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GrimwarNews0.0.4.1
In-game event

0.0.4.1

Grimwar · published 9 Sep 2026, 22:01 UTC

All newsPlayers around this dateRead on Steam

Gameplay

  • Added Gravewar, a cooperative zombie survival mode for one to four players

  • Added Vex, Vamp, Revenant, Butcher and Leper enemies with distinct attacks

  • Removed Stronghold mode

  • Increased Rally's radius from 6 to 8 metres and movement-speed bonus to 30%

  • Removed Rally's ammo refill

  • Disabled the Ammo Refill and Health Refill abilities

  • Reduced Klepper skull capacity from 12 to 8

  • Improved Klepper flight control and strengthened airborne strafing

  • Removed Isaac Gun's movement penalty while firing 6

  • Reworked Isaac Gun recoil to move down, side to side, then up

  • Increased Pryse Mark 01 damage from 34 to 36

  • Reduced MP-3044 reload time from 2.5 to 2.25 seconds

  • Reduced Trench Sweeper firing interval from 1.15 to 1 second

  • Reduced Trench Sweeper reload time from 3 to 2.25 seconds

  • Added a weapon-ready transition when Barrage ends

  • Synchronized firing and reload animations with actual weapon timing

  • Added landing camera movement that scales with impact speed

  • Fixed players sticking to one another and uncrouching into blocking players

  • Fixed rollback bounds interfering with movement and combat checks

  • Overhauled bot navigation, including jumps, drops, doors, crowd movement and stuck recovery

  • Fixed bots stopping short of melee targets and attacking outside their reach

Maps

  • Added Ritual, a Gravewar map

  • Simplified routes on Ordainment

  • Added and repositioned health and ammo pickups on Ordainment

  • Fixed doors around Ordainment's point A and added lights to Union B spawn doors

  • Updated Compound geometry, water, decals and lighting

  • Rebuilt map navigation with the updated bot traversal settings

Art

  • Added dedicated Gravewar appearances for Vex, Vamp, Leper and Butcher enemies

  • Expanded the town kit with new walls, attics, trim, pillars and chimneys

  • Updated modular windows and railings

  • Improved bullet tracer visibility and alignment with animated weapon muzzles

  • Removed incorrect bullet tracers from Kleptotron and Spellcaster weapons

UI

  • Overhauled the combat HUD, team rosters, scoreboard, kill cards and ability indicators

  • Updated menu layouts, faction colors, tooltips and focus feedback

  • Added a HUD Side Gutters setting

  • Improved layouts for narrow displays, large text and screen safe areas

  • Updated tutorial guidance for Klepper flight

  • Fixed ability tooltips displaying incorrect fire-rate bonuses

  • Fixed long chat messages pushing the Send button out of view

  • Improved ability screen effects and reduced-motion support

Audio

  • Music now follows round progress, objectives and match intensity

  • Improved music transitions during loading, overtime, late joins and returning to the main menu

  • Reload audio now follows reload speed without changing pitch

  • Synchronized Trench Sweeper pump audio with firing speed

  • Fixed LMG firing loops

  • Added audio feedback for Gravewar skull deposits, rituals and upgraded weapons

  • Improved audio transitions between alive, dead and spectator states

  • Fixed lingering grapple, weapon charge, fireball and enemy warning sounds

  • Improved environmental reverb and the overall audio mix

Replays

  • Added replay support for Gravewar enemy appearances

  • Official replays now expire after 14 days

Matchmaking

  • Added separate Versus and Gravewar queues with their own map pools

  • Added private Gravewar hosting for up to four players

  • Party readiness now follows the current mode selection and resets when it changes

  • Improved ready-state feedback and messages for oversized parties

  • Matchmaking map rotation and voting now stay within the selected queue's map pool

  • Improved Steam authentication, match admission and reserved reconnect recovery

  • Fixed disconnect notices disappearing during shutdown

Servers

  • Added support for persistent official hosting and scheduled restarts

  • Added live ban enforcement across secured servers

  • Community server discovery now uses Steam's native server directory

  • Improved server authentication, transport error handling and relay cleanup

Workshop

  • Added VMod publishing to Steam Workshop

  • Workshop maps can now include their declared VMod source and shared content

  • Listen hosts and dedicated servers can install complete VMods directly from Workshop

  • Improved add-on catalog validation and startup recovery

SDK

  • Added Gravewar map support with the gr_ prefix

  • Added skull deposit and upgrade-zone entities

  • Added VSig wave-start and wave-end events

  • Improved automatic NavMesh setup, validation and generated traversal links

  • Added water material previews in the Editor

  • Fixed Workbench losing its selected workspace and scroll position after window restoration

  • Added stricter validation and limits for add-on scenes, assets and VSig scripts

Other

  • Player statistics, MMR leaderboards and rating history now use authoritative server records directly

  • Fixed statistics reconciliation and Steam synchronization after match-result corrections

  • MMR history now follows the account across machines and includes rating corrections

  • Added MMR history range controls

  • Gravewar combat and run results do not affect PvP ratings or competitive progression

More from Grimwar

Other announcements

All news
Major update2 Sep 20260.0.4.0Gameplay · Added synchronized team-specific class locks · Added chat announcements for joins, disconnects, team changes, auto-balance and team swaps · Disconnect announcements now include the reason · Fixed Kleptotron secondary fire so it transfers a skull normally and instantly max-overheals an active healing target · Removed incorrect skull effects from regular Kleptotron healing · Improved r…Game update22 Aug 20260.0.3.13Gameplay · Fixed an issue where opponents would occasionally desync and remain stuck at spawn resulting in the "invisible player" bug · Fixed an issue where spawn barriers would not be correctly team-styled · Fixed various issues related to map transitions and cancellation · Reworked Kleptotron: healing no longer requires skulls and sharing a skull while healing a player will overheal them imme…Game update15 Aug 20260.0.3.12Network · Fixed hit registration issues introduced by version 0.0.3.11 · Improved ragdoll impulse physics Gameplay · Added fall damage · Fixed a movement regression that made it so you couldn't surf on slopes · Fixed autoreload · Fixed Spellcaster B1 impulse lag · Buffed Kleptotron healing (hp per skull) · Buffed Kleptotron range · Nerfed Trench Sweeper base damage per pellet from 21 to 16 · Bu…