Interstellar Rift - Official Sound Track
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | The road to 64bit part III - Release - Interstellar Rift development update 169 Hi everyone, It's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push fixes and optimizations this has been our main focus for the past year. You can read up on the details about why this is a big change in our first post here . Servers and clients are now 64bit. Dur… | — | |
| Game update | Patch notes for Interstellar Rift 1.1.0.00 CHANGES · Interstellar Rift is now 64-bit · Added a listAdmins command that shows all users with admin rights on the server BUG FIXES · Fixed various bugs related to super admin rights ( See notes for server owners ) · Fixed a bug that could possibly lead to desyncs when a player logged into the server. · Fixed a system update thread crash and subsequent desync that could occur if a rift was op… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.80 CHANGES · Jingle Bells! BUG FIXES · Player drones will now also completely fill the last slot in their cargo (reported by coconut_willy_97 ) · Fixed a very rare crash of the network thread · Fixed a possible crash in the GRIP diplomacy menu NOTES · Servers need to be updated · The experimental 64-bit version has also received a patch, patch notes can be found here If you haven't already, make s… | — | |
| In-game event | The road to 64bit part II - Interstellar Rift development update 168 The second part of our 64 bits update is ready for the experimental branch! You can read up on the details about why this is a big change in our previous post here . What are we changing? We're not changing much in this update compared the previous one. We had to make sure that all engine code would be compatible with 64bit. We never really intended the game to be limited to 32bit, which meant… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.70 BUG FIXES · Fixed a client crash that could occur when temperature / smoke effects were visible · Fixed a client crash when opening an invalid directory in the editor file browser · Fixed a crash that could occur when a ship with a laser turret was destroyed · Fixed a crash that could occur when a ship was destroyed for an invalid reason and the game attempted to put it in the player's Store-o-… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.61 EXPERIMENTAL NOTES This patch resolves all remaining known issues with the physics engine replacement build that is currently testable on the experimental branch. We will be releasing that build to the stable branch if no major issues pop up in the coming two weeks. Thanks goes out to everyone that has already tested the experimental branch. BUG FIXES · Fixed physics mesh orientation of the tur… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.60 RESTORING OLD SHIPS Sadly, a bug in the previous version caused all ships that were loaded in that version of the game to lose the paint on generated exterior tiles. This data can't be restored by the game automatically but it is possible to restore old ships from a backup. There are a few options: WORKSHOP If the old versions of the ships have not been uploaded to the workshop using 1.0.4.50 t… | — | |
| In-game event | The road to 64bit part I - Interstellar Rift development update 167 It’s been some time since the last Interstellar Rift update, and in the meantime we’ve been working on updating underlying systems to retool the game for 64bit. Why is this important? Interstellar Rift servers need to simulate the galaxy and solar systems need to be loaded into memory to do so. Being a 32bit application limits the amount of data we can load into memory, and puts a limit on how… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.50 BUG FIXES · Fixed drones not auto docking if a ship was stored using the storeShip command · Fixed storing ships when removal was incorrect or unusual · Fixed mails to offline players not getting saved on the next auto-save · Fixed U-Nits lost when an offline player buys a ship not getting saved at the next autosave · Fixed U-Nits gained when a ship from an offline player is sold not getting sa… | 7479743 | |
| Sale | Interstellar Rift 50% OFF During Iceberg Interactive Publisher Sale! Hey everybody! It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off. Tell your friends/family/cat/lizard -- you can pick up Interstellar Rift at 50% OFF for a full week! | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.42 BUG FIXES · Fixed AlunaCrashHandler not shutting down on exit causing Steam to consider the game to still be running (reported by Ferlione & daofcmacg ) · Fixed various screens not working anymore after being deactivated once (reported by Ferlione ) NOTES · Servers don't need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifica… | 7479743 | |
| Game update | Patch notes for Interstellar Rift 1.0.4.40 BUG FIXES · Fixed being unable to distinguish programmed automation cartridges (reported by BADBOB ) · Fixed Steam achievements not triggering (reported by TheLion1675 & Unwissest & UruzTheTortoise5 ) · Fixed ACTR teleporting crates into the thermal extractor output (reported by mrpookz ) · Allow using either the left or the right modifier key in most instances where a keybind contained a modif… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.30 BUG FIXES · Fixed "Refinery employee needed" mission breaking when the initial target ship was destroyed (reported by Goshen ) · Fixed being able to click through the mining resource selection window in the Drone Bay UI (reported by Krazzt ) · Fixed the "9" key not switching to the corresponding weapon group (reported by BADBOB ) · Integrated changes to ensure models were unloaded as soon as th… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.20 Aside from the bugfixes below, the experimental branch will have some extra changes to reduce memory usage fluctuating (mainly in the power editor, but it also applies to the rest of the game). See the notes section for how to switch to the experimental branch and please report any crashes you encounter on this branch to us. BUG FIXES · Fixed cargo container names not showing in the vault to sh… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.10 BUG FIXES · Fixed Steam Workshop upload (reported by ThatWeirdWizard ) · Fixed ACTR teleport cooldown and power buffer being saved into blueprints (reported by Obsidiman ) · Fixed being unable to add or remove heatsinks from unpowered ACTRs (reported by Obsidiman ) · Fixed server flags (f.e. creative mode) not being set when creating a new galaxy (reported by Holon ) · Fixed cargo teleporter au… | — | |
