby 9 months | |
| Tennis LifeTennis Life | We anticipate we’ll be in Early Access for about a year, but this can change depending on the community’s response and feedback.read 16 Sep 2026 | about 12 months | 18 months | 153% | Overdueby 6 months | |
| Tawa : Lost in TimeTawa : Lost in Time | We expect the game to remain in Early Access for several months, but this may change depending on player feedback and development progress.read 8 Sep 2026 | 3–9 months | 14 months | 152% | Overdueby 5 months | |
| Doudou CompanionDoudou Companion | We anticipate that the early access phase will span approximately six months to a year. We have a comprehensive plan for functional iterations and ideas for expanding content, which will require time to develop and validate.read 16 Sep 2026 | 6–12 months | 18 months | 151% | Overdueby 6 months | |
| Project N.E.K.O.Project N.E.K.O. | We plan to complete all development and end Early Access by mid-2026.read 10 Sep 2026 | 5 monthsuntil 30 Jun 2026 | 8 months | 151% | Overdueby 3 months | |
| REKAREKA | Although we can’t give a definitive date, we anticipate that REKA will be in Early Access development for the remainder of 2024, with 1.0 launching in 2025.read 16 Sep 2026 | 16 monthsuntil 31 Dec 2025 | 2 years | 151% | Overdueby 8 months | |
| PixelBoss: Shattered DepthsPixelBoss: Shattered Depths | We plan to keep the game in Early Access for approximately 1–2 months. This timeline may be slightly adjusted if we need additional time for testing, polishing, or implementing player feedback before the full release.read 14 Sep 2026 | 1–2 months | 3 months | 151% | Overdueby 1 month | |
| OrePlantOrePlant | The Early Access period is planned to last approximately 3 to 6 months. However, this timeline may be adjusted based on player feedback and development progress. We look forward to growing together with you as we work toward the full release!read 16 Sep 2026 | 3–6 months | 9 months | 150% | Overdueby 3 months | |
| Bunker Constructor SimulatorBunker Constructor Simulator | At this moment, the release is planned about six months after the start of early access. However, this deadline can be changed if there are many interesting requests from the players. Any release date changes will be posted on the game's page.read 6 Sep 2026 | about 6 months | 9 months | 150% | Overdueby 3 months | |
| NULL: INITIATIVENULL: INITIATIVE | Once the game reaches it's full vision, it'll be out of Early Access. We estimate roughly around 3-4 months after release giving us enough time to fix any issues that the community finds/suggests and add all the features we have planned.read 16 Sep 2026 | 3–4 months | 6 months | 150% | Overdueby 2 months | |
| The Lord of TimeThe Lord of Time | The story side of the game revolves around major questlines. Currently the game has 5 major questlines, the plan is to reach 50 major questlines. I expect it to be finished by late 2025.read 9 Sep 2026 | 18 monthsuntil 31 Dec 2025 | 2 years 3 months | 150% | Overdueby 9 months | |
| First DwarfFirst Dwarf | We’re aiming for approximately no more than 18 months before releasing the final version. Stated time we spend on updating First Dwarf may change according to the received feedback from the community. We’ll be implementing the changes needed for the full release of the game and leaving Early Access when both us and players will be content with the final look of our title.read 16 Sep 2026 | 0–18 months | 2 years 3 months | 150% | Overdueby 9 months | |
| ASKAASKA | We are scheduled to launch the game in 2025, with ongoing reviews and adjustments based on community feedback to ensure the game evolves in line with community expectations and desires.read 16 Sep 2026 | 18 monthsuntil 31 Dec 2025 | 2 years 3 months | 149% | Overdueby 9 months | |
| Exotic MatterExotic Matter | Exotic Matter has been on a Hiatus as we focused on software development and a game that received funding from the German government, though we have restarted development now in 2023. There is a lot of content and features that we want to add to the game. And we strive to be thorough when it comes to bug fixing. Also stabilizing the API for modders is a big task that will require a lot of effort to get it right - so we don’t want to rush things.read 14 Sep 2026 | 5 years 6 monthsuntil 31 Dec 2023 | 8 years 2 months | 149% | Overdueby 2 years 8 months | |
| TowerfolkTowerfolk | I don't want to give a precise timeframe, but I estimate that the development process may be completed within approximately 4–5 months. The pace of development will depend on community feedback, the scope of the systems we plan to add, and the balancing needs of the game. I plan to move Towerfolk to full release once it feels stable and complete.the store says it leaves Early Access on 9 Oct 2026 | 4–5 months | 7 months | 148% | Overdueby 2 months | |
| Yurei HuntYurei Hunt | Since Yurei Hunt is designed to be a simple, fun multiplayer experience, we aim to keep it in Early Access for no more than one year. During this time, we’ll focus on refining gameplay, adding new features, and ensuring stability for a wide range of players.read 14 Sep 2026 | 0–12 months | 18 months | 148% | Overdueby 6 months | |
| Heroes' Vow: Three KingdomsHeroes' Vow: Three Kingdoms | It may take us a year to perfect the subsequent content of the game, or maybe longer.read 16 Sep 2026 | about 12 months | 18 months | 148% | Overdueby 6 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.