Interstellar Rift - Official Sound Track
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch notes for Interstellar Rift 1.1.0.30 This is a rerelease of 1.1.0.20 due to a deployment error, sorry for the inconvenience! BUG FIXES · Fixed crash that occurred when launching a drone that was built before 1.1.0.00 · Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage · Implemented a speculative fix for a bug that would cause systems not to update when someone… | — | |
| Patch notes for Interstellar Rift 1.1.0.20 BUG FIXES · Fixed crash that occurred when launching a drone that was built before 1.1.0.00 · Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage · Implemented a speculative fix for a bug that would cause systems not to update when someone attempted to rift to them, leading to failed rift attempts NOTES · Servers need to be u… | — | |
| Patch notes for Interstellar Rift 1.1.0.10 BUG FIXES · Fixed client crashes caused by queued entities not being validated · Fixed desyncs and server crashes that could result from the server running duplicate update threads for a single system NOTES · Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more! | — | |
| Patch notes for Interstellar Rift 1.1.0.00 CHANGES · Interstellar Rift is now 64-bit · Added a listAdmins command that shows all users with admin rights on the server BUG FIXES · Fixed various bugs related to super admin rights ( See notes for server owners ) · Fixed a bug that could possibly lead to desyncs when a player logged into the server. · Fixed a system update thread crash and subsequent desync that could occur if a rift was op… | — | |
| Patch notes for Interstellar Rift 1.0.4.80 CHANGES · Jingle Bells! BUG FIXES · Player drones will now also completely fill the last slot in their cargo (reported by coconut_willy_97 ) · Fixed a very rare crash of the network thread · Fixed a possible crash in the GRIP diplomacy menu NOTES · Servers need to be updated · The experimental 64-bit version has also received a patch, patch notes can be found here If you haven't already, make s… | — | |
| Patch notes for Interstellar Rift 1.0.4.70 BUG FIXES · Fixed a client crash that could occur when temperature / smoke effects were visible · Fixed a client crash when opening an invalid directory in the editor file browser · Fixed a crash that could occur when a ship with a laser turret was destroyed · Fixed a crash that could occur when a ship was destroyed for an invalid reason and the game attempted to put it in the player's Store-o-… | — | |
| Patch notes for Interstellar Rift 1.0.4.61 EXPERIMENTAL NOTES This patch resolves all remaining known issues with the physics engine replacement build that is currently testable on the experimental branch. We will be releasing that build to the stable branch if no major issues pop up in the coming two weeks. Thanks goes out to everyone that has already tested the experimental branch. BUG FIXES · Fixed physics mesh orientation of the tur… | — | |
| Patch notes for Interstellar Rift 1.0.4.60 RESTORING OLD SHIPS Sadly, a bug in the previous version caused all ships that were loaded in that version of the game to lose the paint on generated exterior tiles. This data can't be restored by the game automatically but it is possible to restore old ships from a backup. There are a few options: WORKSHOP If the old versions of the ships have not been uploaded to the workshop using 1.0.4.50 t… | — | |
| Patch notes for Interstellar Rift 1.0.4.50 BUG FIXES · Fixed drones not auto docking if a ship was stored using the storeShip command · Fixed storing ships when removal was incorrect or unusual · Fixed mails to offline players not getting saved on the next auto-save · Fixed U-Nits lost when an offline player buys a ship not getting saved at the next autosave · Fixed U-Nits gained when a ship from an offline player is sold not getting sa… | 7479743 | |
| Patch notes for Interstellar Rift 1.0.4.42 BUG FIXES · Fixed AlunaCrashHandler not shutting down on exit causing Steam to consider the game to still be running (reported by Ferlione & daofcmacg ) · Fixed various screens not working anymore after being deactivated once (reported by Ferlione ) NOTES · Servers don't need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifica… | 7479743 | |
| Patch notes for Interstellar Rift 1.0.4.40 BUG FIXES · Fixed being unable to distinguish programmed automation cartridges (reported by BADBOB ) · Fixed Steam achievements not triggering (reported by TheLion1675 & Unwissest & UruzTheTortoise5 ) · Fixed ACTR teleporting crates into the thermal extractor output (reported by mrpookz ) · Allow using either the left or the right modifier key in most instances where a keybind contained a modif… | — | |
| Patch notes for Interstellar Rift 1.0.4.30 BUG FIXES · Fixed "Refinery employee needed" mission breaking when the initial target ship was destroyed (reported by Goshen ) · Fixed being able to click through the mining resource selection window in the Drone Bay UI (reported by Krazzt ) · Fixed the "9" key not switching to the corresponding weapon group (reported by BADBOB ) · Integrated changes to ensure models were unloaded as soon as th… | — | |
