
-space drag movement expectations with regards to re-centers The new movement expectation is on re-center you should lose your verticality, your play area will be oriented towards current HMD direction, and new "center" set at new location. This should be consistent across all hmd's
- Added default bindings for new controllers
- Added additional logging
- space fix will now no longer be greyed out and work in most environments
- space drag Movement is partially restored in OpenXR based titles. Specifically Vertical Movement
- rotation adjust will work again across everything
- Adjusted initialization behavior or autosaved chaperone, should fix various cases of temporary rotation and chaperone movement.
- space drag performance is very poor in openXR games, further adjustment may be needed.
- OpenXR drag rotation offset sometimes you may have an initial rotation in OpenXR titles from using drag.
With the soon to be released Frame, There have been a lot of things changing in SteamVR, and as such certain features are effected.
I know it can be frustrating when things break suddenly, unfortunately more often than not these changes can make it out into SteamVR beta/public, without me having really any idea it's effected until I notice it or reports come in. If you have an issue that pops up please post something, It can help immensely in finding things out. The best way to report issues is in the discord.
Additionally for the next little bit, you may expect to see more frequent changes to beta/experimental/live branches as I try to address changes that happen, These won't be major updates (that's what version 6.0.0 is for). They will be targeted mainly around bug fixes.