
Added synchronized team-specific class locks
Added chat announcements for joins, disconnects, team changes, auto-balance and team swaps
Disconnect announcements now include the reason
Fixed Kleptotron secondary fire so it transfers a skull normally and instantly max-overheals an active healing target
Removed incorrect skull effects from regular Kleptotron healing
Improved reload and fireball hit registration
Fixed fireballs missing players when visual and simulated poses differed
Added an infinite reserve ammo game rule
Buffed all melee weapons
Grapple criticals now apply to all weapons
Added ladder movement
Fixed Bruiser weapon restrictions replaying during prediction
Fixed ragdolls disappearing during lifecycle changes
Smoothed Spellcaster B1 charge curves such that a longer charge is required to do max damage
Improved Trench Sweeper accuracy while moving and airborne
Tightened Trench sweeper spray
Reduced Hex base speed from 6.15 to 6
Reduced fireball base damage from 85 to 80
Healing effects now have a visual effect
[EXPERIMENTAL] Changed both Blitz and Assault rules to first-to-three over four rounds in order to shorten match times.
Reworked Ordainment's interior and exterior
Fixed glowing blockout materials on Ordainment
Fixed clipping on Compound and Ordainment
Fixed the gate and Blitz tank on Ordainment
Improved lighting and lightmaps on Compound and Ordainment
Allowed maps to run without spatial octrees
Rebalanced Compound capture times
Added railings and new mansion and town kits
Added industrial trim and sandbag kits
Added team battle standards and new environment materials
Added capture flag and flag pole models
Reorganized and re-exported the prop library
Fixed model compression, import settings and missing colliders
Overhauled menus for improved responsiveness and focus navigation
Overhauled player statistics with new charts and primary-class attribution
Improved the Add-ons and Training menus
Improved menu and SDK wording
Improved voice playback performance
Added 2D ambience support for add-ons
Fixed volumetric ambient listener routing
Improved demo recording and playback performance
Improved official demo download reliability
Improved matchmaking service health detection
Improved reserved rejoin reliability
Fixed hosted party lobby lifecycle issues
Fixed matchmaking profiles initializing with an invalid contract
Improved Steam relay stability, shutdown and security
Failed game starts now disconnect cleanly with a clear message
Added secure game server identities
Community servers now verify player admission by default
Added live player kicks and invalidated-match corrections
Fixed official session telemetry in production server builds
Added authoritative MMR and class matchup telemetry
Fixed Steam authentication on direct servers
Added publishing for maps and reusable content such as audio
Workshop uploads now exclude server-only VMod source
Added Workshop dependency synchronization
Fixed published add-ons not advertising their packaged content
Improved add-on discovery, validation, downloading and active map or mode delivery
Added an IL2CPP-safe C# VMod runtime
Added custom VMod game modes and menus
Added a shared VMod admin runtime
Moved VMods into external add-on packages so official builds ship without them
Added package-owned VMod configuration
Added VMod status, spawn, damage provenance, audio, objective and storage APIs
Custom game modes can enable infinite ammo and disable flight or grapple
VMods can use audio from required add-ons
Added timed player scaling that survives respawns
Added owner-scoped bots with standard and enemy-hunting behavior
VMod game modes can claim control of the bot quota
Fixed inactive VMods retaining health overrides
Rebuilt the SDK around one unified Workbench
Added staged builders for map, audio, mixed-content and VMod packages
Package builds now generate build IDs and timestamps
Added guided audio-pack creation and bulk cue importing
Added a VMod Package Builder, add-on requirements and release artwork validation
Added an in-game content and audio browser for previewing and copying references
Added common entity lifecycle contracts and procedural VSig targets
Added func_ladder authoring
Added participant snapshots and personal objective scoring
Improved VSig timers, restart controls and diagnostics
Redesigned the SDK with VSDK colors, typography and new entity icons
Renamed Map Exporter to Map Builder and standardized authoring terminology
Fixed custom map mode selections not being saved
Fixed VSig badge contrast
Fixed SDK asset metadata, material checks and the water proxy
Launched the Vellocet developer wiki
Made the wiki the source of truth for SDK and VMod authoring
Linked SDK help actions directly to matching wiki pages
Improved performance across core game, framework, networking and server browser systems
Improved RCON performance and reliability
Improved Steam inventory ownership syncing
Added ragdoll buoyancy in water volumes
Added quick-swap key bind (default: alt)