BlastZone 2 Model Pack: VeryHigh Quality Terrain
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.38.2.0 Hotfix update A hotfix update has been released for v1.38.2.0 of BlastZone 2. · Improved how data is managed between game threads, also improving multithreading efficiency · Updated many shaders for the OpenGL 3.0 and 4.6 renderers to fix potential graphics driver compatibility issues | 22668187 | |
| In-game event | v1.38.2.0 - Gamepad handling, config file improvements, fixed demo exploder shot A new update has been released for BlastZone 2! (v.1.38.2.0) This update improves gamepad handling, fixes the exploder shot animation for the demo version, makes a few improvements to config file parsing using a new format, and updates a few libraries. Full details are below: · Reworked much of the gamepad input handling code · Improved data locality to slightly improve performance · Improved g… | 22363446 | |
| In-game event | v1.38.1.1 - Improvements to muzzle flashes, particles, and loading bars A new update has been released for BlastZone 2! (v.1.38.1.1) This update makes improvements to muzzle flashes, particles, loading bars, and optimizes a few systems. Full details are below: · Added gradient effects to the startup loading bar and the leaderboard score submission progress bar · Added muzzle light flares for Normal Bolt and Flurry Shot player weapons · Optimized all particle vertex… | 20954989 | |
| Esports | New game announcement - Axial Rift - Wishlist now! Announcing my new game project, Axial Rift! This game uses the groundbreaking voxel rifting mechanic to combine isometric adventure with side scrolling platforming in the same game world! Slice the world at any point, in any direction into sidescrolling sections; creating entirely new ways to solve puzzles, discover secrets, engage in agile melee combat and platforming, and outsmart bosses! The… | — | |
| In-game event | v1.38.1.0 - Improved player weapon firing rate consistency across all framerates A new update has been released for BlastZone 2! (v.1.38.1.0) This update improves player weapon firing rates across all frame rates. Previously, low frame rates would have slow or irregular player weapon firing rates. The issue was most noticeable around 20-30 fps, but also had a subtle effect for the 30-59fps range. Now, all frame rates have precisely the same, consistent player weapon firing… | 20025052 | |
| Major update | v1.38.0.0 - Improved responsiveness, motion smoothing, fixed time distortion A new update has been released for BlastZone 2! (v.1.38.0.0) This update improves motion fluidity for all objects in the game, including the player, enemies, bosses, projectiles, terrain, and more! This also makes the game feel more snappy and responsive while the frame rate is fluctuating. The purpose of motion smoothing is to even out position deltas of objects between frames, because when a… | 18959089 | |
| In-game event | v1.37.2.1 - Fixed external key installs, discrete gfx prioritization, crash fix A new update has been released for BlastZone 2! (v1.37.2.1) This update fixes a potential crash bug for CPUs that support the FMA3 optimized code path, as well as an optimization for that code path that results in a ~1% gain in overall performance. This update also prioritizes high performance discrete graphics hardware for laptops using a hybrid graphics setup. Previously, some laptops would e… | 18727119 | |
| In-game event | v1.37.2.0 - Improved vertex transfer performance in many areas A new update has been released for BlastZone 2! (v1.37.2.0) This significantly improves vertex transfer performance for several areas of the game. This includes all particles, bullets, HUD elements, menus, text, clouds, water, beams, and more. This results in better overall performance, and reduced hitching, especially on older or slower hardware. Here are the full release notes for v1.37.2.0:… | 17861009 | |
| In-game event | v1.37.1.0 - Upgraded particle system and improved explosion particle effects A new update has been released for BlastZone 2! (v1.37.1.0) This upgrades the particle system to support a 2-pass approach to particle rendering. What this means is, most particle effects now share a unified alpha channel, and separate the alpha render pass from the color render pass. This allows most particle effects, such as enemy explosions, to maintain their ‘melding together’ effect of adj… | — | |
| Major update | v1.37.0.0 - 3D positional sounds, buffed exploder shots, and many improvements! A new update has been released for BlastZone 2! (v1.37.0.0) Substantial upgrades have been made to the OpenAL sound system for this update. This includes 3D positional sound sources, tracking object movement for attached sounds, and remastered sound assets that are compatible with the new system. Also, surround sound speaker support has been added, but all the action is in front of the camera.… | — | |
| In-game event | v1.36.3.0 - Added high frequency update support, improving responsiveness! A new update has been released for BlastZone 2. (v1.36.3.0) This update adds high frequency update support! This means, even if the game is running at 60fps, the game input and simulation could be running at up to 200hz. This allows for the responsiveness of a high refresh rate display without the need for one. This is similar to other low latency technologies, such as Reflex or Anti-Lag, but t… | — | |
| In-game event | v1.36.2.0 - Improvements to multithreading and performance A new update has been released for BlastZone 2! (v1.36.2.0) This update focuses on multithreading improvements, and a few performance improvements. This includes reduced frame hitches, up to 10-25% particle system performance gains from improved memory bandwidth efficiency, and a general 10% performance gain from adding support for SIMD FMA cpu instructions. Here are the full release notes for… | — | |
| Game update | Small maintenance release This is a small update that makes the following changes: -Cleaned up a few unused data files -Added particle aux thread runtime readouts for the ingame debug display | — | |
| Game update | v1.36.1.1 - Several improvements to the 2nd person shooter Mission sequence A new update has been released for BlastZone 2! (v1.36.1.1) This update makes several improvements to the 2nd person shooter sequence in Mission Mode Area 5, including fixing enemy bullet bugs, and fixed effect alignment and timing. This gives an overall more polished sequence as you dodge from enemy fire, while you’re in their sights! Here are the full release notes for v.1.36.1.1: · Improved… | — | |
