
Added Gravewar, a cooperative zombie survival mode for one to four players
Added Vex, Vamp, Revenant, Butcher and Leper enemies with distinct attacks
Removed Stronghold mode
Increased Rally's radius from 6 to 8 metres and movement-speed bonus to 30%
Removed Rally's ammo refill
Disabled the Ammo Refill and Health Refill abilities
Reduced Klepper skull capacity from 12 to 8
Improved Klepper flight control and strengthened airborne strafing
Removed Isaac Gun's movement penalty while firing 6
Reworked Isaac Gun recoil to move down, side to side, then up
Increased Pryse Mark 01 damage from 34 to 36
Reduced MP-3044 reload time from 2.5 to 2.25 seconds
Reduced Trench Sweeper firing interval from 1.15 to 1 second
Reduced Trench Sweeper reload time from 3 to 2.25 seconds
Added a weapon-ready transition when Barrage ends
Synchronized firing and reload animations with actual weapon timing
Added landing camera movement that scales with impact speed
Fixed players sticking to one another and uncrouching into blocking players
Fixed rollback bounds interfering with movement and combat checks
Overhauled bot navigation, including jumps, drops, doors, crowd movement and stuck recovery
Fixed bots stopping short of melee targets and attacking outside their reach
Added Ritual, a Gravewar map
Simplified routes on Ordainment
Added and repositioned health and ammo pickups on Ordainment
Fixed doors around Ordainment's point A and added lights to Union B spawn doors
Updated Compound geometry, water, decals and lighting
Rebuilt map navigation with the updated bot traversal settings
Added dedicated Gravewar appearances for Vex, Vamp, Leper and Butcher enemies
Expanded the town kit with new walls, attics, trim, pillars and chimneys
Updated modular windows and railings
Improved bullet tracer visibility and alignment with animated weapon muzzles
Removed incorrect bullet tracers from Kleptotron and Spellcaster weapons
Overhauled the combat HUD, team rosters, scoreboard, kill cards and ability indicators
Updated menu layouts, faction colors, tooltips and focus feedback
Added a HUD Side Gutters setting
Improved layouts for narrow displays, large text and screen safe areas
Updated tutorial guidance for Klepper flight
Fixed ability tooltips displaying incorrect fire-rate bonuses
Fixed long chat messages pushing the Send button out of view
Improved ability screen effects and reduced-motion support
Music now follows round progress, objectives and match intensity
Improved music transitions during loading, overtime, late joins and returning to the main menu
Reload audio now follows reload speed without changing pitch
Synchronized Trench Sweeper pump audio with firing speed
Fixed LMG firing loops
Added audio feedback for Gravewar skull deposits, rituals and upgraded weapons
Improved audio transitions between alive, dead and spectator states
Fixed lingering grapple, weapon charge, fireball and enemy warning sounds
Improved environmental reverb and the overall audio mix
Added replay support for Gravewar enemy appearances
Official replays now expire after 14 days
Added separate Versus and Gravewar queues with their own map pools
Added private Gravewar hosting for up to four players
Party readiness now follows the current mode selection and resets when it changes
Improved ready-state feedback and messages for oversized parties
Matchmaking map rotation and voting now stay within the selected queue's map pool
Improved Steam authentication, match admission and reserved reconnect recovery
Fixed disconnect notices disappearing during shutdown
Added support for persistent official hosting and scheduled restarts
Added live ban enforcement across secured servers
Community server discovery now uses Steam's native server directory
Improved server authentication, transport error handling and relay cleanup
Added VMod publishing to Steam Workshop
Workshop maps can now include their declared VMod source and shared content
Listen hosts and dedicated servers can install complete VMods directly from Workshop
Improved add-on catalog validation and startup recovery
Added Gravewar map support with the gr_ prefix
Added skull deposit and upgrade-zone entities
Added VSig wave-start and wave-end events
Improved automatic NavMesh setup, validation and generated traversal links
Added water material previews in the Editor
Fixed Workbench losing its selected workspace and scroll position after window restoration
Added stricter validation and limits for add-on scenes, assets and VSig scripts
Player statistics, MMR leaderboards and rating history now use authoritative server records directly
Fixed statistics reconciliation and Steam synchronization after match-result corrections
MMR history now follows the account across machines and includes rating corrections
Added MMR history range controls
Gravewar combat and run results do not affect PvP ratings or competitive progression