Global Conflagration
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Steam’s Real-Time Strategy Fest conclusions Steam’s Real-Time Strategy Fest conclusions One month ago, we participated in Steam’s Real-Time Strategy Fest with a demo open to everyone. Today, we’re excited to share our conclusions and discuss where we go from here. Here’s a list of what we’ve already addressed: · The Dynamic Frontline feature sparked a lot of interest in our community and was widely appreciated for the extra depth it brin… | — | |
| Steam news | Steam Real-Time Strategy Fest Global Conflagration is back online with another demo! Over the past four months, we've worked hard to meet the objectives we set in our last update. While significant progress has been made on the campaign, it won’t be included in this demo—but rest assured, you’ll get to experience it all upon release! Key Updates: · Butcher’s Grip has received a complete facelift. · Frogmen now disable enemy… | — | |
| Community | Steam Festival Demo conclusions Hello everyone, We’re excited to share our conclusions following the recent festival and to give you a glimpse of our plans for the game. First and foremost, we want to extend a massive thank you to everyone who participated in the demo! It was truly heartwarming to see that so many of you enjoyed what we’ve been working on and are excited about the game's upcoming release. In our last update,… | — | |
| Steam news | Planes, Trains, and Automobiles Fest Demo Commander a new Demo just landed, Following up on our previous announcement, we're excited to bring you another demo! All the key pillars of the game are now in place: · AI has received a massive overhaul and is now more responsive than ever! · A brand new mission that wraps up the introductory segment of our campaign. · Numerous quality-of-life improvements and bug fixes. · And finally, a new… | — | |
| Community | Steam Fest Demo is over Many thanks to everyone who participated in our Demo during Next Fest! It was a blast seeing you all enjoy our game. Our journey is done over yet, we still have a game to release. With the feedback gathered during the playtest we have fine-tuned our plan for our Early Access release. It will follow 4 major points · Sophisticated AI . Seeing so many people engaging with our AI opened our eyes to… | — | |
| Steam news | Steam Next Fest Demo is available right now Yup we are back with another demo. We have been making a lot of progress and would love to hear your guys thoughts on it Here is an incomplete list (there are so many of them that I'm sure some were missed) -Specific recon units for each faction -Chemical Troopers, SAS and Spetsnaz have been added to infantry rosters -Smooth unit movement -Improved ballistic trajectories -Unit ai Improvements -… | — | |
| Community | Strategy Fest Demo Somehow GC returned.. Yes, we are back and ready for round two with a new demo that will be available ONLY during Steam's Strategy Fest August 28- September 5 We have addressed numerous bugs that were identified by our community during our previous blitz playtest: -The most significant improvement has been made to the AI, which now operates consistently without any pauses. -We've introduced the… | — | |
| Community | Blitz playtest 4-6 August Hello guys. As we are preparing for our Early Access release we have reached a point when we finally got rid of all major bugs and are ready to hold a Blitz Playtest. It is going to be online for just one weekend starting on 4 August and ending on 6. The playtest will feature our game in a much more polished state. A lot of the features we planned have been done already. Lots of new content on… | — | |
| Community | Global Conflagration progress update Welcome back to our game! Today, we are excited to share the progress we have made since our last playtest. Over the past few weeks, we have achieved some major breakthroughs that we can now proudly discuss. First and foremost, we have completed our game rewrite, and the desyncs should now be a thing of the past. We have tested extensively, including a 3v3 match that lasted 40 minutes without a… | — | |
| Community | Playtest is over, what is next? Hello guys, Sadly the time has arrived for us to take the playtest offline. I'ts been an amazing experience to share our game with all of you to the point where we even managed to organise a small tournament on our discord! The feedback we received has really pushed our gameplay to the next level as well as fixing some flaws we initially had. We believe that thanks to the community feedback our… | — | |
| Steam news | Public Playtest July launch Welcome back commander, We are back at it with a new playtest and a new big milestone for us. Ton of progress has been made since last time and we are getting real close to our final vision for the game. These six months we have been really busy getting our third faction playable. Let's look at a list of new mechanics that we have added for this playtest: · Avoidance · Veterancy · Vanguard fact… | — | |
| Community | 2021 Playtest and our plans for the future Happy Holidays everyone! Finally pulled it together and got a playtest rolling. We are looking forward to hearing everyone's feedback and suggestions! However the battle is not over. Next year we will be targeting four remaining CORE features that are still holding us down: · Avoidance- Fan Favorite by miles. It's a feature no RTS can prosper without it. We have done partial work on it already… | — | |
| Community | 2021 public Playtest launch Welcome back commander, It's finally that time of the year where we make our hard work public. We have made quite a lot of progress along with many points from our previous list being including the fan-favorite Skirmish AI. It can all be summed up pretty well by our recent video update. There's a lot more to be done so please keep that in mind. If you have any feedback please let us know on our… | — | |
| Community | Global Conflagration Expansion points and upkeep update It has been a while since we've posted an update, however a lot of exciting stuff is happening behind the scenes! We have added tons of new features, mechanics and units and we are currently working on the AI. If everything goes well, we hope to do another playtest in a few months. Now let's show some of the new stuff we got into Global Conflagration! On each expansion point you can now deploy… | — | |
| Community | Our plans for the upcoming year! Can't believe we finally made it but we are finally here. The build is fully playable with a few hiccups that we will fix soon enough. Beta includes multiplayer only mode with 1v1 2v2 and ffa. But what is coming after that? We will be working on expanding our game to include the following Major Mechanics: · Expansion system with outpost upgrades! · Improved unit avoidance and collision · Civili… | — | |
| Steam news | Global Conflagration Playtest After years of blood, sweat and tears we are ready to let the people try out our game for the first time, and so we would like to invite you to come try our game! In the current state of the game we only support multiplayer without AI on a select set of maps, in which we support 1v1, 2v2 or 4 player FFA. Looking for players? Join us on Discord: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.