Fixed an issue where opponents would occasionally desync and remain stuck at spawn resulting in the "invisible player" bug
Fixed an issue where spawn barriers would not be correctly team-styled
Fixed various issues related to map transitions and cancellation
Reworked Kleptotron: healing no longer requires skulls and sharing a skull while healing a player will overheal them immediately
Added volunteer auto-balance
Added votekick
Added water
Added Kukri and Kleptotron world model animations
Added a work-in-progress contextual onboarding system
Fixed heal screen space fx not applying on heal
Improved grapple sound
Improved Steam Workshop addon publishing and updating process
Improved SDK exporter speed
Improved ambient_generic entity (added volumetric areas and audio explorer)
Added func_tracktrain entity
Added trigger_water entity
Added compound prop authoring for complex movers
Added signed door lips
Added collider impact damage
Added support for multi-axis nested rotators
Made general visual optimizations and improved default settings in order to further improve performance on lower-end hardware
Made focused optimizations for memory usage on lower-end hardware