
Playtest Announcement
Welcome to the first playtest. This build is a work in progress, developed by a solo developer, so expect rough edges and placeholder visuals.
Please post all feedback directly in this thread.
What to expect:
Use sonar to detect anomalies and investigate interesting sonar signatures.
Character and vehicle models are placeholders and do not represent final designs. The finished game will not include U-boats or destroyers.
The playtest includes a few enemy ships, resupply docks, and underwater structures with moon-pools.
Voice audio is active in multiplayer, both distance-based and via intercom.
A First Mate is present (currently a grey rectangle). They will monitor the reactor and execute commands issued from the periscope.
Do not go topside while underwater and moving, or you may become stranded.
You cannot die in this build, but you can run out of options. Use Shift + Tab to quit and restart if needed.
Weapon rigging is currently broken. The pistol is ineffective, and while the pipe can deal damage, it is not properly set up.
Feedback requested on:
Performance issues
Multiplayer functionality
Sense of scale
Anything else that stands out
Thanks for diving in and helping shape the experience.