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GrimwarNews0.0.3.12
Game update

0.0.3.12

Grimwar · published 15 Aug 2026, 16:06 UTC · build 24748756

All newsPlayers around this dateRead on Steam

Network

  • Fixed hit registration issues introduced by version 0.0.3.11

  • Improved ragdoll impulse physics

Gameplay

  • Added fall damage

  • Fixed a movement regression that made it so you couldn't surf on slopes

  • Fixed autoreload

  • Fixed Spellcaster B1 impulse lag

  • Buffed Kleptotron healing (hp per skull)

  • Buffed Kleptotron range

  • Nerfed Trench Sweeper base damage per pellet from 21 to 16

  • Buffed Trench Sweeper damage over distance curve

  • Buffed Isaac Gun damage over distance curve

  • Buffed Knuckle Dusters base damage from 45 to 50

  • Buffed Bruiser ability (15% movement buff to 25%)

  • Buffed Bulwark jump height (from 4 to 5)

  • Removed Pryse Mark I revolver air innacuracy modifier

  • Nerfed dash ability (removed resistance attribute)

  • Improved bot behaviour and navigation

Matchmaking

  • Allowed cross-mode map voting

UI

  • Prevented halftime scoreboard from overflowing

  • Fixed an issue where the death summary would stay on screen after switching to spectate team

  • Improved kill feed

  • Improved death summary

Audio

  • Improved audio occlusion fidelity and performance

SDK

  • Added trigger_push

  • Added trigger_teleports

  • Added func_rotate

  • Added env_explosion

  • Added env_screenshake

  • Added skulls to pickup entity

  • Added runtime inputs for changing func_team_barrier team filters, projectile behavior, and visibility

  • Added new commands for forcing class selection

  • Expanded VSig with typed variables, expressions, conditionals, procedures, event payloads, scheduling, cancellation, and deterministic randomness

  • Replaced dedicated pure-logic entities (auto) with reusable VSig modules for counters, timers, relays, selectors, state machines, and more

  • Added logic_script for configuring VSig modules directly from the Inspector without creating runtime entities

  • Made native Transform scale correspond 1:1 with the bounds of triggers and other area entities

  • Allowed any entity to be parented to doors, rotators, nested movers, and ordinary hierarchy groups

  • Moved all trigger objects and prefabs onto the Trigger layer and added consistent activator filtering

  • Improved VSig validation, route visualization, runtime state inspection, scheduled-task inspection, and event tracing

Other

  • Fixed an issue with demo playback failing after being in a lobby

  • Fixed concurrent Steam Workshop query handling which caused issues with addon updates

  • Set platform-specific default display modes

Please note that all custom maps will need to be recompiled with the latest SDK and that VSig syntax has changed. Please see the updated documentation for more information.

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Other announcements

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Game update16 Sep 20260.0.4.4Gameplay · \ Added a dedicated passive ability slot alongside three active abilities · \ Added passive abilities · \ Optimized and improved hit registration · Removed Steam inventory ownership requirements from weapons and abilities · Added resupply lockers that restore health, magazines, and reserve ammo · Reworked crouch fatigue, reduced the penalty per input, and added a short crouch reentry…In-game event9 Sep 20260.0.4.1Gameplay · Added Gravewar, a cooperative zombie survival mode for one to four players · Added Vex, Vamp, Revenant, Butcher and Leper enemies with distinct attacks · Removed Stronghold mode · Increased Rally's radius from 6 to 8 metres and movement-speed bonus to 30% · Removed Rally's ammo refill · Disabled the Ammo Refill and Health Refill abilities · Reduced Klepper skull capacity from 12 to 8…Major update2 Sep 20260.0.4.0Gameplay · Added synchronized team-specific class locks · Added chat announcements for joins, disconnects, team changes, auto-balance and team swaps · Disconnect announcements now include the reason · Fixed Kleptotron secondary fire so it transfers a skull normally and instantly max-overheals an active healing target · Removed incorrect skull effects from regular Kleptotron healing · Improved r…