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GrimwarNews0.0.4.4
Game update

0.0.4.4

Grimwar · published 16 Sep 2026, 23:33 UTC · build 25356579

All newsPlayers around this dateRead on Steam

Gameplay

  • [EXPERIMENTAL] Added a dedicated passive ability slot alongside three active abilities

  • [EXPERIMENTAL] Added passive abilities

  • [EXPERIMENTAL] Optimized and improved hit registration

  • Removed Steam inventory ownership requirements from weapons and abilities

  • Added resupply lockers that restore health, magazines, and reserve ammo

  • Reworked crouch fatigue, reduced the penalty per input, and added a short crouch reentry delay

  • Crouch accuracy bonuses now require the player to be fully crouched

  • Synchronized crouch animations with collision shape and firing position, including while airborne

  • Fixed incorrect standing height after despawning while crouched

  • Bots now randomize class-compatible equipment while preserving fixed and Gravewar loadouts

  • Fixed bots rapidly switching targets or abandoning enemies during melee attacks

  • Fixed bot navigation recovery after respawning on another floor or disconnected navigation area

  • Fixed Gravewar run statistics missing combat contributions

  • Optimized bot logic

Note that passive abilities are purely experimental and might be removed from the game once we add more weapons.

Progression

  • Added lifetime XP and levels, with a base rate of 60 XP per active minute across official and community servers

  • Added performance bonuses of 25% to 100% on official Versus and Gravewar servers

  • XP and earned levels never decrease

  • Added Beta Tester medals

  • Added Gravewar Survivor medals for clearing waves 10, 25, 50, 75, and 100 on official servers

  • Gravewar medal eligibility follows participation in the cleared wave, including teammates who contributed before dying

  • Added lifetime official zombie kill counters to Gravewar medals

  • Added three medal slots shared across classes, with saved equipment order

  • Retired match reward tokens, ability crates, keys, and automatic item drops

Maps

  • Added resupply lockers to Compound

  • Expanded Ritual

  • Rebuilt Ordainment's lighting for the updated postprocessing

Art

  • Retuned hatching and shading across character, weapon, prop, and environment materials

  • Added terrain splatmap shaders

  • Updated water colors, foam, depth blending, and motion

  • Reworked laser beam effects

  • Improved Bulwark shield, healing, and Kleptotron vacuum effects

  • Enabled and retuned automatic exposure

  • Added screen-space ambient occlusion and adjusted bloom, tonemapping, and color grading

  • Added lower-detail character meshes for distant players

  • Blood decals now remain on world geometry and non-player entities

UI

  • Combined loadout management and inventory under Armory, with Loadout, Inventory, and Shop tabs

  • Improved item card headers, badge alignment, and text wrapping

  • Moved killer abilities from the killfeed to the death summary

  • Simplified the death summary

  • Added equipped medals to the scoreboard, death summary, spectator display, and lobby

  • Added Steam avatars and fallback initials to the spectator display

  • Added XP and level progress to the main-menu profile

  • Added animated post-match XP, official bonus, and medal rewards alongside applicable MMR changes

  • Added Last Match Rewards to Armory's Inventory tab

  • Fixed scoreboard ranks failing to refresh and leaderboard names remaining unresolved

  • Improved keyboard and gamepad navigation through loadout and inventory items

  • Subtab changes now preserve the menu camera, and returning to Play restores the correct camera

  • Updated tutorial guidance for Armory, loadouts, and shared medals

Audio

  • Added new loadout, navigation, and unavailable-action sounds across mouse, keyboard, and gamepad interactions

  • Adjusted weapon distance attenuation and the overall spatial audio mix

  • Added global audio pause and resume events

  • Audio processing now continues while the game is unfocused

  • Corrected Spellcaster B1's charge event and charge timing for other players and spectators

  • Fixed sustained charge audio stopping when refreshing a weapon view or spectating a charging player

  • Fixed new charges changing the sound of previously fired shots

  • Fixed duplicate damage-upgrade audio on weapons with two world models, including Knuckle Dusters

Replays

  • Added recording and playback support for passive ability loadouts and state

  • Replays now preserve the killer's active and passive abilities at the time of each kill

Matchmaking

  • Versus matchmaking now selects all available modes by default

  • Fixed stalled MMR lookups and invalid bot identifiers preventing player ranks from loading

  • Fixed Gravewar backfill issues

Servers

  • Fixed game-mode cleanup after transport shutdown

  • Fixed Gravewar bot-quota settings carrying into later modes

  • Added persistent reporting and retries for official XP bonuses, medal milestones, and zombie kill totals

  • Updated server authentication and staff authorization for replay downloads and reward management

  • Added backend reward administration, Steam delivery tracking, and credential configuration checks

SDK

  • Added func_resupply authoring with team restrictions, enable and disable controls, and resupply outputs

  • Added model previews for supported entity markers and updated entity icons

  • Reduced repeated work in entity metadata and VSig lookups

Other

  • Reduced player spawning and respawning overhead by reusing player models and animation graphs

  • Reduced distant and offscreen character animation work while preserving smooth movement interpolation

  • Added configurable limits for visible ragdolls, active corpse physics, and simulation duration

  • Fixed network reconciliation waking settled ragdolls

  • Fixed inactive pooled character models continuing to animate

  • Reduced repeated collision, rollback, decal, and spatial audio work

  • Steam rich presence now shows the current Gravewar wave and avoids duplicated match scores

More from Grimwar

Other announcements

All news
Major update9 Oct 20260.0.5.0Gameplay · Added Incubator as a playable class · Added Incubator’s M3000 SMG, GW4 grenade launcher, and Spade · Added Sentry, a deployable turret that automatically targets enemies · Added Replicator, which restores nearby teammates’ health and ammo and allows each player to collect a skull every 20 seconds · Incubator automatically repairs nearby friendly deployables at 10 health per second ·…In-game event9 Sep 20260.0.4.1Gameplay · Added Gravewar, a cooperative zombie survival mode for one to four players · Added Vex, Vamp, Revenant, Butcher and Leper enemies with distinct attacks · Removed Stronghold mode · Increased Rally's radius from 6 to 8 metres and movement-speed bonus to 30% · Removed Rally's ammo refill · Disabled the Ammo Refill and Health Refill abilities · Reduced Klepper skull capacity from 12 to 8…Major update2 Sep 20260.0.4.0Gameplay · Added synchronized team-specific class locks · Added chat announcements for joins, disconnects, team changes, auto-balance and team swaps · Disconnect announcements now include the reason · Fixed Kleptotron secondary fire so it transfers a skull normally and instantly max-overheals an active healing target · Removed incorrect skull effects from regular Kleptotron healing · Improved r…