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BlastZone 2 Model Pack: VeryHigh Quality TerrainEventsv1.36.3.0 - Added high frequency update support, improving responsiveness!
In-game event

v1.36.3.0 - Added high frequency update support, improving responsiveness!

BlastZone 2 Model Pack: VeryHigh Quality Terrain · published 8 Mar 2024, 04:35 UTC

All eventsPlayers around this dateRead on Steam

A new update has been released for BlastZone 2. (v1.36.3.0) This update adds high frequency update support! This means, even if the game is running at 60fps, the game input and simulation could be running at up to 200hz. This allows for the responsiveness of a high refresh rate display without the need for one. This is similar to other low latency technologies, such as Reflex or Anti-Lag, but this is a single solution effective across all graphics vendors. Other game engines require synchronizing input and simulation updates with the render frame rate, but the BlastZone 2 game engine has been architected in a unique way. It allows for the rendering and input/simulation systems to run completely asynchronously from each other, making high frequency updates possible.

This is an exciting new technology, and I can’t wait to hear about everyone’s experience with it!

This update also includes a few bug fixes. Here are the full release notes for v1.36.3.0:

  • Added support for independent update rates from the frame rate
    -Allows for running the game/simulation update at a much higher frequency than the frame rate
    -Allows for snappier, more precise controls, even for low frame rates
    -If the frame rate exceeds the target update rate, the update rate will dynamically increase as well to prevent duplicate frames
    --The target update rate acts as an update floor, only taking effect for frame rates below it
    -Defaults to a 60hz update rate, but can be adjusted in the range of 30-200hz
    -In previous versions, enabling game update multithreading had a small latency penalty in exchange for higher performance
    --Running a higher update rate allows for having the performance benefits of multithreading, with lower latency at the same time
  • Doubled bullet firing density for the Boss 4 first bullet firing pattern
    -Addresses a safe area exploit that made this area too easy in previous versions
  • Added an "MSAA" suffix to all applicable antialiasing settings
  • Fixed bugs that would occasionally make the player ship too large or too bright during level intro/flyin animations
  • Fixed broken enemy bullet rendering when disabling the VBO render code path
  • Slightly optimized enemy bullet rendering
  • Updated the external configuration program to support the new UpdateRate setting


As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.36.3.0” or higher. Enjoy!

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