HellSign
Playing now
2+2 vs. yesterday
1.0%of peak
All-time peak
199Nov 2018
Playing now
2+2 vs. yesterday
All-time peak
199Nov 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | HellSign v1.0.3.2 Update Greetings hunters, We are pleased to introduce a brand new level, the junkyard! Junkyard The junkyard has been in the works on/off for a long time, but could never be implemented due to the old gadget system. Its maze like structure and choke points should lead to some interesting situations! Improvements • New junkyard level • Added achievements for phantom & echrii bosses Fixes • Fixed tutori… | — | |
| Major update | HellSign v1.0.3.1 Update Greetings hunters, As we are improving the game towards release, we are pleased to introduce 4 new early-game bosses for your hunting pleasure! It has taken 2 months of hard work and proved a mammoth task, but we managed to get them all into the game as well as a bunch of other fixes and improvements! New Bosses The addition of 2 new early game bosses, as well as 2 new mid game bosses. • Lamia… | — | |
| Community | Launch Announcement As many of you have been asking for years, we’re pleased to finally announce the release of HellSign! Thank you! It’s been 5 years since the conception of HellSign, a labor of love, with countless sleepless nights and the help of an amazing community, it has transformed into the game you see today! Honestly, HellSign wouldn’t be half the game it is without the community, so first and foremost j… | — | |
| In-game event | HellSign v1.0.3.0 Update Greetings hunters, This small update addresses imbalances introduced with the gun update from last week, it should line things closer to the pre-gun patch. (mostly changes early game, late game is mostly unchanged) Improvements • Better exit button from locations (bar, safehouse, etc) Fixes • Fixed imbalances in guns early game, matching pre-gun patch better. • Fixed Noah’s gun deal to deduct $… | — | |
| In-game event | HellSign v1.0.2.9 Update Greetings hunters, This small update fixes critical issues with the previous store update, and even adds a couple of gadgets! Geiger Counter A midrange gadget that works similar to the EMF, but has an additional mode to scan corpses for radioactive corruption, which indicates nearby signs. Spirit Box A powerful end-game gadget, that works similar to the EMF, but has an additional mode to tune t… | — | |
| Major update | HellSign v1.0.2.8 Update Greetings hunters, This update adds a whole heap of new guns, as well as hardcore mode for those feeling extra masochistic! New Guns New guns added, such as sniper rifles, machine guns, and even exotic entries such as crossbows & spearguns. Older guns also tweaked, and in rare cases replaced when appropriate. All in all, this update pushes the gun count up to 39. New Guns • Calico Light-SMG, ne… | — | |
| Major update | HellSign v1.0.2.7 Update Greetings hunters, We are proud to introduce new headgear for this update, also special bullets now do double damage against cryptids, tools can now be swapped in the van (!), and more! New & improved headgear Night-vision goggles now illuminate specific cryptids, infrared was added which is useful for other cryptids and also shows them through walls, headlamps improve all around visibility, an… | — | |
| In-game event | HellSign v1.0.2.6 Update Greetings hunters, We are pleased to announce 3 new tools, a new enemy, and some extra goodies! Carving Knife The new carving knife tool is used to extract certain cryptids parts, perfect for sweeping jobs. Also all crafting recipes have been revised to use cryptid parts & evidence. Dead Man’s Map A tool that doubles up for navigation & sign finding, uses corpses/bonepiles as reference points.… | — | |
| In-game event | HellSign v1.0.2.5 Update Greetings hunters, With the reworked gadget system & forest out, we could finally resume working on the gadgets as planned. This update offers numerous gadget improvements, optimization, and more! Gadget Improvements The various improvements encourage more varied gadgets use. For example gadgets rely more on the environment now (e.g. thermal gives readings from fog & tendrils, blacklight invest… | — | |
| In-game event | HellSign v1.0.2.4 Update Greetings hunters, We are proud to introduce scouting 2 and hunting support for the forest map! Since forests don’t have electrical boxes and gas canisters lying around, the trap jury rigging UI had to be redesigned using the reserved icon in the player's inventory. Improvements • Added scouting2 & hunting support for forest level • Added lightning strike shadowbeast encounter for forest • Adde… | — | |
| In-game event | HellSign v1.0.2.3 Update Greetings hunters, Thanks to the reworked gadget system, as planned we are proud to release the first iteration of the new forest level! This includes scouting 1 & sweeping support, which will randomly appear in the job selection map. Also in this update are various gadget improvements, fixes and optimization! Improvements • Scouting1 & sweeping support for new forest level • Prevented cryptid… | — | |
| Major update | HellSign v1.0.2.2 Update Greetings hunters, After two long months of hard work, we’re proud to unleash a major update! This includes reworked & improved gadgets, spirit orbs, interdimensional tendrils, and numerous improvements & fixes across the board! Improved Gadgets All gadgets have been reworked to encourage a more varied gameplay, while keeping exterior level support in mind. You’ll find they all have varied pros… | — | |
| Community | Roadmap News #6 After relentless prototyping, and under-the-counter medicine, we’ve made some great progress! Previous roadmap recap In the previous roadmap we set out to prototype integration of the gadgets to work in exterior levels. This is an extension of the plan mentioned earlier this year, to improve the investigation side of things. We’re happy to announce the prototyping was a huge success, and in the… | — | |
