Time (UTC)SourceWhat changedAddedEditedRemovedReference
31 Jul 2018
News[UPDATE] Patch 1.6 Minor fixes/improvements/updates/stabilty———Game update
Game update · published 31 Jul 2018, 06:29:51 UTC
[UPDATE] Patch 1.6 Minor fixes/improvements/updates/stabilty
Hi Everyone, Just a simple patch coming through. Need to smooth things over with the new SteamVR patch. Also fixed some bugs that have been with us since day 1. More updates and major performance improvements coming in the following weeks. Patch Notes 1.6 : · No new features yet ;) Patch Notes 1.6 : · Fixed an issue where the tutorial would not load properly, not allowing the player to complete…
Hi everyone, Just pushing out a quick update to fix a few bugs people have been bringing to our attention. Mainly 1. Not being able to scale ingame. 2. Tutorial being broken in a few different ways. Both have been remedied. I'll probably be pushing out patches on a more regular basis now that i have the time. Mostly bug patches, but maybe some content in the future! -Theodore
Hi Everyone, Thanks so much for your continued support in the past few months as we launched VectorWave and then moved it out of Early Access. My small team and I have had a blast creating and bringing this game to you. Unfortunately, despite all the positive feedback we've received on our game, from both friends and strangers alike, sales have been less than stellar. The return we are getting…
News[UPDATE] Out of Early Access and into Patch 1.5———Game update
Game update · published 17 Nov 2017, 07:03:19 UTC
[UPDATE] Out of Early Access and into Patch 1.5
Hi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an…
Hi Everyone, Thanks for hanging in there. For everyone who's been asking for new updates and patches, they are coming very soon. We have been working on the update to push us out of Early Access for over a month now. With it comes a new tower, more levels, more enemies, a bunch of bug fixes, and OCULUS support. Full patch notes will come with the update. Thanks everyone for your patience, updat…
Hi everyone, Super excited to get this patch out to you. This is easily one of the biggest patches we've done yet. Update 1.40 Focuses on the bigger picture, Getting us out of Early Access. Without further Ado, The patch notes: Patch Notes 1.40: · First and foremost, We made huge improvements to our lighting system and our visual fidelity. The game has had a huge face-lift and we're sure you'll…
Hi everyone, First of all, big hello to everyone who got this game from the IndieGala bundle in the past week, we're glad to have you! Update 1.37 is a smaller but still important patch that makes a lot of improvements to our back-end so we can make way for a much bigger patch coming soon. Rumor has it we might get a whole new tower branch! For now enjoy the small but needed improvements this p…
Hi everyone, After weeks of nonstop work, we are proud to bring you Patch 1.3! With this patch comes lots of new stuff, including 6 new levels and 7 more enemy types. On top of new content we've cleaned up and smoothed out many things including turret targeting, and added some other quality of life features. Full Patch notes Below: Patch Notes 1.3: · First of all Let's talk about the big one, 6…
Hi Everyone, Thanks for your continued support of our dev team. Next patch is taking us some time, and for good reason. It's going to be a big one. Along with the usual bug fixes and small gameplay additions, we will be adding a load of new content. 12 levels --> 18 levels 10 Enemies --> 17 Enemies We are also adding a new level mechanic which will help make things tougher in the later levels,…
Hi everyone, We're happy to announce Patch 1.2 even earlier than we were expecting. 1.2 Focuses on rounding out VectorWave. Smoothing out the rough edges and squashing any outstanding bugs. Patch Notes: · Moved to Unity 2017.1 for better feature support(silly name BTW, 3.0, 4.0, 5.0, 2017.1? Unity why?) · Fixed a few bugs brought on by Unity 2017 Including effects being displaying the wrong way…
Hey everyone, It's finally release day! Thanks to everyone who tried out our demo and gave us important feedback. This will be the first of many announcements as we move forward with regular game updates weekly or every two weeks or so, depending on patch size. Hope to see you all soon in-game! -Theodore