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Yup we are back with another demo.
We have been making a lot of progress and would love to hear your guys thoughts on it
Here is an incomplete list (there are so many of them that I'm sure some were missed)
-Specific recon units for each faction
-Chemical Troopers, SAS and Spetsnaz have been added to infantry rosters
-Smooth unit movement
-Improved ballistic trajectories
-Unit ai Improvements
-Improved unit avoidance
-Garrisoning units will move towards each other
-Sell function
-Civilian garrison system
-sfx for main menu and people joining lobbies
-entrench and mine deployment animation
-lines being shown from buildings to rally points
-introduction of T3 units as outpost upgrades
-Introduction of Scrap system to allow for more comeback potential
-Vystrel now alters its Turret module based on infantry that garrisons it
-Attack ground has been added for planes and artillery
-XP ability for EDU
-Paratrooper ability for EDU
-Canister round ability for Hound
-HP regen upgrade for Juggernaut
-Wyvern ECM vision denial ability
-Healthbars when damaged as an option
-Renard Tungsten missile ability
-Hind unguided rocket barrage ability
-Incendiary Munition ability
-Spycopter loitering munition
-Increased speed ability
-BTR drop
-Unit info panel
-Retro controls
And a lot more.
We are also revealing the fact that Global Conflagration will be releasing into Early Access this year.
Looking forward to seeing you all on the battlefield!