What developers changed, in their own words, newest first · page 4
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Dev Build 229, Sep 6th • World, NPC & Audio Improvements - Improved terrain blending to reduce visible tile grids and straight texture transitions. - Softened the edges of vine patches and burn scars. - Improved sun and contact shadows across characters, animals, trees, buildings, and ground objects. - Updated main-menu lighting and shadows to better match the game world. - Adjusted tree textures for a more consisten… | 25156491 | ||
| Post-Maxine Patch - Fixed an issue where Maxine would sometimes disappear when talking - Fixed an issue where the dialogue would stop advancing during some trial segments | 25156498 | ||
| Post-Maxine Patch - Fixed an issue where Maxine would sometimes disappear when talking - Fixed an issue where the dialogue would stop advancing during some trial segments | 25156480 | ||
| Post-Maxine Patch - Fixed an issue where Maxine would sometimes disappear when talking - Fixed an issue where the dialogue would stop advancing during some trial segments | 25156460 | ||
| v.1.0.5 Added Timing Indicators | 25156456 | ||
| v0.8.31 HOTFIX Fixed WhatchaGot pack listings so packs selected for a show no longer incorrectly jump back into Inactive inventory. · Fixed Buy Now pack sales so viewers can no longer purchase beyond the quantity actually selected for the show. · Improved simulated buyer behavior so customers can purchase much more varied pack quantities based on available stock, including large orders and rare full buyouts.… | 25156413 | ||
| Sprite overhaul More sprites! More customization! More hats! | 25156446 | ||
| Labor Day Demo Update I decided to put this out before the final release. Lotta stability issues and fixes in this one. As well as showing off Yuuto's new Voice, provided by Yoshinori Sano! Stability fixes include: Soft-lock Camera System Change where the camera is more likely to orient on a hit AUTO unit. You can still disengage by tilting the camera another direction. New behavior for AUTOs to back away from or re… | — | ||
| Build 20260906 - Testing Summer changes Various updates and bug fixes. | 25156391 | ||
| Clockwillows™ Voy Quest – Update Optimised the ambient light system for better performance, increased player's firefly light radius in a forest level and made improvements to the style of the moving icons in the main menu options. | 25156257 | ||
| Myrkwood: Offshoot (v11) Hello everyone, here's a minor update, not much really to say about it, hopefully you have fun. · The Bombrat King has been reworked and his attacks have been made more fair & sensical, he has only two attacks, at any range he'll fire Bombrat Mortars , mobs that fly up into the air and crash down onto the ground with an explosion. Additionally, he'll charge up a lunge when nearby and hit you ha… | 25156209 | ||
| ramp resizing ramp is sized | 25156201 | ||
| Update v0.2.11: Persistent Chat Window, Armor Drop Parity, Loot Persistence Greetings Vampires, Update v0.2.11 delivers persistent Global Chat with a draggable floating window, full T2–T6 drop parity for Shadow Archery and Blood Sorcery armor sets, authoritative server combat loot persistence, a comprehensive Notification Settings tab with 22 toggles, and multi-stack crafting fixes. T2–T6 Armor Drop Parity & Authoritative Loot Persistence • Full Tri-Archetype Armor Dro… | 25156185 | ||
| Roguelike Inspired Game Mode: Strategemmajor This major update comes with a New game mode, many bug fixes, and a focus on reducing game friction. - It has become obvious that many things are causing friction within the game. This is not difficulty friction, although there is a learning curve. This is friction to physically playing the game: Dying and being sent to the main menu, saving and having to reload, loading screens from traveling,… | 25155842 | ||
| Update 1.1.1 Hey everyone! Update 1.1.1 is now live! This update brings Interest balancing, fresh Endless leaderboards, performance improvements, and fixes for saves, gear, UI, and achievements. Thank you for all your reports and feedback! Balance & Endless Mode · Interest is now capped at 200 pickles per completed wave in all modes to curb runaway income in longer runs. Interest percentage upgrades still a… | 25155981 | ||
| Pls work pls work work work | 25155900 | ||
| Shadowforge 21.3 A new Shadowforge patch is here! Recently added: * Improved Image shader tools and previews * Fixed Apply behavior on shader windows * Better draggable window handling * Camera no longer moves while dragging UI windows and palettes * Improved palette and Recent Colors behavior * General UI and stability fixes Thanks for sticking with Shadowforge while I keep polishing it! | 25155893 | ||
