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Global ConflagrationNewsGlobal Conflagration Expansion points and upkeep update
Community

Global Conflagration Expansion points and upkeep update

Global Conflagration · published 11 Jul 2021, 17:49 UTC

All newsPlayers around this dateRead on Steam

It has been a while since we've posted an update, however a lot of exciting stuff is happening behind the scenes! We have added tons of new features, mechanics and units and we are currently working on the AI. If everything goes well, we hope to do another playtest in a few months.

Now let's show some of the new stuff we got into Global Conflagration!
On each expansion point you can now deploy an expansion unit.
EDU Pioneer


Carpathia Battlebull


New infantry units:
EDU Bastion joins the battle equipped with Grenade MG for extra aoe dmg and a power suit to handle the extra weight and offer more protection!


Carpathia Huntsmen, equipped with anti-materiel rifles they excel at taking out light vehicles


Carpathia also gets it's regular APC replaced with a tracked heavy APC. Badger offers more armor and extra punch at the price of speed and increased costs. Also Carpathia's Viscol has now been adjusted to deliver more RPGs with extra AOE at the expense of them not being guided and costing more.

Let's talk expansions:


There are currently 3 expansions in our game as seen above.
We prepared a quick explanation video of our system.

Watch on YouTube

All in all we also made a lot of progress on making Carpathia an unique faction and a lot more exiciting stuff are yet to be revealed about it.

Quality of life & miscellaneous

  • Brand new rendering pipeline and improved lighting
  • Tons of optimizations to make the game run even smoother
  • New music and voice lines have been added to the game
  • All units received a label to easier identify what unit is deployed on the battlefield
  • Unit responsiveness has been improved
  • Two new complete maps: 3v3 and 1v1 as seen in the new videos, with a bunch more incoming

Quick video showcasing the new unit labels

And of course balance.. we are continuously tweaking the balance in order to deliver a great and fun RTS experience. Here is some footage from our closed playtests showcasing our new map along some of the changes and additions mentioned above.
Watch on YouTube

So what's next?
We are currently developing our skirmish AI which is a feature many of you requested in the last playtest. We are aware not everyone likes online matches so in order to have as many people enjoy our game we will from now on focus exclusively on AI. We will not have another playtest until it is done.

Thank you all for your patience and support, We hope you enjoyed our update and we will do our best to deliver the next playtest this year with AI and loads of new fun stuff!
See you all on the battlefield!

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