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Global ConflagrationNewsSteam PVP Fest Live Demo
Steam news

Steam PVP Fest Live Demo

Global Conflagration · published 9 Feb 2026, 18:22 UTC

All newsPlayers around this dateRead on Steam

New Year, New Demo

GC is back in force with a brand-new demo!

Over the past year, we’ve been preparing the game for Early Access, and we’re happy to say the campaign content is now complete.

We’re also introducing several new features that require live testing:

  • Performance optimization improvements

  • 4 new maps

  • Retreat mechanic and retreat point

  • New lobby system and team assignment rework

  • New Vanguard and Carpathia T3 land turret

  • Dynamic Frontline feature available on all maps, with an option to disable it

  • Dynamic capture order

  • Auto-deploy option

  • Vanguard HUD

  • Formation spread by holding both mouse buttons + Ctrl

  • Virtual ranges for SPAAGs and recon units

  • Match restart button

  • Ability-ready voice notification

  • Range radius indicator for turret placement

  • Skirmish lobby memory

  • Escape key now pauses the game in singleplayer

  • Building allowed within teammate radius

  • Improved reconnect system

  • Garrison exit direction improvements

  • Correct garrison firing distance

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Community29 Jun 2026Global Conflagration - The Good, the Bad, and the Road AheadLet’s start with the good We’ve completed our list of tasks based on the biggest complaints from our last PvP test. Everything on that front is now done. But does that mean Global Conflagration is finally ready for release? In one sense, yes. We now have a smooth, fully playable indie RTS experience, featuring three distinct factions, a solid map pool that stands well alongside recent RTS relea…Community28 Feb 2026Steam PVP Fest conclusionsA big thank you to everyone who participated in the festival. We were thrilled to see people enjoying our work and progress. Although a bit deviated, our previous plan still holds up going forward, and our road to Early Access keeps its course. For the sake of transparency and continuity, here’s a list of what’s left to complete: -Unit stances -Medals, Faction XP, progression system -Skirmish A…Community7 Mar 2025Steam’s Real-Time Strategy Fest conclusionsSteam’s Real-Time Strategy Fest conclusions One month ago, we participated in Steam’s Real-Time Strategy Fest with a demo open to everyone. Today, we’re excited to share our conclusions and discuss where we go from here. Here’s a list of what we’ve already addressed: · The Dynamic Frontline feature sparked a lot of interest in our community and was widely appreciated for the extra depth it brin…