| Game update | HellSign v1.0.2.1b Hotfix Hey Hunters, Thanks for the swift reports about the issues (reload prompt issue, fire bug, etc), this hotfix should address those ;) Fixes • Slight optimization ~5% • Fixed reload prompt issue • Fixed burnt enemies effecting the player • Fixed lemat shotgun attachment icon in inventory • Fixed disappearing cursor when exiting to main menu Happy Hunting! -Ballistic | — | |
| In-game event | HellSign v1.0.2.1 Update Greetings hunters, As mentioned we’ve been busy prototyping! As you’ve seen in the last roadmap news, the exterior forest level is progressing nicely, but integrating the game to work with it is a mammoth task. After extensive testing, lots of things work, but also lots don’t (e.g. a more prominent ghast ended up being more of a hindrance than being enjoyable). And since it will be a while, we… | — | |
| Community | Roadmap News #5 After countless sleepless nights, and dodgy rituals, it’s a pleasure to say we've made some great progress on the prototype! Previous roadmap recap In the previous roadmap we finished planning various ways to improve the content pipeline. As we are now halfway through on the test prototype stage, we wanted to take a breather and give you guys an update! Forest Level The biggest milestone for th… | — | |
| Community | Roadmap News #4 After much planning, a quick recharge of the batteries, and lots of coffee and booze, we’re done with the planning stage! Previous roadmap recap In the previous roadmap we set out to figure ways to clean out various elements in the game that were bogging down development and slowing the production of new content (levels, etc). After countless hours of planning, meetings, mindmaps, testing and m… | — | |
| Community | Away for the holidays With the festive season just around the corner, we wanted to thank everyone for their support, it’s a holiday gift by itself. It’s been a crazy year here, and with the community's help (and caffeine & whisky :P) we have accomplished great things! But realized it’s time to take a break, so we will be away between the 13th of Dec running through to the 6th of Jan. We probably won’t be around to r… | — | |
| Community | Roadmap News #3 The last 5 months have been an absolute blast, it’s been great fun dropping updates based on the community feedback, and watching you getting tortured was a nice bonus! Previous roadmap recap In the previous roadmap ( link ) we set out to add a few enemies and make the house more varied. That included 2 new enemies (the Albino Spider and your beloved Tasmanian Meglapede), exterior wall variatio… | — | |
| In-game event | HellSign v1.0.2.0 Update Greetings Hunters, For this update, we are happy to unveil the fully illustrated npcs in the shaggy jackal & the store! Also included, are revamped settings menu, and various fixes for the tutorial. Changes • Revamped settings menu • Illustrated store npc - Noah • Illustrated bar npc - Banjo • Illustrated bar npc - Zoe • Illustrated bar npc - Kenny • Illustrated bar npc - Bouncer • Illustrated… | — | |
| Game update | HellSign v1.0.1.9c Hotfixes Hey Hunters, Thanks for the reports about the tutorial bug, included is a hotfix for the game bugging out when shooting the petrol trap. Also it seems there was some confusion with translations. We have now clarified that they are fan based, and as such we cannot ensure their quality or accuracy. We have also made it easier for modders to update their mods, in our efforts to get HellSign into t… | — | |
| Game update | HellSign v1.0.1.9b Hotfix Hey Hunters, Just a quick fix for the issue some players were having, where selling signs to redback after the first tutorial didn't work. Happy Hunting! -Ballistic | — | |
| In-game event | HellSign v1.0.1.9 Update Greetings loyal hunters, As promised, for this update we are proud to introduce cryptid investigation! Through investigation for signs, you will now be able to find identities of cryptids (for example a certain white fur sign would indicate Albino spiders, etc) To sweeten the deal, encountering new enemies will now unlock new, albeit encrypted, journal entries. And also, dying to an enemy will… | — | |
| In-game event | HellSign v1.0.1.8 Update Greetings hunters, for this update we’re expanding the exterior house wall variations. This also includes a randomized graffiti/ivy system which will be used for future levels. Improvements • New exterior wall variant - wooden logs (cabin) • New exterior wall variant - mixed brick • Graffiti art variants for the various house exterior walls • Exterior wall ivy system • Exterior wall graffiti sy… | — | |
| Game update | HellSign v1.0.1.7 Update Greetings hunters, we know you love crawlers, so here’s the Tasmanian Meglapede! It will be replacing the crawler for early scouting, and well, it’s a bit bigger ;) A new trap “Doorway Guillotine”, and throwable “Makibishi” have been added, like the ‘Petrol Jerry Can’ they’re usable without a skill. Improvements • New enemy "Tasmanian Meglapede" • New trap "doorway guillotine" • New throwable "… | — | |
| Game update | HellSign v1.0.1.6 Update Greetings hunters, we’re excited to introduce the new Albino Jumping Spider! It will be replacing the spiderling for early forensics & scouting, and while larger and easier to hit/dodge, it packs quite a punch! A new trap is also being added respectively, the highly flammable ‘Petrol Jerry Can’, remember if all else fail kill it with fire! Improvements • New early game enemy “Albino Spider” • N… | — | |
| Community | Roadmap News #2 The last 4 months have been awesome, and it’s time to move to the next phase! Previous roadmap recap In the previous roadmap ( link ) we set out to make the game more accessible, and with your help have accomplished much in that short time! This includes the notebook/questlog/glossary, workshop translation support (incl awesome fan translations!), combat system improvements (incl surface penetr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.