Colony Ship: A Post-Earth Role Playing Game
Playing now
46+12 vs. yesterday
3.3%of peak
All-time peak
1,381Nov 2023
Playing now
46+12 vs. yesterday
All-time peak
1,381Nov 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Future Plans III (and first screens) We’re 10 months into the new project. The game starts taking shape and now we can share early screenshots with you. At this stage, they are proof of concept at best, rough and unpolished, but we’ve always built our games in the open, with our community, and we welcome your thoughts. This community represents our biggest audience and your buy-in is critical to the game's success and our survival… | — | |
| Esports | Vagrus - The Riven Realms “At the Heart of Ruin” Expansion is Live Now Vagrus: The Riven Realms is an award-winning, turn-based, open-world dark fantasy strategy-RPG set in a deeply immersive world shaped by over two decades of tabletop roleplaying. Developed by Lost Pilgrims, a team who built their own setting – the Riven Realms – through countless DnD-style campaigns, the game features over 2.5 million words of story-driven, lore-heavy, richly-branching narrativ… | — | |
| Community | Future Plans, Part II Click here to read Part I. It's been 6 months since we started working on the next project. We'll have to reevaluate the situation by the end of the year, but right now the future looks a little bit brighter. Here's a short update: · Setting - good progress, evolving fast, loving it personally. · Systems - the first iteration is done (on paper, the full implementation would take at least 2 year… | — | |
| Game update | April 27th Update - Optimized performance inside Hydro Green camp. - Improved PC walking animation. - Party members now walk when the PC is walking. - Improved several dialogue cameras. - Fixed typos. | 18250912 | |
| Major update | Visual Improvements Before switching to the new project , we went over Colony Ship one last time to see what else we can improve and add: · Improved visuals in the Pit, Hydroponics, and Mission Control · Minor visual pass across the board · Arena crowd during matches · Animated Hydroponics' bioreactor (quite a difference) · Improved camera in certain dialogue interactions · More civilian animations · More interact… | 18085781 | |
| Community | Future Plans As you probably know, our next project will not be a full-scale RPG (like Age of Decadence and Colony Ship). If it's the first time you're reading about it, here's why: Colony Ship sold well (for an obscure indie RPG), but not enough to pay for a more ambitious and complex sequel. The plan was not to do another story on the same ship, but to continue the story after planetfall. Such a game - su… | — | |
| Community | Spare a nomination, guv'nor If you’ve enjoyed our game and the countless hours we've poured into making it better, we’d be honored if you’d consider nominating us for the Labor of Love category. This game has been a true passion project—seven years in development and a year of post-release updates and improvements. Everything we did was driven by our love for the subgenre and our amazing community. Thank you for your supp… | — | |
| Major update | Anniversary Update It’s been a year since release, so let’s roll out an anniversary update and celebrate: · Improved visuals in the Habitat, Factory, Maintenance, Heart, and Shuttle Bay · More exploration and interactions · New and expanded dialogues · New music tracks and portraits · New inventory filters · Balance improvements and fixes To new players, we hope you'll enjoy the game. To 'old' players, thank you… | — | |
| Game update | July 3rd Update - Improved visuals in Habitat residential areas, added more interactions. - Faction slides images improvements. - Blue hair is clearly blue. - Increased resistances of enemies in the faction rooftop defense fight. - Tweaked Mathias and Garret equipment and level on the final fight. - Added video to the death timer tutorial. - Polished several dialogue interactions in the habitat. - Fixed wrong… | 14899189 | |
| Major update | So You Want to Be a Hero Welcome to the 4th (and the biggest) 'ask and you shall receive' content update since release. Some of you wanted to go out with a bang, so we added a 'war hero' ending and a tough-as-nails (and completely optional) fight to go with it. Tell your faction leader that you don't want a desk job and he'll hook you up. Other players asked for more exploration in Hydroponics Red (the Red Zone). Now t… | — | |
| Game update | April 24th Update - Improved walking civilians animation when turning around, and added more variety. - Fixed not being able to report to Carlos on CH3 that you killed Morgan. - Fixed potential issue with Warring Kingdom quest door not properly closing if player is right next to it. - Fixed potential issue with Morgan quest door not properly closing if player is right next to it. - Minor text fixes. | 14150729 | |
| Major update | General Improvements It’s been six months since Colony Ship was released and three years since we launched on Early Access. It wasn’t an easy journey and we’re grateful for the overwhelming support and encouragement we’ve received at every step of the way. We’ll continue improving the game throughout 2024 and making your experience aboard Starfarer more enjoyable and memorable. This update (the seventh since releas… | — | |
| Game update | Feb 26th Update - Fixed not being able to ask the mutant trader about the rifle after the first dialogue. - Fixed civilians walking in place when loading a save on the same map in the middle of combat. - Fixed Hargrave having two energy SMGs. - Fixed some lockpick checks in hydroponics giving less LP than intended. - Fixed minor issues with dialogues. | 13565712 | |
