Update 1.10 released

PION · published

  • Enemy levels are now visible when selecting levels
  • New lighting system implemented
  • Debris FX improved
  • Minor camera improvements
  • Reduced Molter damage
  • Increased impact force of melee attacks
  • Mines or grenades will now instantly detonate when colliding at extreme velocities
  • Using afterburner on dying enemies will now cause them to explode instantly
  • Fixed Anemone Mine fragments dealing no damage when used by AI
  • In extreme cases where ships are pushed outside the level boundary they will now be teleported back inside the level
  • Fixed a rare bug where a pickup would "stick" to the surface of a forcefield for several seconds