| Shader performacen update Updated almost all shaders for better performance. | 25155834 | ||
| New Pet Improvements * New Pet Improvements: * Pets can now pick up Gold and Globes, as well as special items into their own bags depending on their type * Removed the healing mechanic * Reduced size of pets to be more proportional to player height * Added Black Moon Dust, which removes the Moon effect from an item * Added a Split option for stackable items * The Near UI now also shows nearby enemies | 25136972 | ||
| Update 8 - Bugfixes Added a toggle for the wind sound effect when turning. It can now be found in the Audio settings. Hub Location: · Added the ability to scroll through the item list in the stash. · After purchasing the apartment, the door is no longer highlighted and the purchase hint no longer appears. · Removed/adjusted collision on trash bins, chairs, trash bags, small boxes, and several other objects that co… | 25155677 | ||
| v1.0.4 Patch Notes Fixed · Settings: Fix "Automatic Fishing" setting being incorrectly hidden in the Game tab | 25155694 | ||
| Hotfix -Volumetric fog distance fixed -Neighbor seeing player behind his back fixed | 25155713 | ||
| UPDATE - V0.8.1 Fixes V0.8.1: · Updated mods for version V1.1 of the mod project. (We are in no way responsible for mods, as they are not part of the base game.) · Added a new sound for the truck horn (1% chance of getting it). · Added a new cake at level 252. · Added 7 new items at levels 253, 254, 255, 257, 258, 259, and 260. · Updated the description of the fish scale. · The two decorative plants that were… | 25155441 | ||
| Controller Support and Key Rebinding Controller Support Controller support SHOULD be implemented without issue just from starting the game. I really only have a Switch Pro controller to test with, so feel free to report any bugs you find either here or in the official discord channel. IMPORTANT NOTE : Steam Input may mess with your controller input, so if things are strange, turn off Steam Input in your steam controller settings.… | 25155415 | ||
| 0.129.0 update for the playtest 🚀 Features · Improve PrestigeShop UI layout · Rework autobuy+autorun, just prestige now · Upgrade potzobatko to reduce pot change spam Balance · Change mob scaling · Add upper bound to interest gain (best run) · Stop disabling autobuy on mob overrun 🐛 Bug Fixes · Stonks description · Use prestigeService.prestige in tests instead of gameService.prestige | 25155591 | ||
| Ok really now it will work fine Pls work | 25155668 | ||
| Version 1.0.7 (Menu and Leaderboard) We made the following minor changes: · Better/Clearer visibility for map size options in the game menu for skirmish and multiplayer · Better/Clearer visibility for different global leaderboards | 25155406 | ||
| New version is now available! Hello everyone, The latest update improves the early-game guidance and overall progression flow, while adding support for more languages. We’ve also added a Reset Button, allowing players who want to experience the game again from the beginning to restart their progress and replay the game. | 25155559 | ||
| New Classes, Weapons, and Physics Updates Dear all, We've made some very large scimitars. We've also made some tweaks to the physics to make some characters more playable again after the weapon heft changes. We've also added new ROBOT CHARACTERS! Most gratefully, The Joust Development Team | 25155638 | ||
| Update or whatever Multiplayer fixes Save file retention fixes UI fixes Etc. | 25155636 | ||
| 1.6.13 Major Update — September 6, 2026major NEW - The enchantment system is here: enchantments fitted to your pickaxes, suits and pets raise your damage, critical hits, gold gain and heat resistance. - Enchantments come in four tiers: Common, Rare, Epic and Legendary; higher tiers mean both stronger effects and more properties on a single enchantment. - Every enchantment rolls its own values the moment it is crafted and never changes aga… | 25155639 | ||
| The First Major Updatemajor The First Major Update Hello, this is the developer. This is our biggest update since launch. The Awakening system has been fully reworked into three categories — Common, weapon-specific, and Armory-specific — while Ascension tiers bring stronger monsters and new mechanics. If you have Re:Blade installed, the update downloads automatically — please restart the game. ⚔️ Awakening System Overhaul… | 25155088 | ||
