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Phantoms Deep Playtest›Events›Dev Update: Controls, Inventory, Equipment, and Multiplayer.
In-game event

Dev Update: Controls, Inventory, Equipment, and Multiplayer.

Phantoms Deep Playtest · published 24 days ago · build 24766262

All eventsPlayers around this dateRead on Steam

Sensitivity and Controls

The main goal has been to make sensitivity adjustments behave consistently instead of having individual control systems effectively decide their own movement speed. This should make it easier to find settings that feel comfortable whether you are moving around the submarine, aiming a weapon, or operating one of the ship's stations.

Inventory Improvements

The inventory is now successfully being used for:

  • Equipping and dropping player items

  • Transferring items between inventories

  • Moving items into storage

  • Supplying crafting stations

The UI itself is still being adjusted, including selection indicators and icon presentation, but the underlying inventory workflow is now much closer to where it needs to be.

Weapon Equipping Has Been Reworked

Drawing and sheathing have been moved closer to the animation system. Equipment can now appear or disappear at the appropriate point in the animation rather than immediately when the player presses the equip button.

Late Joiner Synchronization

During testing, we found that a player joining an existing game could fail to synchronize correctly if another player already had a weapon equipped. In some cases, the joining player would never finish spawning.

More from Phantoms Deep Playtest

Other announcements

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Phantoms Deep PlaytestGame update7 Aug 2026Melee Improvements -Phase 1Phantoms Deep Playtest Update: Melee Improvements This build focuses primarily on improvements to the melee combat system. Melee System Several changes have been made to melee combat and enemy reactions: * Improved melee hit handling. * Improved blocking behavior. * Improved reactions when characters are struck. * Added additional support for enemies and other objects taking melee damage. * Gen…Game update4 Jul 2026Damage Control UpdateCaptains, This update adds new consequences for submarine damage. Your boat is no longer just taking numbers on a gauge. Damage now affects performance and survival. As the sub takes damage, its top speed is reduced. Heavy damage can also cause the boat to sink, forcing you to deal with the problem before the deep claims more than paint and rivets. To recover from flooding damage, players can n…Game update24 Jun 2026Control Panels OperationalIn Phantoms Deep , the control sensitivity panel can be opened at any time during play by pressing Escape or the three-bars/menu button on Steam Deck . The available sensitivity range is intentionally very wide to support many mouse resolutions and player setups, so most players should expect to spend a few moments tuning their personal feel before diving too deep. Sensitivity settings are save…