| Patch notes for Interstellar Rift 1.0.4.20 Aside from the bugfixes below, the experimental branch will have some extra changes to reduce memory usage fluctuating (mainly in the power editor, but it also applies to the rest of the game). See the notes section for how to switch to the experimental branch and please report any crashes you encounter on this branch to us. BUG FIXES · Fixed cargo container names not showing in the vault to sh… | — | |
| Patch notes for Interstellar Rift 1.0.4.10 BUG FIXES · Fixed Steam Workshop upload (reported by ThatWeirdWizard ) · Fixed ACTR teleport cooldown and power buffer being saved into blueprints (reported by Obsidiman ) · Fixed being unable to add or remove heatsinks from unpowered ACTRs (reported by Obsidiman ) · Fixed server flags (f.e. creative mode) not being set when creating a new galaxy (reported by Holon ) · Fixed cargo teleporter au… | — | |
| Patch notes for Interstellar Rift 1.0.4.00 BUG FIXES · Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join · Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members) · Fixed being able to overflow the amount of resources stored in a vault. The maximum amount fo… | — | |
| Patch notes for Interstellar Rift 1.0.3.70 BUG FIXES · Fixed being able to store ships that are wanted (reported by TheLion1675 & Cracktafurryean ) · Fixed newly placed cargo devices not being taken into account for fully loaded warp power usage info until another device was placed (reported by YaoiCatboy ) · Fixed power transfer boxes not having a big enough buffer to continually supply their maximum discharge rate (very thoroughly rep… | — | |
| Patch notes for Interstellar Rift 1.0.3.60 BUG FIXES · Optimize synchronization of fleet changes (is now ~8 times faster) This should reduce the slowdown experienced when players are interacting with their large fleet vaults, however we're still not happy with how fast it is after this change. To hopefully completely get rid of this slowdown, crew and fleet vault synchronization will be rewritten in the next patch. · Fixed ships and cer… | — | |
| Patch notes for Interstellar Rift 1.0.3.50 FEATURES · Tool vaults are now limited in the same way as resource vaults, see balance section for updated Vaultron Pass values. Vault limits for the first player remain at 500. Vaults that are over the limit do not accept more tools, but will allow you to withdraw tools · Added /listLargeToolVaults {Player,Crew,Fleet,All] command to list tool vaults that are over the limit · Added /clearToolVa… | — | |
| Patch notes for Interstellar Rift 1.0.3.40 BALANCE · Hacking cartridges now only draw power if they have a target ship and firewall BUG FIXES · Fixed targets of various mission objectives being invisible after rifting · Fixed "Secure Sensitive Data" resources not being able to be handed in using a cargo teleporter · Fixed localized mission resource names not being synchronized, causing them to be unnamed after relogging · Re-implemented… | — | |
| Patch notes for Interstellar Rift 1.0.3.32 BUG FIXES · Fixed error that could cause systems to fail to load · Made system loading thread more robust to failures · Wake up system loading thread at least every 30 seconds, and log a message when it wakes up NOTES · Servers need to be updated If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more! | — | |
| Patch notes for Interstellar Rift 1.0.3.31 BUG FIXES · Fixed game.db after changes to some devices in 1.0.3.30, this fixes the interior not loading for some ships and should also fix teleporters on the target ship not showing in the teleporter UI NOTES · Servers need to be updated to ensure the correct ships are spawned in all cases If you haven't already, make sure to check out our Discord channel for the latest updates, server notific… | — | |
| Patch notes for Interstellar Rift 1.0.3.30 FEATURES · Added setting to allow cosmetics to override the Hazard Suit (defaults to enabled) · Added a fallback ship name argument to /restoreShipToStoreOTron that is used for the ship if no metadata is found for the supplied hash, but the ship does exist in the database BUG FIXES · Fixed target distance not updating when the PoI icons for that type were disabled · Reset various device propert… | — | |
| Patch notes for Interstellar Rift 1.0.3.20 BUG FIXES · Fixed gain item animation showing up while in the cockpit · Fixed bonus armor amount displayed in editor · Fixed crash on load of Rift Generator UI if selected system is invalid · Fixed crash that could occur when many missions have been spawned · Fixed possible crash when a turret fires · Fixed being unable to pick up empty crates from assembler output · Fixed being able to activat… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||