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HellSignNewsRoadmap News #6
Community

Roadmap News #6

HellSign · published 12 Jun 2020, 00:28 UTC

All newsPlayers around this dateRead on Steam

After relentless prototyping, and under-the-counter medicine, we’ve made some great progress!

Previous roadmap recap

In the previous roadmap we set out to prototype integration of the gadgets to work in exterior levels.
This is an extension of the plan mentioned earlier this year, to improve the investigation side of things.
We’re happy to announce the prototyping was a huge success, and in the upcoming update you’ll see various improvements as outlined below!

Gadgets

As planned, we have reworked and improved gadgets to be more about choice. Players are now free to choose the best tool based on situation, environment and personal preferences.
Gadgets will now have pros/cons, many will be multi-functional, some use battery, and some can even analyze forensics to reveal cryptid locations & gain anatomical advantages.
For example the blacklight works unhindered in interference areas, but drains battery, it can also be used to analyze corpses for the cause of death (revealing cryptid location, anatomical advantages, etc), but is affected negatively from spirit orbs (see below).

Spirit Orbs

We’re introducing a new passive creature, which will roam the level, and interact with various gadgets differently.
For example, as they’re spirits of the deceased, they can be analyzed via the parabolic for EVP to get more information on the cryptid that killed them. On the other hand, if you use a blacklight near them, they will latch onto it, disrupting and draining its battery >:)

Interdimensional Tendrils

Levels will have randomly scattered Lovecraftian tendrils from the beyond.
They create electrical interference around them, which disrupts certain gadgets, but enhances others.

QoL stuff

Based on popular demands, we’ve made precision aim to be default, cleaned revolver/pistol reload animations.
Doors/interactables will be handled via a new proximity based “Use Key”, which is more intuitive and easier to use.
Also solved the common issue of jammed locks not working half the time, by utilizing the above method, ensuring smoother gameplay.

Talk is cheap, time to get back to the update :)
We appreciate the support and can’t wait to hear what you guys think about it!

Happy hunting!
-Ballistic

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Steam news24 Feb 2021HellSign Out of Early AccessGreetings hunters, It’s been a wild ride, 1 year kickstarter (that failed but didn't stop HellSign), 2 years to prepare for early access, then 2.5 years of early access. And now the game is ready to get out of the early access stage! We’d like to give a massive shoutout to all the early access supporters! Here’s a summary of what was added during the early access: Happy hunting! BallisticIn-game event19 Feb 2021HellSign v1.0.3.3 UpdateGreetings hunters, This update brings official translation to Russian, Spanish & Brazilian Portuguese. We’d like to give a massive shoutout to the fan translators Fernando M. S. Borges, Serj "kERHUS" Cat & Pedro J. "EspAion" for helping with the languages! Note the fan translation mods still work as usual, and accessed by pressing “other languages”. Improvements • Official Russian translation •…Game update1 Feb 2021HellSign v1.0.3.2b HotfixHey Hunters, Just a quick hotfix! Fixes • Junkyard localization support • New boss achievements should all be working Happy Hunting! -Ballistic