Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HellSignNewsRoadmap News #5
Community

Roadmap News #5

HellSign · published 17 Mar 2020, 03:27 UTC

All newsPlayers around this dateRead on Steam

After countless sleepless nights, and dodgy rituals, it’s a pleasure to say we've made some great progress on the prototype!

Previous roadmap recap
In the previous roadmap we finished planning various ways to improve the content pipeline.
As we are now halfway through on the test prototype stage, we wanted to take a breather and give you guys an update!

Forest Level
The biggest milestone for the prototype is the ability to create levels faster, and it was a huge success!
In order to achieve this, various aspects of the investigation had to be improved, for example instead of a trillion objects all over the level (which you get stuck on, bug out, etc) the sign locations will be independent from the environment, and the way you collect them will be up to you.
Also thanks to these changes, we managed to drastically reduce level loading times!
Without further ado, for your viewing pleasure, we’ve included a teaser of the forest level, enjoy!

https://youtu.be/MUmtR9NF2k8

Next up
With the levels out of the way, we’ll be focusing on the various aspects mentioned in the last roadmap - e.g. new investigation improvements (more gadgets & ways to collect signs), UX, more engaging ghast, bosses, etc...

Aight, time to get back to prototyping, as we can’t wait to get it into your hands and hear what you think!
Thanks for the continued support, we’ll keep you updated!

Happy hunting!
-Ballistic

More from HellSign

Other announcements

All news
Steam news24 Feb 2021HellSign Out of Early AccessGreetings hunters, It’s been a wild ride, 1 year kickstarter (that failed but didn't stop HellSign), 2 years to prepare for early access, then 2.5 years of early access. And now the game is ready to get out of the early access stage! We’d like to give a massive shoutout to all the early access supporters! Here’s a summary of what was added during the early access: Happy hunting! BallisticIn-game event19 Feb 2021HellSign v1.0.3.3 UpdateGreetings hunters, This update brings official translation to Russian, Spanish & Brazilian Portuguese. We’d like to give a massive shoutout to the fan translators Fernando M. S. Borges, Serj "kERHUS" Cat & Pedro J. "EspAion" for helping with the languages! Note the fan translation mods still work as usual, and accessed by pressing “other languages”. Improvements • Official Russian translation •…Game update1 Feb 2021HellSign v1.0.3.2b HotfixHey Hunters, Just a quick hotfix! Fixes • Junkyard localization support • New boss achievements should all be working Happy Hunting! -Ballistic