Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Colony Ship: A Post-Earth Role Playing GameEventsVisual Improvements
Major update

Visual Improvements

Colony Ship: A Post-Earth Role Playing Game · published 13 Apr 2025, 17:00 UTC · build 18085781

All eventsPlayers around this dateRead on Steam

Before switching to the new project, we went over Colony Ship one last time to see what else we can improve and add:

  • Improved visuals in the Pit, Hydroponics, and Mission Control
  • Minor visual pass across the board
  • Arena crowd during matches
  • Animated Hydroponics' bioreactor (quite a difference)
  • Improved camera in certain dialogue interactions
  • More civilian animations
  • More interactions and dialogue options
  • A stealth option to escape the detention centre
  • A colorblind mode for the stealth mode (sorry it took so long)
  • Party members' gear comparison when trading
  • New NPC portraits, including monks and mutants
  • New combat tracks
  • Balance improvements and fixes
  • Further optimization


New details and lighting, before:

After:

To new players, we hope you'll enjoy the game. To 'old' players, as always, thank you for your faith and support over the years.

More from Colony Ship: A Post-Earth Role Playing Game

Other announcements

All events
Community3 Aug 2026There Be MonstersWelcome to Heralds' monster compendium. We now have 17 critters out of 30 planned, so today we’ll show you 5 creepy crawlies and share 3 uplifting tales of perseverance and hope. Hookworms A common cave worm that preys on oversized insects, from centipedes to unwary bipeds. Its hook-like beak is strong enough to punch through chitin and armor alike to reach the nourishing flesh beneath. A lone…Community10 May 2026Localization & New ScreensColony Ship: We’re happy to report that the community localization for Simplified Chinese, German, Russian, Italian, and Czech is now complete. We’re very grateful to the players who helped us bring the game to much wider audiences. For now the new build is sitting on the Public Test branch, you can switch the builds by right-clicking on the game in your library and selecting Properties, then G…Community10 Apr 2026Future Plans IV - Design UpdateIt’s been 14 months since we've started working on the next project. The main difference between then and now is the clarity (and a growing pile of different assets). We started with a vague idea – a game inspired by Battle Brothers, the way AoD was inspired by Fallout, meaning not a clone – then started defining the systems and game flow, and the original concept started (and will continue) ch…