| Esports | A tactical RPG on its own EA journey - Cyber Knights: Flashpoint Colony Ship wouldn’t be here without all of you who supported us in Early Access. It’s a huge help to indie devs, and a unique opportunity to shape a game and see it evolve. Cyber Knights: Flashpoint is a squad tactics heist RPG by the Trese Brothers that started Early Access in October and I think is worth checking out. They’ve been getting some fantastic reviews comparing it to games like XCO… | — | |
| Major update | First Companions Update The first update of 2024 is focused on the party members (we expanded the existing conversations where appropriate and added new ones). We'll continue adding more conversations throughout this year, but we don't want to overdo, so we'll go step by step and evaluate your feedback after each update. Other notable changes: - improved visuals in several areas - improved journal entries - minor bala… | — | |
| Major update | Quality of Life update The first major update is now live. It adds many ‘quality of life’ improvements requested by the players: · Customizable difficulty (for players who thought that playing on Underdog was too hard and playing on Hero mode was too easy) · Animation speed slider (for players who wanted to speed up combat and stealth; you can set up it for all characters or enemies only) · Follow and focus camera op… | 13015073 | |
| Game update | Update Notes for Nov 22 - Added more dialogue with party members when arriving to the final area of the game. - Added a journal entry for when you talk to Eli about the robot but didn't accept to destroy it. - Fixed being able to start combat in Brotherhood's Habitat plaza sneak sequence. - Fixed an issue with the gap in the armory incorrectly triggering the armory attack sequence. - Fixed Stanton not being reachable… | 12764058 | |
| Community | Nominate Colony Ship for the Steam Awards The Steam Awards nominations are now underway and with so many people enjoying the setting and the story, we'd like to ask you to consider nominating Colony Ship for this prestigious award if you think it deserves more exposure. We've received a lot of support and encouragement since release, more than we thought we would. It's humbling and overwhelming and we'll continue improving the game to… | — | |
| Community | Thank you We’d like to thank everyone for the fantastic reception and support. It really is amazing to see so many people enjoying the game we worked on for so long. What’s next? Right now we’re working on QoL improvements requested by the players, ETA – mid Dec. · Custom difficulty (you’ll be able to custom-tailor the Hero mode to your liking) · Adjustable font size · Colorblind mode · Walking toggle ·… | — | |
| Game update | Update Notes for Nov 13 - Fixed tilted characters bug (which prevented entering some areas). - Fixed frogs sometimes softlocking the game during rotation. - Fixed crash in Frog Psi attack, if it's still running while the game is shut down or reloaded. - Fixed failed teleports where PC party blocks the destination (being stuck in sneak burglaries). - Fixed mass upgrading stacked gadgets (and duplicating parts that way)… | 12693819 | |
| Game update | Update Notes for Nov 10 - Fixed collision issues in the pit when trying to reach the judge at high frame rates. - Fixed character "flying" at Jia event when doing it with a full party. - Mathias has +1 CON from the new Gifted feat. - Adjusted Gifted on NPCs. - Fix to map being blocked after failing the justice mission. - Implemented cursor and cursor info scaling on higher resolutions. - Fixed an exploit where one cou… | 12672682 | |
| Game update | Update Notes for Nov 9 - Release Version IMPROVEMENTS - Game is now content complete. - Added achievements. - Added civilians moving around in populated areas. - Added weapon reload sounds. - Added footsteps sounds. - Added ambient sounds. - Added interaction sounds. - Improved camera during dialogue. - You can select a jumpsuit color in character creation. - Improved "warning" sequence on the monks path. - New music for Armory, Missi… | 12655253 | |
| Community | Colony Ship is out now! We proudly present Colony Ship and invite you on a dystopian adventure of a (very short) lifetime. Seven years in the making, Colony Ship is our third game and a second full-scale RPG that emphasizes choices and different ways to play. We hope you will enjoy the game (if in doubt, try the demo first) and we look forward to your feedback. We’d like to thank the Early Access players who supported… | — | |
| Community | Countdown to Release Update: Everything is done and working fine. The game is well-tested and ready for release. * * * On Oct 24: This is to keep you appraised of the game’s pre-release state and what we’re working on, Content: The first iteration of the new content (the endgame events) was done on Oct 20th, ahead of schedule. It gave us time to play through it a few (dozen) times and see ways to improve it (the wa… | — | |
| Game update | Update Notes For Oct 11 CHANGES · Balance tweaks to reputation gain with factions. · Interface tweaks. FIXES · Fixed text issues. · Fixed the wrong reputation on Storm. · Fixed issues with some traders. · Fixed inconsistency in XP reward with Shadow. | 12406206 | |
| Major update | The Pit update (and a lot more!) The hardest update of the year is done and we can finally focus on the endgame events. We need about 3 weeks to wrap it up, the level design and most writing is already done, so we're confident enough to announce the release date - Nov 9. The game was in development since Jan 2017, so it's been almost 7 years, which is quite a journey. We would have never made it this far without players willin… | — | |
| Game update | Factory Hotfix - Fixed the issue in which Detroit and Black Hand gate weren't working on old saves. | 11657713 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.