Fixed hit registration issues introduced by version 0.0.3.11
Improved ragdoll impulse physics
Added fall damage
Fixed a movement regression that made it so you couldn't surf on slopes
Fixed autoreload
Fixed Spellcaster B1 impulse lag
Buffed Kleptotron healing (hp per skull)
Buffed Kleptotron range
Nerfed Trench Sweeper base damage per pellet from 21 to 16
Buffed Trench Sweeper damage over distance curve
Buffed Isaac Gun damage over distance curve
Buffed Knuckle Dusters base damage from 45 to 50
Buffed Bruiser ability (15% movement buff to 25%)
Buffed Bulwark jump height (from 4 to 5)
Removed Pryse Mark I revolver air innacuracy modifier
Nerfed dash ability (removed resistance attribute)
Improved bot behaviour and navigation
Allowed cross-mode map voting
Prevented halftime scoreboard from overflowing
Fixed an issue where the death summary would stay on screen after switching to spectate team
Improved kill feed
Improved death summary
Improved audio occlusion fidelity and performance
Added trigger_push
Added trigger_teleports
Added func_rotate
Added env_explosion
Added env_screenshake
Added skulls to pickup entity
Added runtime inputs for changing func_team_barrier team filters, projectile behavior, and visibility
Added new commands for forcing class selection
Expanded VSig with typed variables, expressions, conditionals, procedures, event payloads, scheduling, cancellation, and deterministic randomness
Replaced dedicated pure-logic entities (auto) with reusable VSig modules for counters, timers, relays, selectors, state machines, and more
Added logic_script for configuring VSig modules directly from the Inspector without creating runtime entities
Made native Transform scale correspond 1:1 with the bounds of triggers and other area entities
Allowed any entity to be parented to doors, rotators, nested movers, and ordinary hierarchy groups
Moved all trigger objects and prefabs onto the Trigger layer and added consistent activator filtering
Improved VSig validation, route visualization, runtime state inspection, scheduled-task inspection, and event tracing
Fixed an issue with demo playback failing after being in a lobby
Fixed concurrent Steam Workshop query handling which caused issues with addon updates
Set platform-specific default display modes
Please note that all custom maps will need to be recompiled with the latest SDK and that VSig syntax has changed. Please see the updated documentation for more information.