PION
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
227 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
227 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 1.11b released Expanded control options · Mines and grenades now bounce off forcefields in a similar way as other projectiles · Debris physics improvements · Improved Pyro FX · Fixed missing particles on charge FX | 3670568 | |
| Update 1.11 released Adjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increased · Camera tracking while afterburning improved · Manta level increased from 6 to 7 · Increased mass of all non-player ships · Reduced mass of mines and grenades · Firebomb frag… | — | |
| Update 1.10 released Enemy levels are now visible when selecting levels · New lighting system implemented · Debris FX improved · Minor camera improvements · Reduced Molter damage · Increased impact force of melee attacks · Mines or grenades will now instantly detonate when colliding at extreme velocities · Using afterburner on dying enemies will now cause them to explode instantly · Fixed Anemone Mine fragments dea… | — | |
| Update 1.09 released Late game enemy compositions are now more consistent · Power Cores now drop from common containers · Reworked Iccolon · Reworked Arachna · All pickup and levels boni for the following damage types have been increased by 20%: -Energy -Kinetic -Exotic -Biotech · All pickup and levels boni for the following damage types have been increased by 100%: -Explosive -Munition -Antimatter · Shockcore blas… | — | |
| Update 1.08 released Weapon power reworked: - Power is increased by collecting Power Cores - Each level contains two Power Cores - Power increases firerate of primary weapons and matter regeneration rate - Jumping consumes all Power · Level layouts are now visible on non-hidden levels · 10 new tech pickups added · New primary added: Flux · New secondary added: Anemone Mine · New level added · Improved scenery varia… | — | |
| Update 1.07 released Added option for changing movement orientation · Homunculus weight reduced from Heavy to Medium · Rivals are less likely to charge with afterburner · Reduced rival weapon damage · Mines can now pass through portals · Improved leaderboard display · Improved teleport FX · Improved fire FX · Improved engine FX · Fixed beam weapons not being able to destroy lamps · Fixed Coilgun ricochet not workin… | — | |
| Update 1.06 released New enemy added: Triton · New primary added: Carbine · New primary added: Pyro · New primary added: Magma · New secondary added: Homunculus · New secondary added: Rime Mine · New secondary added: Hyperdisc · Added ingame anti-aliasing and ambient occlusion settings · Controls can now be remapped in the controls menu · Elites no longer trigger alarms · Intelligent enemies are better at not killi… | — | |
| Update v1.05b released Adjusted difficulty · Improved explosion physics · Improved player damage feedback · Enemies are better at using mines | — | |
| Update 1.05 released Added framerate and v-sync options · Simplified weapon power mechanic · Each perk can now only be selected once · Adjusted difficulty such that midgame is easier and late game is harder · Rivals are now stronger · 9 new Tech pickups added · 3 new levels added · New secondary weapon added: Octaburst · Beehive weight class reduced from Heavy to Medium · Torpedo weight class reduced from Heavy to… | — | |
| Update 1.03 released Added gamepad support · Added audio settings menu · Added controls settings menu · Enabled music · Various UI enhancements · Increased homing and smart weapon acquisition range · Lowered Hull upgrade bonus · Lowered Repair upgrade bonus · Slightly increased Shade max hull · Slightly lowered Orca max hull · Bosses now spawn with higher level weapons · Reduced Pericus data rate bonus · Blast dama… | — | |
| Update 0.712 Released Explosions are bigger. Enemies die faster. You die faster. Changes: · Faster and more responsive movement · Rebalanced combat and difficulty scaling · New weapon upgrade system · New enemies and minibosses added · 2 new levels added · New enemy spawn patterns · Greatly improved weapons FX and audio feedback · Various performance improvements (Notes include the changes of the recent unlisted upd… | — | |
| Update 0.653 released This update brings another visual overhaul, a new upgrade system and tightens up combat mechanics and player physics. · Combat FX adjusted for better visiblity and damage feedback · Levels now have randomized color schemes and improved fidelity. · Player ship handling made more responsive · Player weapon projectile speeds rebalanced to be more consistent and easier to aim · 3 new enemy types ad… | — | |
| Update 0.607 released It has been a while. Since the last update I have been working hard on reworking several parts of the game to better fit my original vision of a procedural sci-fi shooter with light RPG elements and intricate combat. This meant this update took a lot longer than planned but it was a necessary detour and the game is better for it. The changes in this update are too numerous to list so here is an… | — | |
| PION v0.411 Changelog: Levels · Added second chapter · Rebalanced shop pricing Ships · All ships can now carry two primaries · Increased pickup attraction radius · Increased pickup collection radius · Reduced Orca speed · Increased Shade max shield · Increased Marauder speed and max shield New weapons · Bandit · Whirlwind · Taurus Cannon Weapons · Polygun firerate and projectile speed increased · Chaingun… | — | |
| PION v0.405 The focus of this update has been on creating more fluid gameplay and giving players more tools for defining their playstyle. The overall presentation has also been greatly improved. Changes: · Levels are now sprawling dungeons · Player movement and hitboxes greatly improved · Secondaries are now permanent weapons · Fuel mechanic removed · All craft now have Afterburner · Cleaned up weapon mech… | — | |
| PION v0.264 released Early Access 0.264 Changelog: · New player craft added · New secondary weapon added · 3 new primary weapons added · New level added · 3 new enemies added · Adjusted difficulty curve · Added onboard computer announcer · Added scoring system · Enemies can now be rammed · Increased hull of all player craft · Improved handling of all player craft · All player craft now have one primary and secondar… | — | |
| Steam Leaderboards Update Early Access 0.246 Changelog: · Steam Leaderboards integration. · Added Sicklepulse model. · Added homing fighter miniboss. · Added ingame master volume setting. · Added option for making movement direction relative to the vehicle instead of the camera. · Fixed pixel spacing on hull circle · Fixed pause menu buttons clickable area being too large. · Dying enemies no longer have visible engine g… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Mar 2019 | Fri | 09:29 | Update 1.11b released | 3670568 | public | 2 | — |