Ostriv
Playing now
143−19 vs. yesterday
12%of peak
All-time peak
1,237Mar 2023
Playing now
143−19 vs. yesterday
All-time peak
1,237Mar 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha 5 patch 9 hotfix 50 Fixed: · Wrong text color in migration status · Orchard trees were not chopped when needed | 22152589 | |
| Game update | Alpha 5 patch 9 hotfix 49 Added/changed: · Optimized info overlays rendering · Added status "Resources are on the way" for construction Fixed: · Workers overlay didn't show teachers · Minor UI corrections · Crash on load in some cases · Mysterious symbols on number inputs · Construction workers were a bit too chaotic · Fallow field could be still plown from last year in spring · Cartwrights could steal horses from saltw… | 22148305 | |
| Game update | Alpha 5 patch 9 hotfix 48 Added/changed: · Minor performance optimizations Fixed: · Unexpected March in winter when loading a save (could lead to dead livestock) | 22091447 | |
| Game update | Alpha 5 patch 9 hotfix 47 This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions. Added/changed: · Some minor optimizations · Added text flow around image in help pages · Can now use command line argument like "ostriv.exe -map level01" to start… | 22074156 | |
| Game update | Alpha 5 patch 9 hotfix 46 Added/changed: · Cowshed and sheep farm can now hire up to 5 workers (was 4) · Cart parkings now show icons in properties to indicate if a cart is being used or reserved for use · Another little bit of optimizations Fixed: · Livestock building workers didn't prioritize water delivery when needed | 21920188 | |
| Game update | Alpha 5 patch 9 hotfix 45 Added/changed: · Several minor optimizations Fixed: · FPS drops when hovering coastal building over water · Draft animals temporarily forgot to die of old age · Foresters could get stuck in rare cases · Crash related to horses dying · FPS drops during ploughing · Farm managers did some black magic with oxen relocation | 21903795 | |
| Game update | Alpha 5 patch 9 hotfix 44 Added/changed: · Now notifying if some buildings used warehouse as supply source when linking to a building · Now removing warehouse from supply sources if linked to one building · Edited some help pages · Improved rowhouse LOD models · Slightly reduced livestock water need when on pasture (60% instead of 80%) · A small optimization (up to 5% on big towns) Fixed: · "On hold" didn't show on empt… | 21863919 | |
| Game update | Alpha 5 patch 9 hotfix 41 Fixed: · Citizens could stop buying clothes and shoes if market price is higher · Mayor forgot who he is (on new game start) | 20576836 | |
| Game update | Alpha 5 patch 9 hotfix 40 Fixed: · Crash on tavern demolition in some cases · Trade wagons could get stuck just before entering the town | 20562992 | |
| Game update | Alpha 5 patch 9 hotfix 39 Fixed: · Potatoes were harvested into Alpha 6 · Flax didn't spend on textile | 20540790 | |
| Game update | Alpha 5 patch 9 hotfix 37 Fixed: · Couldn't destroy resource if the amount is <1 · Smeltery could get stuck · Dried fish production didn't consume any resources | 19916231 | |
| Game update | Alpha 5 patch 9 hotfix 36 Fixed: · Slaughtering horses wasn't very productive · Cartwright had troubles with draft animals · Distilling couldn't start · Someone messed up glass recipies so everything became glassware | 19874846 | |
| Game update | Alpha 5 patch 9 hotfix 35 Fixed: · Slaughterhouses didn't salt stuff · Slaughtering sheep wasn't very productive · Production limits weren't always respected | 19867356 | |
| Game update | Alpha 5 patch 9 hotfix 33 Fixed: · Crash on town hall completion | 19367369 | |
| Game update | Alpha 5 patch 9 hotfix 31 Fixed: · Removed some leaks from Alpha 6 · Saltworks looked wrong when flipped | 19125146 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.