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GrimwarNews0.0.4.0
Major update

0.0.4.0

Grimwar · published 2 Sep 2026, 01:41 UTC

All newsPlayers around this dateRead on Steam

Gameplay

  • Added synchronized team-specific class locks

  • Added chat announcements for joins, disconnects, team changes, auto-balance and team swaps

  • Disconnect announcements now include the reason

  • Fixed Kleptotron secondary fire so it transfers a skull normally and instantly max-overheals an active healing target

  • Removed incorrect skull effects from regular Kleptotron healing

  • Improved reload and fireball hit registration

  • Fixed fireballs missing players when visual and simulated poses differed

  • Added an infinite reserve ammo game rule

  • Buffed all melee weapons

  • Grapple criticals now apply to all weapons

  • Added ladder movement

  • Fixed Bruiser weapon restrictions replaying during prediction

  • Fixed ragdolls disappearing during lifecycle changes

  • Smoothed Spellcaster B1 charge curves such that a longer charge is required to do max damage

  • Improved Trench Sweeper accuracy while moving and airborne

  • Tightened Trench sweeper spray

  • Reduced Hex base speed from 6.15 to 6

  • Reduced fireball base damage from 85 to 80

  • Healing effects now have a visual effect

  • [EXPERIMENTAL] Changed both Blitz and Assault rules to first-to-three over four rounds in order to shorten match times.

Maps

  • Reworked Ordainment's interior and exterior

  • Fixed glowing blockout materials on Ordainment

  • Fixed clipping on Compound and Ordainment

  • Fixed the gate and Blitz tank on Ordainment

  • Improved lighting and lightmaps on Compound and Ordainment

  • Allowed maps to run without spatial octrees

  • Rebalanced Compound capture times

Art

  • Added railings and new mansion and town kits

  • Added industrial trim and sandbag kits

  • Added team battle standards and new environment materials

  • Added capture flag and flag pole models

  • Reorganized and re-exported the prop library

  • Fixed model compression, import settings and missing colliders

UI

  • Overhauled menus for improved responsiveness and focus navigation

  • Overhauled player statistics with new charts and primary-class attribution

  • Improved the Add-ons and Training menus

  • Improved menu and SDK wording

Audio

  • Improved voice playback performance

  • Added 2D ambience support for add-ons

  • Fixed volumetric ambient listener routing

Replays

  • Improved demo recording and playback performance

  • Improved official demo download reliability

Matchmaking

  • Improved matchmaking service health detection

  • Improved reserved rejoin reliability

  • Fixed hosted party lobby lifecycle issues

  • Fixed matchmaking profiles initializing with an invalid contract

  • Improved Steam relay stability, shutdown and security

  • Failed game starts now disconnect cleanly with a clear message

Servers

  • Added secure game server identities

  • Community servers now verify player admission by default

  • Added live player kicks and invalidated-match corrections

  • Fixed official session telemetry in production server builds

  • Added authoritative MMR and class matchup telemetry

  • Fixed Steam authentication on direct servers

Workshop

  • Added publishing for maps and reusable content such as audio

  • Workshop uploads now exclude server-only VMod source

  • Added Workshop dependency synchronization

  • Fixed published add-ons not advertising their packaged content

  • Improved add-on discovery, validation, downloading and active map or mode delivery

VMods

  • Added an IL2CPP-safe C# VMod runtime

  • Added custom VMod game modes and menus

  • Added a shared VMod admin runtime

  • Moved VMods into external add-on packages so official builds ship without them

  • Added package-owned VMod configuration

  • Added VMod status, spawn, damage provenance, audio, objective and storage APIs

  • Custom game modes can enable infinite ammo and disable flight or grapple

  • VMods can use audio from required add-ons

  • Added timed player scaling that survives respawns

  • Added owner-scoped bots with standard and enemy-hunting behavior

  • VMod game modes can claim control of the bot quota

  • Fixed inactive VMods retaining health overrides

SDK

  • Rebuilt the SDK around one unified Workbench

  • Added staged builders for map, audio, mixed-content and VMod packages

  • Package builds now generate build IDs and timestamps

  • Added guided audio-pack creation and bulk cue importing

  • Added a VMod Package Builder, add-on requirements and release artwork validation

  • Added an in-game content and audio browser for previewing and copying references

  • Added common entity lifecycle contracts and procedural VSig targets

  • Added func_ladder authoring

  • Added participant snapshots and personal objective scoring

  • Improved VSig timers, restart controls and diagnostics

  • Redesigned the SDK with VSDK colors, typography and new entity icons

  • Renamed Map Exporter to Map Builder and standardized authoring terminology

  • Fixed custom map mode selections not being saved

  • Fixed VSig badge contrast

  • Fixed SDK asset metadata, material checks and the water proxy

Website

  • Launched the Vellocet developer wiki

  • Made the wiki the source of truth for SDK and VMod authoring

  • Linked SDK help actions directly to matching wiki pages

Other

  • Improved performance across core game, framework, networking and server browser systems

  • Improved RCON performance and reliability

  • Improved Steam inventory ownership syncing

  • Added ragdoll buoyancy in water volumes

  • Added quick-swap key bind (default: alt)

More from Grimwar

Other announcements

All news
In-game event9 Sep 20260.0.4.1Gameplay · Added Gravewar, a cooperative zombie survival mode for one to four players · Added Vex, Vamp, Revenant, Butcher and Leper enemies with distinct attacks · Removed Stronghold mode · Increased Rally's radius from 6 to 8 metres and movement-speed bonus to 30% · Removed Rally's ammo refill · Disabled the Ammo Refill and Health Refill abilities · Reduced Klepper skull capacity from 12 to 8…Game update22 Aug 20260.0.3.13Gameplay · Fixed an issue where opponents would occasionally desync and remain stuck at spawn resulting in the "invisible player" bug · Fixed an issue where spawn barriers would not be correctly team-styled · Fixed various issues related to map transitions and cancellation · Reworked Kleptotron: healing no longer requires skulls and sharing a skull while healing a player will overheal them imme…Game update15 Aug 20260.0.3.12Network · Fixed hit registration issues introduced by version 0.0.3.11 · Improved ragdoll impulse physics Gameplay · Added fall damage · Fixed a movement regression that made it so you couldn't surf on slopes · Fixed autoreload · Fixed Spellcaster B1 impulse lag · Buffed Kleptotron healing (hp per skull) · Buffed Kleptotron range · Nerfed Trench Sweeper base damage per pellet from 21 to 16 · Bu…