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Global ConflagrationNewsSteam’s Real-Time Strategy Fest conclusions
Community

Steam’s Real-Time Strategy Fest conclusions

Global Conflagration · published 7 Mar 2025, 14:35 UTC

All newsPlayers around this dateRead on Steam

Steam’s Real-Time Strategy Fest conclusions

One month ago, we participated in Steam’s Real-Time Strategy Fest with a demo open to everyone.
Today, we’re excited to share our conclusions and discuss where we go from here.
Here’s a list of what we’ve already addressed:

  • The Dynamic Frontline feature sparked a lot of interest in our community and was widely appreciated for the extra depth it brings to the battlefield. We’ve expanded it further and made it fully procedural across all our maps.
  • We dug deep into our game’s code to finally fix the root cause of recent crashes and errors.
  • Formation drag has been upgraded to feature two modes: line formation and box formation, both of which now stretch dynamically based on how far you drag.
  • Drone carrier alternate mode: Players now have the option to either keep drones loitering around the Delta to expand vision or safekeep them and launch only when an attack is needed.
  • Rally points can now be set for buildings under construction.
  • Air prioritization has been added for units that can target both air and land.
  • AI improvements:
    -Retreats are now executed in the opposite direction of the enemy.
    -Easier difficulties will take decisions much more slowly.
    -The AI will now push more aggressively to finish off enemy bases.


In the coming months, we’ll be focusing on providing a smoother online experience for our players:

  • Player profiles tracking various stats
  • Ladder system for competitive ranking
  • Quickmatch for faster matchmaking


Alongside these improvements, we’ll be completing our two remaining missions, marking the final steps toward our Early Access release—which, if everything goes smoothly, should happen this year.

Best regards,
Global Conflagration Development Team

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