| Community | Weekly Workshop Showcase #3 Special: Workhorses, Unite! Good evening again everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe! In this week's showcase, we're going to be diving into the Hurles Co. designs uploaded. After all, we do need to show some long overdue appreciation for the workhorses of the economy! #5: Hurles Company Excavator by Nightraven While this ship may not be entirely p… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.4.00 BUG FIXES · Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join · Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members) · Fixed being able to overflow the amount of resources stored in a vault. The maximum amount fo… | — | |
| Community | Weekly Workshop Showcase #2 Special: Piracy Ahoy! Good evening again everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe! In this week's showcase, we're going to be diving into the drifter designs uploaded. After all, where something can be claimed, there's piracy! And who are we to let you forget that. #5: Lamentation Class Gunship by valiant7000 Coming in hot in this week's number… | — | |
| Community | Weekly Workshop Showcase #1 Special: Olden Days Good evening everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe! This is the very first of a weekly workshop showcase. In these showcases, we pick a few ships within a variety of classes and purposes to showcase. The ships that are shown are selected by exterior and interior. In this week's showcase, we're going to be diving into the… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.3.70 BUG FIXES · Fixed being able to store ships that are wanted (reported by TheLion1675 & Cracktafurryean ) · Fixed newly placed cargo devices not being taken into account for fully loaded warp power usage info until another device was placed (reported by YaoiCatboy ) · Fixed power transfer boxes not having a big enough buffer to continually supply their maximum discharge rate (very thoroughly rep… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.3.60 BUG FIXES · Optimize synchronization of fleet changes (is now ~8 times faster) This should reduce the slowdown experienced when players are interacting with their large fleet vaults, however we're still not happy with how fast it is after this change. To hopefully completely get rid of this slowdown, crew and fleet vault synchronization will be rewritten in the next patch. · Fixed ships and cer… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.3.50 FEATURES · Tool vaults are now limited in the same way as resource vaults, see balance section for updated Vaultron Pass values. Vault limits for the first player remain at 500. Vaults that are over the limit do not accept more tools, but will allow you to withdraw tools · Added /listLargeToolVaults {Player,Crew,Fleet,All] command to list tool vaults that are over the limit · Added /clearToolVa… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.3.40 BALANCE · Hacking cartridges now only draw power if they have a target ship and firewall BUG FIXES · Fixed targets of various mission objectives being invisible after rifting · Fixed "Secure Sensitive Data" resources not being able to be handed in using a cargo teleporter · Fixed localized mission resource names not being synchronized, causing them to be unnamed after relogging · Re-implemented… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.3.32 BUG FIXES · Fixed error that could cause systems to fail to load · Made system loading thread more robust to failures · Wake up system loading thread at least every 30 seconds, and log a message when it wakes up NOTES · Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more! | — | |
| Game update | Patch notes for Interstellar Rift 1.0.3.31 BUG FIXES · Fixed game.db after changes to some devices in 1.0.3.30, this fixes the interior not loading for some ships and should also fix teleporters on the target ship not showing in the teleporter UI NOTES · Servers need to be updated to ensure the correct ships are spawned in all cases If you haven't already, make sure to check out our Discord channel for the latest updates, server notific… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.3.30 FEATURES · Added setting to allow cosmetics to override the Hazard Suit (defaults to enabled) · Added a fallback ship name argument to /restoreShipToStoreOTron that is used for the ship if no metadata is found for the supplied hash, but the ship does exist in the database BUG FIXES · Fixed target distance not updating when the PoI icons for that type were disabled · Reset various device propert… | — | |
| Game update | Patch notes for Interstellar Rift 1.0.3.20 BUG FIXES · Fixed gain item animation showing up while in the cockpit · Fixed bonus armor amount displayed in editor · Fixed crash on load of Rift Generator UI if selected system is invalid · Fixed crash that could occur when many missions have been spawned · Fixed possible crash when a turret fires · Fixed being unable to pick up empty crates from assembler output · Fixed being able to activat… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.