Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VectorWaveNews[UPDATE] Out of Early Access and into Patch 1.5
Game update

[UPDATE] Out of Early Access and into Patch 1.5

VectorWave · published 17 Nov 2017, 07:03 UTC

All newsPlayers around this dateRead on Steam

Hi Everyone,

Special thanks to everyone who's stuck with us since the beginning.
We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave.

With this big update and move out of Early Access comes an impressive patch list as well.

Patch Notes 1.5 :

  • Right of the bat, we now have full support for the Oculus. Call all your rift friends over, because we can accommodate them now.
  • New Tower, it's a companion to the current Boost tower. While the last boost tower improved tower fire-rate, this one improves tower Damage per shot.
  • During play-testing we noticed the biggest issue was people who were new to the game would try to purchase towers unsuccessfully, not realizing that they had insufficient funds. We believe we have resolved this issue thoroughly by implement audio, video, and physical stimulus when you try to spend money you don't have.
  • Finally Upgraded to that sweet Unity Pro, no need for that annoying splash screen anymore.
  • 3 new levels that introduce even greater challenges than before.
  • And along with those, 3 new unique enemies to challenge you on the track
  • Another thing we received complaints about was not being able to see the range of your tower once you put it down. We remedied that by making a "ghost" of the rangefinder appear when you get close enough to the tower. We also color-coded each rangefinder to help distinguish ranges quickly. We hope this will help with planning your strategies. We're looking forward to feedback on this.
  • We added 2 more options to the floating Scoreboard. We understand it constantly moving around can be distracting so we created a way to hold it down. You can press "Pin" to have the Scoreboard move over and sit on top of the entrance, keeping it out of your way, but still in a relevant place. You can also select "Lock" Which will simply lock the Scoreboard in place until you free it. Thanks to "Delta-X" for the suggestion.
  • Also reworked the angle you need to activate the Scoreboard properly

Patch Notes 1.5 :

  • Fixed a glitch which would make the turrets permanently un-buyable if they were currently settling while you paused and un-paused the game.
  • Fixed a bug where you couldn't press the buttons on the Game-Over screen properly. Thanks to "Delta-X" for pointing that out.
  • Fixed a glitch where when a shield bar was depleting, it wouldn't remove itself and sometimes still stayed even after a virus was defeated.
  • Fixed some Virus bodies deforming when moving through a portal.
  • Lowered the difficulty of levels 17 and 18. We understand they were to much and apologize for keeping them this hard for too long.
  • Finally just something QOL, we changed Dollars to our own personal credits to help with a bit of immersion.

Thanks everyone again, we hope you continue to enjoy our game for many months to come.

Enjoy,
Theodore

More from VectorWave

Other announcements

All news
Game update31 Jul 2018[UPDATE] Patch 1.6 Minor fixes/improvements/updates/stabiltyHi Everyone, Just a simple patch coming through. Need to smooth things over with the new SteamVR patch. Also fixed some bugs that have been with us since day 1. More updates and major performance improvements coming in the following weeks. Patch Notes 1.6 : · No new features yet ;) Patch Notes 1.6 : · Fixed an issue where the tutorial would not load properly, not allowing the player to complete…Game update4 Jul 2018First Update in 6 monthsHi everyone, Just pushing out a quick update to fix a few bugs people have been bringing to our attention. Mainly 1. Not being able to scale ingame. 2. Tutorial being broken in a few different ways. Both have been remedied. I'll probably be pushing out patches on a more regular basis now that i have the time. Mostly bug patches, but maybe some content in the future! -TheodoreCommunity12 Feb 2018VectorWave in 2018Hi Everyone, Thanks so much for your continued support in the past few months as we launched VectorWave and then moved it out of Early Access. My small team and I have had a blast creating and bringing this game to you. Unfortunately, despite all the positive feedback we've received on our game, from both friends and strangers alike, sales have been less than stellar. The return we are getting…