Update 1.11 released

PION · published

  • Adjusted ship physics:
    - Adjusted movement and turning acceleration curve to feel more precise and responsive
    - Banking and pitching movement now more closely match the ships' actual velocity
    - Afterburner speed increased
  • Camera tracking while afterburning improved
  • Manta level increased from 6 to 7
  • Increased mass of all non-player ships
  • Reduced mass of mines and grenades
  • Firebomb fragments reworked:
    - Firebomb fragments are now affected by forcefield knockback
    - Firebomb fragments are now affected by gravity wells
    - Blast rate is now based off fragment velocity
    - Firebomb fragments are instantly extinguished when still
  • Gravity well damage is now dealt through a collapsing blast instead of an expanding blast
  • Reworked Micro Missile FX
  • Added announcements for recent weapon additions
  • Adjusted the way weapon charge affects impact FX scaling
  • Minions spawned by weapons ignore collision with their owner for 2 seconds after spawning
  • Lamps are now more glowy
  • Added more scenery color variations
  • Improved shadow resolution
  • Added lighting FX quality option to graphics menu
  • Added a high quality anti-aliasing option to graphics menu
  • Anti-aliasing is now applied to 3D UI elements
  • Increased leaderboard avatar resolution
  • Fixed level selectiton popping noise
  • Fixed afterburner popping noise when cancelled
  • Fixed popping noise sometimes occuring when ship were teleported or spawned
  • Fixed Homunculi having incorrect name when spawned by AI
  • Fixed a rare bug where multiple enemies spawning spawning close to each other could be pushed into the floor
  • Fixed weapon charge sound playing on dead enemies
  • Fixed a bug where enemies spawned from other enemies would be instantly moved to the center of the map
  • Fixed missing Firebomb announcement
  • Fixed missing Sentry Mine announcement