Ostriv
Playing now
90−36 vs. yesterday
7.3%of peak
All-time peak
1,237Mar 2023
Playing now
90−36 vs. yesterday
All-time peak
1,237Mar 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha 5 patch 9 hotfix 57 Fixed: · "Looking for job" numbers were inconsistent · Rare crash related to fulling mill · Visual artifacts on fences with multisampling disabled · A few cases of wrongfully blocked path in coastal buildings · Sub-optimal pigs slaughtering in some cases · Wrong apartment numbering in wealth overlay · A crash related to cancelled demolishing buildings with chimneys · Wrong nutrient amounts on s… | 23236224 | |
| Game update | Alpha 5 patch 9 hotfix 56 Fixed: · Pavement around buildings disapeared in the last update | 23192884 | |
| In-game event | Alpha 5 patch 9 hotfix 55 Here I'm gonna touch a subject of an explosion of complexity in case of adding another kind of freedom for a player. In the previous post I mentioned a new feature for some of the free-form buildings which will have this freedom. In Alpha 5 some buildings could be given any form as long as it has 4 sides and stays convex. Getting rid of that limitation sounds as simple as just adding more point… | 23184346 | |
| In-game event | Alpha 5 patch 9 hotfix 54 This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for farm fields, orchards, hopyards, pavement areas and village house yards. Since the current system only supports convex shapes with 4 corners, some substantial refactorings were required so as the new functionality wouldn't have negative impact on… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 22582920 |
| In-game event | Alpha 5 patch 9 hotfix 53 Added/changed: · Added visuals for a field which has been plowed, but was already used after that · Farm storage capacity increased from 10000 to 15000 · Added "Go to blocked" button to see which entrance the building blocks · Added an option to show start game tips · Some minor optimizations for big towns · Added statistics of salaries for workers/managers/laborers additionally to total salari… | 22582920 |
| Game update | Alpha 5 patch 9 hotfix 52 Added/changed: · Water supply will now happen even if both "by hand" options are disabled · Barbers will now wear a nice little accessory when they visit patients Fixed: · Minor UI corrections · Crash on placing fences in some cases · Crash on start in some cases · Crash related to trade transport animals · Crash on autosave in some cases | 22364343 |
| In-game event | Alpha 5 patch 9 hotfix 51 Added/changed: · Added a notification if a tavern serves no alcohol · Added "Reached a yearly supply limit on water" notification on livestock buildings · Warnings on livestock feed supply problems now heed yearly limits · Some more minor optimizations · The game can now open save files from your file manager (if you use "open with") · Updated wagon shed help page · Added resource stats categor… | 22282019 |
| Game update | Alpha 5 patch 9 hotfix 50 Fixed: · Wrong text color in migration status · Orchard trees were not chopped when needed | 22152589 |
| Game update | Alpha 5 patch 9 hotfix 49 Added/changed: · Optimized info overlays rendering · Added status "Resources are on the way" for construction Fixed: · Workers overlay didn't show teachers · Minor UI corrections · Crash on load in some cases · Mysterious symbols on number inputs · Construction workers were a bit too chaotic · Fallow field could be still plown from last year in spring · Cartwrights could steal horses from saltw… | 22148305 |
| Game update | Alpha 5 patch 9 hotfix 48 Added/changed: · Minor performance optimizations Fixed: · Unexpected March in winter when loading a save (could lead to dead livestock) | 22091447 |
| Game update | Alpha 5 patch 9 hotfix 47 This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions. Added/changed: · Some minor optimizations · Added text flow around image in help pages · Can now use command line argument like "ostriv.exe -map level01" to start… | 22074156 |
| Game update | Alpha 5 patch 9 hotfix 46 Added/changed: · Cowshed and sheep farm can now hire up to 5 workers (was 4) · Cart parkings now show icons in properties to indicate if a cart is being used or reserved for use · Another little bit of optimizations Fixed: · Livestock building workers didn't prioritize water delivery when needed | 21920188 |
