PION v0.411

PION · published

Changelog:


    Levels
  • Added second chapter
  • Rebalanced shop pricing

    Ships

  • All ships can now carry two primaries
  • Increased pickup attraction radius
  • Increased pickup collection radius
  • Reduced Orca speed
  • Increased Shade max shield
  • Increased Marauder speed and max shield

    New weapons

  • Bandit
  • Whirlwind
  • Taurus Cannon

    Weapons

  • Polygun firerate and projectile speed increased
  • Chaingun damage increased
  • Sicklepulse firerate and damage increased
  • Dumbfire ammo cost reduced
  • Firebomb ammo cost reduced
  • Shock Mine detonation delay reduced
  • Increased Orbiter ammo
  • Orbiters are now only triggered by primaries

    UI

  • Improved how handling stat is calculated on ship selection screen
  • Reworked loading screen
  • Ammo cost display now takes burst firing into account
  • Added numerical shield display
  • Added numerical hull display
  • Added low ammo warnings
  • Added ammo pool displays
  • Added restart button to pause menu

    Visuals

  • Improved level generator room layout randomization
  • Improved environment lighting
  • Adjusted colors of various effects to increase readability
  • Improved floor textures

    Misc

  • Dying enemies will now explode when colliding with dynamic objects
  • Improved performance of rapid fire weapons.
  • Fixed some weapons causing popping sounds when fired rapidly
  • Fixed weapon ammo display sometimes not updating correctly
  • Fixed a rare bug that caused level loading to fail
  • Fixed area of effect weapons freezing debris physics
PION v0.411 · PION patch notes · SteamPeaks