| In-game event | v1.36.1.0 - Improved physics, smoother frame rates, optimizations A new update has been released for BlastZone 2! (v1.36.1.0) This update adds several technical improvements to the engine. This includes improved, more accurate and consistent physics across any frame rate. There are also a few improvements to frame time consistency, reducing frame hitching that existed in specific situations for some systems, and an improved frame limiter, for a smoother overa… | — | |
| Major update | v1.36.0.0 - Mission+ Mode Released! A new update has been released for BlastZone 2! (v1.36.0.0) This update adds another new game mode, Mission+ Mode! This works similar to “New Game+” in other games, as it starts Mission Mode from the beginning, but with all weapons and abilities unlocked, and all stat upgrades at level 3. To keep the difficulty balanced, this mode is always played at Veteran difficulty, and with fewer lives to… | — | |
| Major update | v1.35.0.0 - Turbo Mission Mode Released! A new update has been released for BlastZone 2! (v1.35.0.0) This update adds a brand new game mode, Turbo Mission Mode! The goal of this mode is to add an alternative high difficulty way to play the main campaign that is very fast for advanced players. This increases the speed of the player ship, enemies, and enemy bullets by 35%, but keeps the ‘Pilot’ quantity of enemies, similar to the Turbo… | — | |
| In-game event | v1.34.2.0 - Rebalanced Training difficulty for Survival/Blitz modes, new console A new update has been released for BlastZone 2! (v1.34.2.0) This update focuses on rebalancing the Training difficulty of Survival and Blitz modes. This involves several aspects, including enemy spawn rates, bullet firing rates, difficulty scaling between waves, and messaging to the player. The difficulty of earlier waves have been reduced, but later waves maintain their difficulty and there ar… | — | |
| Game update | v1.34.1.1 - Optimizations and bug fixes A new update has been released for BlastZone 2! (v1.34.1.1) This is a smaller update that includes optimizations, bug fixes, and refinements. The full release notes are listed below: · Improved event timing when doing screen wipes -Ensures the screen is always fully obscured when loading is taking place · Optimized the damage flashing effect for enemies, bosses, and the player ship -Previously… | — | |
| In-game event | v1.34.1.0 release - New and updated sound effects + Improved charging animation A new update has been released for BlastZone 2! (v1.34.1.0) This primarily adds a few new sound effects to the game, including a new flurry weapon firing sound, bullet hit sound, and new sounds for achieving each level of weapon charge. A few sounds have been shortened as well, including menu sounds and item pickups. There are a few other changes included as well. Here are the full release note… | — | |
| Game update | v1.34.0.2 release - Ship selection menu improvements and BZ1 updates A new update has been released for BlastZone 2! (v1.34.0.2) The primary updates in this release are improvements to the ship selection menu. Now, the next and previous ships are displayed at the top of the screen in a muted form with their shortened names. This visualizes the full roster of ships to choose from, while keeping the currently highlighted ship more prominent. The color of the curre… | — | |
| Game update | v1.34.0.1 release - Bug fixes, better bullet layering - Radeon driver bug fixed A new update has been released for BlastZone 2! (v1.34.0.1) This is a maintenance release, focused on bug fixes and optimizations. The biggest fix addresses player bullets being invisible for Radeon graphics cards using drivers 22.7.1 or later. This is because 22.7.1 and later use a brand new, rewritten OpenGL driver, which greatly improves performance, but also has a few bugs. Thankfully, some… | — | |
| Major update | New lobby system for Steamworks Multiplayer; Migrated to new SteamNetwork API A big new update has been released for BlastZone 2! (v1.34.0.0) This update adds public lobby support for Steamworks multiplayer games via Steam Matchmaking. Now, anyone can create a lobby and any player can join it. Lobbies are restricted to 2 players each, and players must be within the same region. This was all built using the Steam backbone and server infrastructure, so it is pretty robust.… | — | |
| Game update | Bug fixes for the Steam Deck with other fixes and adjustments (v1.33.3.1) A new update has been released for BlastZone 2! (v1.33.3.1) This update focuses on bug fixing for the Steam Deck, which is now a supported platform for the game. All known bugs for the Deck being fixed as of the release of this update, but any bug reports will be greatly appreciated. The list of bug fixes include muted sound, frame hitching, and graphic corruption. With this update, BlastZone 2… | — | |
| In-game event | Improved enemy bullets and ship selection screens (v1.33.3.0) A new update has been released for BlastZone 2! (v1.33.3.0) This update completely reworks how enemy bullets are rendered, greatly improving performance. The most impact will be noticed for the final boss of mission mode, which has the most enemy bullets by far. The amount of performance gained has a wide range, based on CPU speed. The most performance is gained by very slow CPUs, such as dual… | — | |
| In-game event | Training Mission Mode improved for new players and other improvements(v1.33.2.0) A new update has been released for BlastZone 2! (v1.33.2.0) The primary improvement in this update makes the Training Mission mode more accessible for new players by slowing down the gameplay by 25%. This includes enemy spawn timing, movement, firing rates, bullet speed, bosses, and the environment camera. Player ship movement remains the same though. Player testing has been done and this was i… | — | |
| In-game event | Added mouse cursor lock and bug fixes (v1.33.1.0) A new update has been released for BlastZone 2! (v1.33.1.0) This update adds new mouse cursor lock functionality to the A1 ship. This means if mouse controls are used for this ship, it will always be in the precise position the mouse cursor is. In the hands of a skilled player, this allows for a degree of precise movement around bullets and hazards that otherwise was not possible. The reason wh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.