PION v0.264 released

PION · published

Early Access 0.264 Changelog:

  • New player craft added
  • New secondary weapon added
  • 3 new primary weapons added
  • New level added
  • 3 new enemies added
  • Adjusted difficulty curve
  • Added onboard computer announcer
  • Added scoring system
  • Enemies can now be rammed
  • Increased hull of all player craft
  • Improved handling of all player craft
  • All player craft now have one primary and secondary bank
  • Improved appearance of various UI elements
  • Added glow effect to ingame UI
  • Reworked craft and weapon icons
  • Reworked and expanded upgrade systems
  • Increased rarity of powerful secondary weapons
  • Removed Power Cores
  • Reduced mine detonation delay
  • Enemies now have a small chance of dropping a weapon when killed
  • All enemies are now less aggressive
  • Added new credits pickup models
  • Improved enemy damage and death FX
  • Improved volume mixing for better spatial awareness
  • Weapons with no ammo can no longer fire at a reduced rate
  • Enemies no longer perform suppressive fire while the player is cloaked
  • Added bullet casing sounds
  • Fixed bouncing projectiles not being able to bounce off doors
  • Fixed a crash related to fuel consumption
  • Fixed scoreboard displaying too many entries
  • Fixed gameplay audio continuing when exiting to main menu
  • Fixed pickups dropped from enemies sometimes not being affected by physics
  • Fixed homing warning displaying after a homing projectile is no longer tracking the player
  • Fixed ambient sounds not being played correctly