Unterseeboot Playtest

major update

Phantoms Deep Playtest · build 22912848 · published

On SteamNotes only · this build shipped before we watched the app

Playtest Announcement

Welcome to the first playtest. This build is a work in progress, developed by a solo developer, so expect rough edges and placeholder visuals.

Please post all feedback directly in this thread.

What to expect:

  • Use sonar to detect anomalies and investigate interesting sonar signatures.

  • Character and vehicle models are placeholders and do not represent final designs. The finished game will not include U-boats or destroyers.

  • The playtest includes a few enemy ships, resupply docks, and underwater structures with moon-pools.

  • Voice audio is active in multiplayer, both distance-based and via intercom.

  • A First Mate is present (currently a grey rectangle). They will monitor the reactor and execute commands issued from the periscope.

  • Do not go topside while underwater and moving, or you may become stranded.

  • You cannot die in this build, but you can run out of options. Use Shift + Tab to quit and restart if needed.

  • Weapon rigging is currently broken. The pistol is ineffective, and while the pipe can deal damage, it is not properly set up.

Feedback requested on:

  • Performance issues

  • Multiplayer functionality

  • Sense of scale

  • Anything else that stands out

Thanks for diving in and helping shape the experience.