0.0.3.12

Grimwar · build 24748756 · published

On SteamNotes only · this build shipped before we watched the app

Network

  • Fixed hit registration issues introduced by version 0.0.3.11

  • Improved ragdoll impulse physics

Gameplay

  • Added fall damage

  • Fixed a movement regression that made it so you couldn't surf on slopes

  • Fixed autoreload

  • Fixed Spellcaster B1 impulse lag

  • Buffed Kleptotron healing (hp per skull)

  • Buffed Kleptotron range

  • Nerfed Trench Sweeper base damage per pellet from 21 to 16

  • Buffed Trench Sweeper damage over distance curve

  • Buffed Isaac Gun damage over distance curve

  • Buffed Knuckle Dusters base damage from 45 to 50

  • Buffed Bruiser ability (15% movement buff to 25%)

  • Buffed Bulwark jump height (from 4 to 5)

  • Removed Pryse Mark I revolver air innacuracy modifier

  • Nerfed dash ability (removed resistance attribute)

  • Improved bot behaviour and navigation

Matchmaking

  • Allowed cross-mode map voting

UI

  • Prevented halftime scoreboard from overflowing

  • Fixed an issue where the death summary would stay on screen after switching to spectate team

  • Improved kill feed

  • Improved death summary

Audio

  • Improved audio occlusion fidelity and performance

SDK

  • Added trigger_push

  • Added trigger_teleports

  • Added func_rotate

  • Added env_explosion

  • Added env_screenshake

  • Added skulls to pickup entity

  • Added runtime inputs for changing func_team_barrier team filters, projectile behavior, and visibility

  • Added new commands for forcing class selection

  • Expanded VSig with typed variables, expressions, conditionals, procedures, event payloads, scheduling, cancellation, and deterministic randomness

  • Replaced dedicated pure-logic entities (auto) with reusable VSig modules for counters, timers, relays, selectors, state machines, and more

  • Added logic_script for configuring VSig modules directly from the Inspector without creating runtime entities

  • Made native Transform scale correspond 1:1 with the bounds of triggers and other area entities

  • Allowed any entity to be parented to doors, rotators, nested movers, and ordinary hierarchy groups

  • Moved all trigger objects and prefabs onto the Trigger layer and added consistent activator filtering

  • Improved VSig validation, route visualization, runtime state inspection, scheduled-task inspection, and event tracing

Other

  • Fixed an issue with demo playback failing after being in a lobby

  • Fixed concurrent Steam Workshop query handling which caused issues with addon updates

  • Set platform-specific default display modes

Please note that all custom maps will need to be recompiled with the latest SDK and that VSig syntax has changed. Please see the updated documentation for more information.