Phantoms Deep Playtest Update: Melee Improvements
This build focuses primarily on improvements to the melee combat system.
Melee System
Several changes have been made to melee combat and enemy reactions:
* Improved melee hit handling.
* Improved blocking behavior.
* Improved reactions when characters are struck.
* Added additional support for enemies and other objects taking melee damage.
* General cleanup and refinement of the melee combat system.
More work is planned, but this build should provide a much better environment for testing close-quarters combat.
Playtest Warning
Equip a weapon immediately after entering the game.
A wrench or pipe will work. If you already have a firearm, that is also an option.
A Spiritual Golem will appear shortly after the build starts and will rather insistently encourage you to test the upgraded melee system.
Once the Golem has been dispatched, the ship and crew are safe and you can continue testing normally.
The submarine begins this build underwater and very close to a sonic anomaly.