Update 1.05 released

PION · published

  • Added framerate and v-sync options
  • Simplified weapon power mechanic
  • Each perk can now only be selected once
  • Adjusted difficulty such that midgame is easier and late game is harder
  • Rivals are now stronger
  • 9 new Tech pickups added
  • 3 new levels added
  • New secondary weapon added: Octaburst
  • Beehive weight class reduced from Heavy to Medium
  • Torpedo weight class reduced from Heavy to Medium
  • Fixed Quasar rarity being much higher than intended
  • Molter matter cost increased
  • Sentry Mines now use a more consistent firing pattern
  • Fixed overcharged beam weapons being able to fire overlapping beams
  • Intelligent enemies are now more likely to chase the player through teleports
  • Adjusted Blast FX to be more distinctive
  • Updated Mako textures
  • Fixed jump charge sound not being affected by volume settings
  • Fixed Blackbird turn rate being much higher than intended
  • Various lighting improvements
  • Lamps can now be destroyed(!)
  • Reduced Firebomb screenshake intensity
  • Updated Thorax firing sound
  • Updated Sicklepulse firing sound
  • Updated Plasma firing sound
  • Updated Scepter firing sound
  • Updated Assault Rod firing sound
  • Updated Cleaver firing sound
  • Added new Trident firing sound
  • Added new Torpedo firing sound
  • Reworked rival spawn sound to more recognizable
  • Improved various weapon FX
  • Improved homing lock feedback
  • Added missing weapon announcements
  • Major performance optimizations