| 0.1.6 New content: Updated set cards: *Rhythm might increased 4 -> 5 *Impluse fury increased 2 -> 3. No longer stacks *Healing now heals more on level up 3 -> 5 *Corruption now gives more max HP on destroy 2 -> 4 *Vigor now gives +1 stamina on the 4th turn of combat instead of giving max hp when you gain fatigue *Iron fortress now gems a card and gives 1 armor when you play an augmented card *Renamed… | 25155193 | ||
| Patch 3.6.2 • Fixed some consumables that would not appear in the inventory. • Fixed the damage formulas of some skills. • Fixed a bug where Grita's scene could only happen under a specific condition. • Fixed a bug where the scoreboard would appear instead of the Game Over screen. • Made some balance adjustments. Thanks everyone for playing! | 25155491 | ||
| Small update: 1.0.120 Hey guys! A new small update, 1.0.120, is out! - Fixed Undo/Redo causing blocks to overlap with other blocks in multiplayer - Fixed a skin discontinuity where the tube connects to the jetpack - Fixed swapped mass values between Frame Half Curved 2 and Frame Half Curved 6 - Fixed inverted pitch output on the Gyro-Line when set to the 180° rotated mode - Fixed the weight of the Medium Gate - Fixe… | 25155521 | ||
| Update: The Regent's Castlemajor This new update introduces a key area: The Regent's Castle. This location serves to directly connect elements from the forest of Betueil with the story pages collected there, deepening the overall understanding of the narrative. These four pages contain essential stories and revelations about the world: · Book of Dolorimie · Book of Count Jaruc · Book of Tieulle · Book of Regent Belfortis The n… | 25155457 | ||
| Update notes for Sep 6, 2026 - Leveling: seventy career levels, each one worth talent points for your Playbook. - Play your way: hand the nightly calls to your crew, or run everything yourself. - Skiers move like skiers: around buildings, out of their own chair, home on time. - Runs cooler and lasts longer on phones. | 25155479 | ||
| Patch & Bug Fixes Hello everyone! I’ve updated the game with a new patch addressing several AI and localization issues. !! PLEASE START A NEW GAME YOUR OLD SAVES MAY NOT WORK !! To delete your old save files, navigate to: Steam > steamapps > common > Reality Breach > Reality Breach_Data > Data > Saved Game Then delete the old save files. I’ve watched several gameplay videos from different platforms and noticed s… | 25155076 | ||
| Update Double-Tap artwork first pass. · 'Double Whammy' tech mod for Double-Tap added. · Improvements to networking on dropship launch mechanic. · Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval. · Incendiary ammo from 25 > 15% reduced damage. · Ghostfire ammo from 100 > 200% ricochet amount. | 25155371 | ||
| 1.0.9 Patch notes Ohhh boy, it's been a while! The summer is over, so it's time to get back to work. I've been sitting on some changes for a while, and finally gathered enough energy to make some more fixes and push a bugfix update. (So yeah, despite the wait, there are NO NEW FEATURES on this build.) Crashes fixed - fix crash when freezing Suenpentu and going to Forest's Cover (Thanks, Goose_Isnt_Cooked!) - fix… | 25155356 | ||
| 1.0.10 ## 1.0.10 **September 6, 2026** - Fixed a bug where player position did not appear in Change map action - Fixed a bug where collisions appeared hidden when switching maps in Change map action - Fixed map objects snapping at half pixels and added option to hold alt/option to snap at 1px. - Fixed map editor camera position and zoom leaked across maps. | 25155350 | ||
| The “Zrínyi Update” for Tales of Isenberg is OUT NOW! The late-summer update brings a smaller content update to Tales of Isenberg, with which we would like to pay tribute to our development partners and their games. Main features: -A new unlockable extra has been added to the game, bringing the total to 10 such pieces of content. The new minigame contains clear references to Campfire: Night One, Paracom, and FLAKE: The Legend of Snowblind. -7 new… | 25155155 | ||
| 로렌스의 안식일 베타 업데이트 버그 픽스 0.5 로렌스의 안식일 베타 버전의 업데이트가 완료돠었고 대략적인 수정 버그는 다음과 같습니다. · 변화의 도시 전투 후 진행 불가 버그 · 퀘스트 관련 버그 · 망상의 도시에서 콜라를 2배 가격에 사게 되는 버그 · 미끼 아이콘 누락 버그 | — | ||
| Rip N Ship v0.8.31 Fixed an issue where moving duplicate cards from the Bulk Box into the Binder could be undone after reloading a save. · Bulk Box moves to the Binder or Top Loader now save immediately. · Fixed displayed slabs still appearing as available inventory in WhatchyaGot. · Added Top Loader, Mag, and Slab to the WhatchyaGot Product Type filters. · General inventory and save handling cleanup. | 25155317 | ||
| Sparring update You can now have sparring combat with one of the camp npcs. | 25155227 | ||