| Game update | Alpha 5 patch 9 hotfix 45 Added/changed: · Several minor optimizations Fixed: · FPS drops when hovering coastal building over water · Draft animals temporarily forgot to die of old age · Foresters could get stuck in rare cases · Crash related to horses dying · FPS drops during ploughing · Farm managers did some black magic with oxen relocation | 21903795 |
| Game update | Alpha 5 patch 9 hotfix 44 Added/changed: · Now notifying if some buildings used warehouse as supply source when linking to a building · Now removing warehouse from supply sources if linked to one building · Edited some help pages · Improved rowhouse LOD models · Slightly reduced livestock water need when on pasture (60% instead of 80%) · A small optimization (up to 5% on big towns) Fixed: · "On hold" didn't show on empt… | 21863919 |
| In-game event | Alpha 5 patch 9 hotfix 43 Had to do some really boring work on code refactoring, especially for livestock management which has been a fertile ground for various kinds of bugs for quite a long time. But as I said earlier the main priority is to release a final version of the game, so polishing the fundamentals is just as important as adding new major features. Meanwhile some new features did slip in as a side effect of s… | 21828916 |
| In-game event | Alpha 5 patch 9 hotfix 42 This update has significantly reworked how fields work. Support for winter crops has been added, while also changing the behavior of regular crops to be more realistic. Plowing will now make much more sense, as it will not negatively impact growth time. Added/changed: · "Always show occupied space" will now show all footprints on the map, not only the closest · "Copy resource list" feature now… | 21084664 |
| Game update | Alpha 5 patch 9 hotfix 41 Fixed: · Citizens could stop buying clothes and shoes if market price is higher · Mayor forgot who he is (on new game start) | 20576836 |
| Game update | Alpha 5 patch 9 hotfix 40 Fixed: · Crash on tavern demolition in some cases · Trade wagons could get stuck just before entering the town | 20562992 |
| Game update | Alpha 5 patch 9 hotfix 39 Fixed: · Potatoes were harvested into Alpha 6 · Flax didn't spend on textile | 20540790 |
| In-game event | Alpha 5 patch 9 hotfix 38 Added/changed: · Improved a model of bricks in a wagon · Updated sheep farm help · Trade wagons and boats are now showing where they're from in properties · Workers and vacancies overlay now shows managers too · Minor UI changes · Decolonized one of the town names · Animals will now wait a bit longer before starving to death Fixed: · Metal parts delivery to cartwright could be delayed in some c… | 20531254 |
| Game update | Alpha 5 patch 9 hotfix 37 Fixed: · Couldn't destroy resource if the amount is <1 · Smeltery could get stuck · Dried fish production didn't consume any resources | 19916231 |
| Game update | Alpha 5 patch 9 hotfix 36 Fixed: · Slaughtering horses wasn't very productive · Cartwright had troubles with draft animals · Distilling couldn't start · Someone messed up glass recipies so everything became glassware | 19874846 |
| Game update | Alpha 5 patch 9 hotfix 35 Fixed: · Slaughterhouses didn't salt stuff · Slaughtering sheep wasn't very productive · Production limits weren't always respected | 19867356 |
| In-game event | Alpha 5 patch 9 hotfix 34 This update contains some invisible work to make all production more unified and data-driven, so it will later be much easier to implement modding of custom production buildings. But as with any code changes, new bugs may be introduced. So please keep an eye on and report any unexpected changes in production. Also since I've last spoken, another 4 buildings were added to Alpha 6 plan (all from… | — |
| Game update | Alpha 5 patch 9 hotfix 33 Fixed: · Crash on town hall completion | 19367369 |
| In-game event | Alpha 5 patch 9 hotfix 32 I know some of you are disappointed about not having the big content update for so long. And my recent mistake of setting an ETA didn't make it any better. So I guess another portion of excuses is due:) While Alpha 6 is the current big thing, my goal from day one has always been to release a finished game. And while the feedback received during the last 5 alpha iterations is invaluable and I re… | 19363096 |
| Game update | Alpha 5 patch 9 hotfix 31 Fixed: · Removed some leaks from Alpha 6 · Saltworks looked wrong when flipped | 19125146 |