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HellSignNewsHellSign v1.0.2.2 Update
Major update

HellSign v1.0.2.2 Update

HellSign · published 23 Jul 2020, 05:44 UTC

All newsPlayers around this dateRead on Steam

Greetings hunters,

After two long months of hard work, we’re proud to unleash a major update!
This includes reworked & improved gadgets, spirit orbs, interdimensional tendrils, and numerous improvements & fixes across the board!

https://www.youtube.com/watch?v=lijtYmsIH4U

Improved Gadgets
All gadgets have been reworked to encourage a more varied gameplay, while keeping exterior level support in mind.
You’ll find they all have varied pros/cons in different situations, some are battery operated, some can analyse the environment for nearby cryptids, and more.
Ranges vary greatly now, and as such skills/attachment (such as the earpiece) will have a more noticeable effect.
Also added support to open doors with gadgets, and sprint (which will immediately unequip the gadget for balance & immersion).

Cryptid Analysis
The blacklight & parabolic can now be used to investigate corpses & spirit orbs respectively.
This gives different options, such as revealing the cryptid identity or gaining an anatomical damage bonus.
Watch out however, as this costs a significant amount of battery, which is required for gadget operation.

Interdimensional Tendrils & Spirit Orbs
The new update comes with two new dynamic properties
(1) Interdimensional tendrils from the poltergeist dimension.
(2) Spirit orbs, a passive creature that carries the fragmented spirit of the deceased.
Each of these have different effects on the varied gadgets. For example the interference caused by the tendrils radiation is required to operate the parabolic when searching for EVPs, but on the other hand heavily disrupts the EMF.

Extras
To sweeten the deal, there’s a magnitude of new improvements across the board, such as giving access to top-tier gun skills (e.g. carbine), “interaction key” for more intuitive interaction, pistol/revolver reload animation fixes, and much more!

Improvements
• Added Spirit Orbs - a passive creature that reacts differently to certain gadgets
• Added Interdimensional Tendrils - creates interference affecting gadgets differently
• Reworked EMF gadget (basic scanner susceptible to electric interference)
• Reworked Blacklight gadget (battery, can analyze corpses, etc..)
• Reworked Parabolic gadget (battery, interference only, can analyze spirit orbs, etc..)
• Reworked Thermal gadget (huge battery drain, multipurpose, rechargeable)
• Interacting (doors, etc) is now via simple proximity "use key" (default E)
• Improved level loading times
• Carbine/combatshotgun/heavy handgun skills are now unlockable
• Added support to sprint with gadgets, which unequips them immediately
• Allowed opening doors with gadgets equipped
• Removed redundant precision mode toggle
• Reworked tutorial 1 to accommodate improved gadget mechanics
• Reworked tutorial 2 to accommodate new analyze mechanics and be clearer
• Cleaned pistol reload anim
• Cleaned revolver reload anim
• Changed gadget interference to range reduction
• Marked invalid scan areas (at level bounds) red, for clarity
• Better gadgets now significantly increase range (in same signal disruption)
• Added sounds & delay when equipping gadgets
• 1-2 extra signs under the hood to counter long search times for last sign
• Reduced costs of top tier guns (incl shotgun attachment)
• Increased top tier shotgun attachment damage
• Very small hits no longer interrupt stim anymore (e.g. spiderlings)

Fixes
• Fixed breaching issues, by switching to use kick instead
• Fixed special bullets sometimes not working on bosses with lemat equipped
• Fixed bug not allowing attachment on smgs without having shotgun attachment skill
• Fixed keybinding and dodging issue

Thanks for the support & feedback, we are super excited to hear what you guys think about this update!
Time to grab a cold one here, already getting pumped for what’s to come!

Stay safe, stay sane & happy hunting!
Ballistic

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