| Bubbly v0.8.2.1 Changes · Fitts Protocol: accuracy counts the bubbles you let vanish. Accuracy is now hits out of every chance you had - every click you made plus every bubble that shrank away unclicked. Letting bubbles escape lowers it, just like a missed click. · Fitts Protocol: you can tell when a bonus runs out. A globe's lamp pulses through its last second, then fires a quick release - a ring collapsing i… | 25155709 | ||
| Documentation & Performance Improvements Changes & Improvements · Creature documentation now requires only 3 different photo angles instead of 4, making it faster and more intuitive to fully document a species · Slight CPU performance optimizations Thank you for all the feedback and for playing Paleo Dive! | 25155165 | ||
| We Should Run — Co-op Fixes, New Soundtrack & More Co-op fixes * Reviving a teammate now shows the correct progress bar to the person doing the reviving — not just the downed player. * Added an on-screen alert so you know the moment a teammate goes down. * Doors an enemy pushes open now show open for everyone — no more teammates appearing to walk through closed doors. * If the host disconnects, the Escape/Pause menu stays usable so you're never… | 25155150 | ||
| Fix for all found bugs Fixed a lot I mean a lot of bugs :) | 25153862 | ||
| Added guiding hand Guiding hand | 25155134 | ||
| 0.0.3.8 patch note (9/6/2026) added bloom to main menu · changed behavior for weapon change (no impact on player experience) that's about it. | 25155078 | ||
| Reverting to the September 3, 2026 patch. Due to a critical error and a large number of bugs, the game has been reverted to the previous patch. The issues will be fixed within 1–2 days, and the Last Man Standing mode will return. | 25154277 | ||
| Minor bugfix & Fate coins event Hi everyone We got 30 patreons so now theres up a event with x2 fate coins. Note that patreon supporters get x3 that value, that means a x6 fate coins for patreon supporters. This will be up for 1 week! If we get 50 free patreons there will be a 1.5x fate coins If we get 50 dao masters(supporters) this x2 will be x3 for 3 weeks These two are multipliers, so the final value for a dao master is 3… | 25154920 | ||
| Update Notes for Sep 5 - Increased jump distance a smidge - Fixed a bug that doesn't let you re-use minecarts upon re-entering Dungeon 5 after you've beaten it. - Fixed a handful of minor bugs and typos | 25155021 | ||
| v1.1 Update - Added Chefu as a new playable tofu. - Added the Cutting Board arena. - Added new items and upgrades. - Removed roulette rules. - Separated the character selection and arena selection screens. | 25154932 | ||
| Patch Update 1.0.2 Changes Made • Fixed an issue where achievements were not unlocking properly. If your achievement is still not unlocked After updating to this build, please play the game for a little while . This should give Steam enough time to update and trigger the achievement. Also, please make sure: • Steam is running in the background before launching the game. • After starting the game, check if the Ste… | 25154707 | ||
| VR & UI Improvements This update focuses on VR rendering, Night Mode visibility, and several UI improvements. Changes & Improvements · Fixed issues related to Fixed Foveated Rendering · Improved Watch and Scanner UI visibility in Night Mode · Refined the position of the Scanner power button cue module · Fixed the Night Mode button in the Base Scene map selection view · Changed the “Release to Aquarium” button to bl… | 25154787 | ||
| September 7 Update: Gameplay Improvements and Fixes Added a reduced effects option to decrease decorative particles and trails. · Improved control hints in Wild Boar Forest, mission information in Zhu Family Village, and unit selection after rescues. · Fixed settings panel layering and closing issues. · Fixed throwing axes failing to process later hits when a target became invalid, and reduced some redundant drawing calculations. | 25154403 | ||
| Small Hotfix We’ve just released a small hotfix addressing a few bugs and localization issues we found during our first days after launch. We’re keeping a close eye on the game and working to address issues as we find them. If you come across any bugs or localization issues, feel free to let us know in the Community Hub. This is our first game, and we’re incredibly grateful to everyone who has given it a ch… | 25153404 | ||
| Bug Patch the 2st New Meet Pulsey! A new mascot on the main menu (bottom-right) — click it for a scrolling credits screen. The skill tree now lights up and dings when you've got points to spend, with a "Press Tab" reminder until you check it out. Nodes are color-coded so you can see what you can actually afford at a glance. The currency for skill upgrades is now labeled "LP" instead of "Level," so it's clearer i… | 25154703 |