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OVR Advanced Settings›Events›5.3.0 Is out.
In-game event

5.3.0 Is out.

OVR Advanced Settings · published 6 years ago

All eventsPlayers around this dateRead on Steam

Exclusive Input

Summary:

This Feature Allows you to toggle between Game input and OVRAS input, allowing only one to be active at a time. This Is effectively similiar to a "function key on a keyboard"

How to Use:

  • Turn Exclusive Input Toggle on in the Settings Tab of OVRAS
  • Go To Bindings, and bind the "exclusive input Toggle" action in the "System" tab.
  • Press the binding to Toggle between Game input (always in this mode on startup) and OVRAS input.

Devil in the Details:

  • Actions from OVRAS in the "System" Tab will ALWAYS work, while in OVRAS mode they will also block input, but while in game mode they will work along with w/e the game's binding is.
  • Only Keys that have an action will be blocked, If you want to block all Input, you will need empty actions/bindings or an actual binding on every key.
  • Caution: I would recommend leaving at least one trigger unbound, as it will block (while in OVRAS mode) trigger from interacting with the dashboard.
  • Inter-operability with other applications will vary, But co-priority should be possible with other applications that use our same value (0x01000001)

New Action:

  • Exclusive Input Toggle: This toggles between the Game Input and OVRAS input, while the exclusive input is turned on in OVRAS's Settings.

View Ratcheting:

Summary:

This new feature is a new turn method, that multiplies your head movement slightly to steer you away from your closest wall.

How to Use:

  • Enable View Ratcheting in the rotation tab
  • Adjust value to desired range 0.05 is default, slider goes from 0->0.10 (direct Text input up to 1.0)

Keyboard Custom Input Update

  • Added \\ via BACKSLASH

Bug Fixes

  • Fixed an issue with keyboard Parser not holding modifier keys in the right order
  • Fixed an issue with Brightness option in Video Tab, Direct Text Input will now allow Inputs down to 3% (very dark) slider remains unchanged at 10% minimum
  • Changed how vestibular motion works, will now only work while +- 70 degrees from forward via hmd, preventing it from activating if you are moving side-to-side or similiar
  • Adjusted Default values for vestibular motion and Auto-turn smooth speed.
  • fixes a bug that would spam log if you had a setting that did not have a default value.
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In-game event27 Aug 20265.8.13Changes - space drag movement expectations with regards to re-centers The new movement expectation is on re-center you should lose your verticality, your play area will be oriented towards current HMD direction, and new "center" set at new location. This should be consistent across all hmd's - Added default bindings for new controllers - Added additional logging Fixes - space fix will now no lo…Community11 Aug 2026Beta UpdateJust a Quick Update: With the soon to be released Frame, There have been a lot of things changing in SteamVR, and as such certain features are effected. Beta is updated to reflect some of these changes, and fix issues. Based on feedback or future changes Valve may make on their end some of these changes may get rolled back or altered further. I know it can be frustrating when things break sudde…Community30 May 20241,000,000Wow. OVR Advanced Settings now has just over 1,000,000 copies on Steam! Quite frankly it’s been an incredible journey, and we are immensely happy to be one of very few VR applications to hit this milestone. So first and foremost thank you to everyone. Quite frankly since the inception we never expected the project to get this big. The support, understanding, and efforts of the community have be…